Sunday, April 28, 2024

OL' SHELL HEAD

IRON MAN
IRON MAN [764 Points]

Real Name: Tony Stark
Occupation: Inventor, Industrialist
First Appearance: Tales of Suspense #39 (March 1963)
6'1"; 225 lbs.; Black hair; Blue eyes.

ST: 31* [10] HP: 31 [0] Speed: 6.25 [0]
DX: 13** [20] Will: 14 [0] Move: 6 [0]
IQ: 14 [80] Per: 14 [0] BL: 1.25 t
HT: 12 [20] FP: 12 [0] SM: +0
Dodge: 9 Parry: 9 DR: 28

*includes +20 from Increased ST.
**includes +2 from Increased DX.

ATTACKS
  • Punch (13): 6d-2 cr. Reach C.
  • Repulsor Beam (15): 8d cr. Acc 3, Range 10/100, RoF 1, Shots , Bulk .

  • TRAITS
  • Appearance (Handsome) [12]
  • Dependency (Iron Man Chest Plate; Constantly) [-50]
  • Gadgeteer (Quick) [50]
  • Pacifism: Cannot Kill [-15]
  • Secret Identity (Serious Embarrassment) [-5]
  • Sense of Duty to Humanity [-15]
  • Talent (Artificer) 3 [30]
  • Talent (Business Acumen) 2 [20]
  • Very Wealthy [30]

  • IRON MAN MK II "Golden Avenger" ARMOR (Electronic, -30%; Superscience, -10%; Periodic Recharge, 24 hours, -5%)
  • Boot Turbines: Flight [22] + Enhanced Air Move 4 (Costs 1 Fatigue, -5%) [40]
  • Damage Resistance 12 [33]
  • ECM: Invisibility (Switchable, +10%; Machines Only, -50%) [8]
  • Energy Reserve (Superscience) 20 (Special Recharge: Requires electrical connection, -70%) [12]
  • Fire Extinguisher [1]
  • Gizmo 2 [6]
  • Increased Dexterity +2 [22]
  • Increased Strength +20 [110]
  • Injury Tolerance (Damage Reduction) 3 [42]
  • Life Support Systems: Breath-Holding 10 [11] + Sealed [9]
  • Magnetic Beam: Telekinesis 30 (Magnetic, -50%; Costs 1 Fatigue, -5%) [30]
  • Magnetic Force Field: Damage Resistance 16 (Costs 1 Fatigue, -5%, Force Field +20%) [56]
  • Repulsor Beam: Crushing Attack 8 (Double Knockback, +20%; Costs 1 Fatigue, -5%) [28]
  • Roller Skates: Enhance Land Move 2 [22]
  • Scanning Sense (Imaging Radar; Sonar) [22]
  • Spotlight [1]
  • Two-way Radio [1]


  • SKILLS
  • Accounting-14 [1]
  • Administration-16 [2]
  • Battlesuit/TL7-15 [8]
  • Carousing-12 [1]
  • Computer Operation/TL7-14 [1]
  • Diplomacy-13 [2]
  • Economics-16 [4]
  • Engineer/TL7 (Artillery)-17 [4]
  • Engineer/TL7 (Electrical)-21 [20]
  • Engineer/TL7 (Microtechnology)-19 [12]
  • Engineer/TL7 (Robotics)-20 [16]
  • Engineer/TL7 (Small Arms)-17 [4]
  • Finance-17 [8]
  • Flight-12 [2]
  • Innate Attack (Beam)-15 [4]
  • Law (Business)-12 [1]
  • Market Analysis-15 [2]
  • Mathematics/TL7 (Applied)-14 [4]
  • Merchant-17 [4]
  • Savoir-Faire (High Society)-14 [1]

  • Notes:

    Sunday, April 21, 2024

    THE TRAPSTER

    THE TRAPSTER
    THE TRAPSTER [464 Points]

    Real Name: Peter Petruski
    Occupation: Professional Criminal
    First Appearance: Strange Tales #104 (Jan, 1962)
    5'10"; 160 lb; Brown hair; Brown eyes.

    ST: 11 [10] HP: 11 [0] Speed: 5.25 [0]
    DX: 11 [20] Will: 12 [0] Move: 5 [0]
    IQ: 12 [40] Per: 12 [0] BL: 25 lb
    HT: 10 [0] FP: 10 [0] SM: +0
    Dodge: 8 Parry: 8 DR: 0

    ATTACKS
  • Punch (11): 1d-2 cr. Reach C.

