Wednesday, April 26, 2023

ANT-MAN

Ant-Man
ANT-MAN [533 Points]

Real Name: Dr. Henry Pym
Occupation: Biochemist, adventurer
First Appearance: Tales to Astonish #27 (Jan 1962) (see note)
6'; 185 lb; Blonde hair; Blue eyes.

ST: 12 [20] HP: 12 [0] Speed: 5.75 [0]
DX: 11 [20] Will: 14 [0] Move: 5 [0]
IQ: 14 [80] Per: 14 [0] BL: 32 lb
HT: 12 [20] FP: 12 [0] SM: +0
Dodge: 8 Parry: 9 DR: 5

ATTACKS:
  • Punch (13): 1d+1 cr. Reach C.

  • TRAITS:
  • Gadgeteer [25]
  • Pacifism: Cannot Kill [-15]
  • Secret Identity (Henry Pym; Serious Embarrassment) [-5]
  • Sense of Duty (Humanity) [-15]
  • Wealthy [20]
  • Workaholic [-5]

  • POWERS:
    ANT MAN COSTUME (Can be Stolen (Forcibly Removed), -10%)
  • Damage Resistance 5 (Flexible, -20%) [18]

  • CYBERNETIC HELMET (Superscience, -10%; Can be Stolen (Forcibly Removed), -10%) [94]
  • Ally (Ant Swarm): (Appears constantly (No roll required); Group of 6-10; Minion, +50%; Point total (25% of your starting points); Summonable, +100%) [56]
  • Ally (Flying Ant Mount) (Appears constantly (No roll required); Minion, +50%; Point total (25% of your starting points); Special Abilities (Flying Ant Mount), +50%; Summonable, +100%) [12]
  • Doesn't Breathe (Oxygen Storage (x50), -40%) [8]
  • Sealed [12]
  • Speak With Animals (Specialized (Ants and other social insects), -60%) [5]
  • Voice Amplifier [1]

  • SIZE ALTERATION (Super, -10%)
  • Shrinking 13 (Can Carry Objects (Up to Light Encumbrance), +20%; Full Damage, +100%; Full DR, +30%; Full HP, +30%) [176]

  • SKILLS:
  • Biology/TL7 (Biochemistry)-14 [8]
  • Biology/TL7 (Entomology)-15 [12]
  • Boxing-13 [8]
  • Chemistry/TL7-15 [8]
  • Computer Operation/TL7-14 [1]
  • Computer Programming/TL7 (AI)-15 [8]
  • Engineer/TL7 (Electronics)-14 [4]
  • Engineer/TL7 (Microtechnology)-14 [4]
  • First Aid/TL7-14 [1]
  • Mathematics/TL7 (Applied)-17 [16]
  • Physician/TL7-12 [1]
  • Research/TL7-15 [4]
  • Riding (Flying Ant)-12 [4]
  • Shadowing-13 [1]
  • Stealth-12 [4]
  • Weird Science-16 [16]

  • NOTES:

    Henry Pym first appeared as a non-super-powered scientist who discovers a shrinking gas and has a terrible adventure among ants in Tales to Astonish #27. Although intended as a 'one-an-done' story in a anthology magazine, Pym was nevertheless brought back as the superheroic Ant-Man in Tales to Astonish #35 (September 1962).

    Over the next few years, Pym would add the ability to increase his size and strength to his power set, first becoming 'Giant-Man' in Tales to Astonish #49 (Nov 1963), and then changing his name to Goliath in Avengers #28 (May 1966).

    Right after he rejoined the Avengers as Goliath, he suffered a power complication and could not return to his normal size, being stuck at 10-feet tall for a time.

    Tuesday, April 25, 2023

    AUNT MAY

    May Parker

    Where would Peter Parker be without his favorite elderly aunt?

    MAY PARKER [-44 Points]

    Occupation: Retired
    First Appearance: Amazing Fantasy #15 (June 1962)
    5'5"; 110 lb; White hair; Blue eyes.

    ST: 7 [-30] HP: 7 [0] Speed: 4.5 [0]
    DX: 10 [0] Will: 13 [5] Move: 4 [0]
    IQ: 12 [40] Per: 12 [0] BL: 10 lb
    HT: 8 [-20] FP: 8 [0] SM: +0
    Dodge: 7 Parry: - DR: 0

    TRAITS:
  • Arachnophobia (Spiders) (CR: 12) [-5]
  • Charitable (CR: 12) [-15]
  • Honesty (CR: 12) [-10]
  • Sense of Duty (Peter Parker) [-2]
  • Skinny [-5]
  • Struggling [-10]

  • SKILLS:
  • Area Knowledge (New York City)-12 [1]
  • Cooking-13 [4]
  • Current Affairs/TL7 (Headline News)-12 [1]
  • Current Affairs/TL7 (Popular Culture)-12 [1]
  • Housekeeping-12 [1]

  • Monday, April 24, 2023

    YOUR FRIENDLY NEIGHBORHOOD SPIDER-MAN

    Spider-Man
    Spider-Man [905 Points]

    Real Name: Peter Parker
    Occupation: Freelance photographer, college student
    First Appearance: Amazing Fantasy #15 (August 1962)
    5'10"; 165 lb; Brown hair; hazel eyes.

    ST: 31 [10] HP: 31 [0] Speed: 8 [0]
    DX: 17 [20] Will: 14 [5] Move: 9 [5]
    IQ: 13 [60] Per: 16 [0] BL: 2,500 lb
    HT: 15 [10] FP: 15 [0] SM: +0
    Dodge: 15 Parry: 13 DR: 30

    ATTACKS
  • Kick (16): 6d-1 cr. Reach C,1.
  • Punch (18): 6d-2 cr. Reach C.
  • Web Balls: Crushing Attack (19): 3d cr. Acc 3, Range 10/20, RoF 3, Shots , Bulk .

  • TRAITS
  • Appearance (Attractive) [4]
  • Dependent (Aunt May, 0 or fewer points, Appears 9-; Loved one) [-30]
  • Enemy (J. Jonah Jameson) (50% of your starting points; Appears 9-; Hunter) [-5]
  • Gadgeteer [25]
  • Guilt Complex [-5]
  • Pacifism: Cannot Kill [-15]
  • Secret Identity (Imprisonment) [-20]
  • Struggling [-10]
  • >
  • Swinging [1]
  • Talent (Artificer) 1 [10]
  • Talent (Web Shooter) 2 [10]
  • Unluckiness [-10]

  • KNOWN POWERS
    SPIDER POWERS: (Super, -10%)
  • Clinging [18]
  • Combat Reflexes [14]
  • Increased Dexterity 6 [108]
  • Increased Health 4 [36]
  • Increased Strength 20 [180]
  • Injury Tolerance (Damage Reduction 2; Limited- Crushing, -40%) [25]
  • Perfect Balance [14]
  • Super Climbing 5 [14]
  • Super Jump 1 [9]

  • SPIDER-SENSE (Psionic, -10%)
  • 360° Vision (Panoptic 2, +60%) [38]
  • Danger Sense [14]
  • Enhanced Dodge 3 [41]

  • WEB-SHOOTERS: (Can be Stolen, Forcibly Removed, -10%; Breakable, DR 6, HP 6, -10%; Breakable, Size -6, -10%; Superscience, -10%)
  • Binding 30 (Alternate Ability; Cone, 10-yards wide, +150%; Engulfing, +60%; Selectivity, +10%) [34]
  • Catfall (Parachute, -30%; Alternate Ability) [1]
  • Damage Resistance 30 (Force Field, +20%; Directional, Front, -20%; Semi-Ablative, -20%; Area Effect, 2 hexes, +50%; Affects Others, +50%; Requires Ready, -10%) [195]
  • Swingline (Alternate Ability) [1]
  • Web Balls: Crushing Attack 3 (Reduced Range x1/5 -20%; 5x Increased 1/2 D Range, +10%; Rapid Fire, RoF 3, +50%; Alternate Ability) [3]


  • SKILLS
  • Acrobatics-18 [4]
  • Area Knowledge (New York City)-14 [2]
  • Brawling-18 [2]
  • Chemistry/TL7-15 [12]
  • Engineer/TL7 (Electronics)-14 [4]
  • Engineer/TL7 (Materials)-15 [8]
  • Engineer/TL7 (Microtechnology)-14 [4]
  • Innate Attack (Projectile)-19 [4]
  • Liquid Projector/TL7 (Web-Shooters)-19 [4]
  • Mathematics/TL7 (Applied)-13 [4]
  • Observation-17 [4]
  • Photography/TL7-14 [4]
  • Physics/TL7-14 [12]
  • Research/TL7-13 [2]
  • Search-17 [4]
  • Shadowing-14 [1]
  • Stealth-18 [4]
  • Swimming-15 [1]

  • Notes:

    Friday, April 21, 2023

    THE MIGHTY THOR

    Thor
    THOR [1499 Points]

    Real Name: Donald Blake
    Occupation: God of Thunder, physician
    First Appearance: Journey Into Mystery #83 (June, 1962)
    6'6"; 640 lbs.; Blonde hair; Blue eyes.

    ST: 59* [60] HP: 59 [0] Speed: 7.25 [0]
    DX: 13 [60] Will: 12 [0] Move: 7 [0]
    IQ: 12 [40] Per: 12 [0] BL: 795 tons
    HT: 16** [30] FP: 16 [0] SM: +0
    Dodge: 11 Parry: 14 DR: 8#

    *Includes +43 from Increased ST
    **Includes +3 from Increased HT
    #Tough Skin

    ATTACKS:
  • Punch (20): 13d+11 crushing. Reach C.
  • Hammer Strike (20): 13d+14 crushing. Reach 1.
  • Hammer Toss (20): 13d+12 crushing, Range 100/500, RoF 1.
  • Summon Lightning (20): 10d burn. Acc 3, Range 100, RoF 1
  • Summon Windstorm (20): 10d crushing, no wounding, knockback only; Cone, 100 yards long, 8 yards wide.

  • TRAITS:
  • Alternate Form (Donald Blake) (Thor must stamp Mjolnir's handle on the ground to switch between forms. If Thor is separated from Mjolnir for more than 60 seconds, he automatically changes back to Donald Blake. As Donald Blake, Mjolnir takes on the appearance of a gnarled walking stick.) (Absorptive Change (Light Encumbrance), +10%; Once On, Stays On, +50%; Reciprocal Rest, +30%; Reduced Time 3, +60%) [38]
  • Appearance (Handsome) [12]
  • Combat Reflexes [15]
  • High Pain Threshold [10]
  • Overconfidence (CR: 12) [-5]
  • Pacifism: Cannot Harm Innocents [-10]
  • Reputation (Hero) 2 (Almost everyone; Recognized all the time) [10]
  • Secret Identity (Donald Blake; Serious Embarrassment) [-5]
  • Sense of Duty to Humanity [-15]
  • Signature Gear (Mjolnir) [1]
  • Very Fit [15]
  • Weapon Master (All weapons) [45]

  • POWERS:
    GODLY MIGHT (Super, -10%)
  • Damage Resistance 8 (Tough Skin, -40%) [20]
  • Extended Lifespan 10 [18]
  • Increased Health +3 [27]
  • Increased Strength +43 [387]
  • Injury Tolerance (Damage Reduction) 4 [90]
  • Regeneration (1 HP per 12 hours) [9]
  • Immune to Disease [9]
  • Resistant to Metabolic Hazards (+3 to all HT rolls to resist) [8]

  • MJOLNIR (Magical, -10%; Can be Stolen by Stealth or Trickery; Will not work for thief, -10%)
  • Control (Weather) 10 (Natural Phenomena, +100%) [360]
  • Hammer Shield: By spinning his hammer in front of him, Thor can protect himself and those in his immediate area from damaging attacks. Damage Resistance 30 (Affects Others, +50%; All-Out, -25%; Area Effect 2-yard Radius, +50%; Directional, (Front Only) -20%; Force Field, +20%) [47]*
  • Enhanced Move (Air) 3 [48]
  • Flight (Cannot Hover, -15%) [6]*
  • Hammer Strike: Crushing Attack sw+2 (ST Based, +100%; Melee Attack (Reach 1), -25%) [1]*
  • Hammer Toss: If the range is 100 yards or less, Mjolnir returns to Thor's hand at the end of the round in which he threw it. Otherwise it travels at the speed of 100 yards per second back to his hand. Crushing Attack thr+2 (2x Increased 1/2 D Range, +5%; 5x Increased Range, +20%; Guided, +50%; ST Based, +100%) [2]*
  • Summon Lightning: Burning Attack 10 (Increased 1/2D Range x10, +15%; Surge, +20%; Selectivity, +10%; Overhead, +30%) [16]*
  • Summon Rainstorm: Obscure Sight 5 (Area Effect 16 yard radius, +200%) [6]*
  • Summon Windstorm: Crushing Attack 10 (No Wounding, -50%; Double Knockback, +20%; Cone, 8 yards, +130%) [18]*
  • *Bought as Alternate Ability to Control Weather.

    SKILLS:
  • Area Knowledge (Asgard)-14 [4]
  • Axe/Mace-20 [28]
  • Brawling-20 [24]
  • Carousing-16 [1]
  • Diagnosis/TL7-12 [4]
  • First Aid/TL7-14 [4]
  • Hidden Lore (Asgardian Lore)-13 [4]
  • Lifting-17 [4]
  • Physician/TL7-12 [4]
  • Surgery/TL7-12 [8]
  • Tactics-15 [16]
  • Teamster (Goats)-11 [1]
  • Thrown Weapon (Axe/Mace)-20 [24]

  • Wednesday, April 19, 2023

    THE RINGMASTER

    The Ringmaster
    The Ringmaster [665 Points]

    Real Name: Maynard Tiboldt
    Occupation: Circus manager and ringmaster, criminal
    First Appearance: The Incredible Hulk #3 (Sept 1962)
    6'1"; 190 lb; Black hair; Green eyes.

    ST: 12 [20] HP: 12 [0] Speed: 5.75 [0]
    DX: 12 [40] Will: 12 [5] Move: 5 [0]
    IQ: 11 [20] Per: 11 [0] BL: 32 lb
    HT: 11 [10] FP: 11 [0] SM: +0
    Dodge: 8 Parry: 9 DR: 0

    ATTACKS:
  • Punch (12): 1d-1 cr. Reach C.

  • TRAITS:
  • Charisma 1 [5]
  • Comfortable Wealth [10]
  • Dual Citizenship (Austria and United States) [1]
  • Language: English (Native) [6]
  • Language: German (Native) [0]
  • Mind Control Talent 3 [15]

  • POWERS:
    TOP HAT (Superscience, -10%; Can be Stolen (Easily Snatched), -40%)
  • Mind Control: (30x Duration, +60%; Area Effect 15, +750%; Independent, +70%; No Memory, +10%; Puppet, -40%; Vision-based, -20%) [440]

  • SKILLS:
  • Accounting-11 [4]
  • Acrobatics-10 [1]
  • Administration-12 [4]
  • Brainwashing/TL7-13 [12]
  • Dancing-11 [1]
  • Electronics Operation/TL7 (Psychotronics)-13 [8]
  • Electronics Repair/TL7 (Psychotronics)-13 [8]
  • Finance-11 [4]
  • Group Performance (Choreography)-10 [1]
  • Hypnotism-14 [16]
  • Intimidation-12 [2]
  • Leadership-13 [4]
  • Performance-13 [8]
  • Propaganda/TL7-12 [4]
  • Psychology-12 [8]
  • Public Speaking-14 [8]

  • NOTES: The Ringmaster can hypnotize a large stadium full of people with his top hat. GMs are advised NOT to roll the Quick Contest for his power vs normal NPCs. Just focus his effects on the players.

    Tuesday, April 18, 2023

    THE TERRIBLE TOAD MEN!

    Toad Man Soldier (Tribbitite)
    Toad Man Soldier (Tribbitite)

    First Appearance: The Incredible Hulk #2 (May 1962)

    Toad Men, or Tribbitites, are aliens from the planet Tribbit, an artificial world located within the Milky Way galaxy. They stand 5' tall on average and weigh 175 lbs. Their scaly skin is hairless and orange, and their eyes are large and yellow. Tribbitites have a long, sticky tongue with which they capture their food, much in the same manner as an Earth toad. This tongue isn't strong enough to affect human-sized opponents.

    Though referred to as Toad Men, the Tribbitites are actually reptilian.

    ST: 13 HP: 13 Speed: 5.25
    DX: 10 Will: 10 Move: 5
    IQ: 10 Per: 10 BL: 40 lbs.
    HT: 11 FP: 11 SM: +0
    Dodge: 8 Parry: 9 DR: 1

    Kick (10): 1d+2 cr. Reach C,1.
    Punch (12): 1d+1 cr. Reach C.
    Magnetic Ray Gun (13): 3d burn (kill setting) or Stun (Resist with HT-4) (Stun setting). Acc 12, Range 500, RoF 1.
    Magnetic Grapple Gun (13): Binding ST 20 (engulfing, unbreakable). Range 10, Acc 3, RoF 1.

    Traits: Scaly Skin (Damage Resistance 1, tough skin); Cold-Blooded (50 degrees).

    Skills: Beam Weapons/TL10 (Rifle)-13; Gunner/TL10 (Beams)-12; Brawling-12.

    Quote: "What chance do the puny Earthlings have against our invincible magnetic powers?!!"

    Notable Toad Men:

    Torrak, the military captain who led an attempted invasion of the Earth (which was repulsed by the Hulk).

    The Toad King (Toadius V): Supreme ruler of Tribbit

    Monday, April 17, 2023

    DOCTOR DOOM

    Doctor Doom
    DOCTOR DOOM [1252 Points]

    Real Name: Victor Von Doom
    Occupation: Monarch of Latveria
    First Appearance: Fantastic Four #5 (July 1962)
    6'7"; 415 lb; None hair; Brown eyes.

    ST: 23* [20] HP: 23 [0] Speed: 6.25 [0]
    DX: 12 [40] Will: 15 [0] Move: 6 [0]
    IQ: 15 [100] Per: 15 [0] BL: 400 lb
    HT: 13 [30] FP: 13 [0] SM: +0
    Dodge: 9 Parry: 10 DR: 20

    *includes +11 from Increased ST.

    ATTACKS:
  • Punch (14): 4d+6 cr. Reach C.
  • Concussion Beam (14): 6d crushing attack. Acc 3, Range 20.
  • Electrified Aura (0): 10d burn to anyone who dares to touch DOOM.

  • TRAITS:
  • Ally (Doombots) (Appears quite often (12-); Group of 21-50; Minion, +50%; 50% of your starting points) [60]
  • Appearance (Hideous) [-16]
  • Artificer 3 [30]
  • Callous [-5]
  • Code of Honor (Gentleman's) [-10]
  • Diplomatic Immunity [20]
  • Gadgeteer [25]
  • High Status 6 (Monarch of Latveria) [30]
  • Jealousy [-10]
  • Magery 0 [5]
  • Mathematical Ability 3 [30]
  • Megalomania [-10]
  • Multimillionaire 1 [75]
  • No Sense of Humor [-10]
  • Selfish (CR: 6) [-10]

  • POWERS:
    BATTLESUIT (Superscience, -10%; Can be Damaged (DR 20, HP 24), -10%; Can Be Forcibly Removed, Will not work for thief, -5%)
  • Concussion Beam: Crushing Attack 6 (10x Increased 1/2 D Range, 15%; Reduced Range (x 1/5), -20%) [21]
  • Damage Resistance 20 [75]
  • Force Field: Damage Resistance 30 (Force Field, +20%; Area Effect 2-yards, +