  • TRAITS
  • Accessory (Swingline) [1]
  • Comfortable Wealth [10]
  • Gadgeteer [25]
  • Greed (9-) [-22]
  • Low Self-Image [-10]
  • Social Stigma (Criminal Record) [-5]
  • Talent (Artificer) 1 [10]

  • SUPER EQUIPMENT
  • Paste Shooter: Binding 50 (Engulfing, +60%; Unbreakable, +40%; Area Effect 3, +150%; Selectivity, +10%; Can be Stolen with QC of ST, -30%; Breakable, DR 6, Complex Machine -15%; Requires Skill Roll (Liquid Projector), -5%; Costs 1 Fatigue 1, -5%) [305]
  • Paste Tank: Energy Reserve 50 (Special Recharge, -70%) [45]


  • SKILLS
  • Armoury/TL7 (Small Arms)-14 [4]
  • Chemistry/TL7-15 [16]
  • Driving/TL7 (Automobile)-10 [1]
  • Driving/TL7 (Motorcycle)-10 [1]
  • Liquid Projector/TL7 (Sprayer)-15 [12]
  • Research/TL7-11 [1]

  • Notes: In his earliest appearance, The Trapster (then calling himself 'Paste-Pot Pete') had the 'Overconfidence' disadvantage in place of 'Low Self Image.' Given his power set, chosen villian name, and costume choices, his belief that he could take on the Human Torch bordered on the delusional.

    The Trapster's Energy Reserve represents the tanks that fuel his paste gun. He has a large reserve of compressed paste, but it's not infinite. If the tanks run low, he has to return to his factory to manufacture more before he can use his paste-shooters again.

    Sunday, April 14, 2024

    THE (WINGLESS) WIZARD

    THE WIZARD
    THE WIZARD [517 Points]

    Real Name: Unrevealed
    Occupation: Professional criminal, former stage magician, inventor, escape aritist, and chess champion
    First Appearance: Strange Tales #102 (Nov, 1962)
    5'8"; 150 lb; Dark Brown hair; Hazel eyes.

    ST: 10 [0] HP: 10 [0] Speed: 5.75 [0]
    DX: 11 [20] Will: 13 [0] Move: 5 [0]
    IQ: 13 [60] Per: 13 [0] BL: 20 lb
    HT: 12 [20] FP: 12 [0] SM: +0
    Dodge: 8 Parry: 8 DR: 12

    ATTACKS
  • Punch (11): 3d-1 cr. Reach C.
  • Energy Blast (11): 4d burn. Acc 3, Range 10/100, RoF 1.

  • TRAITS
  • Callous [-5]
  • Charisma 1 [5]
  • Gadgeteer [25]
  • Jealousy [-10]
  • Overconfidence (CR: 9) [-7]
  • Reputation 1 (Genius, entertainer) (Almost everyone; Recognized 10-) [2]
  • Signature Gear (Mansion HQ) [20]
  • Talent (Artificer) 3 [30]
  • Talent (Mathematical Ability) 3 [30]
  • Versatile [5]
  • Very Wealthy [30]

  • SUPER EQUIPMENT
  • Miniature Anti-grav Discs: The Wizard can attach these small discs to his target, causing it to float upward.
    Affliction 5 (Flight, +40%; Melee Attack (Reach C), -30%; Superscience, -10%) [50]
  • Armor: Damage Resistance 12 (Can be Stolen, Forcible Removal, -10%) [54]
  • Anti-Grav Devices: These devices built into the Wizard's armor allow him to fly.
    Flight (Can be Stolen, Forcible Removal, -10%; Planetary, -5%; Superscience, -10%) [30] + Enhanced Air Move 3 (Can be Stolen, Forcible Removal, -10%; Superscience, -10%) [48]
  • Gauntlet Blasters: Burning Attack 4 (Can be Stolen, Forcefully Removed, -10%, Superscience, -10%) [16]
  • Power Gloves: Striking ST +10 (Can be Stolen, Forcefully Removed, -10%; Superscience, -10%; ) [8]

  • SKILLS
  • Acting-12 [1]
  • Aerobatics-11 [4]
  • Architecture/TL7-14 [4]
  • Chemistry/TL7-14 [8]
  • Engineer/TL7 (Electronics)-21* [12]
  • Engineer/TL7 (Microtechnology)-21* [12]
  • Engineer/TL7 (Small Arms)-19* [4]
  • Escape-9 [1]
  • Games (Chess)-15 [4]
  • Holdout-12 [1]
  • Innate Attack (Beam)-13 [4]
  • Leadership-15 [4]
  • Lockpicking/TL7-12 [1]
  • Mathematics/TL7 (Applied)-17* [8]
  • Performance-12 [1]
  • Physics/TL7-16* [8]
  • Piloting/TL7 (Anti-Grav Disc)-12 [4]
  • Sleight of Hand-9 [1]
  • Tactics-13 [4]

  • *+6 from Artificer and Mathematical Ability Talent
    **+3 from Mathematical Ability Talent

    Notes: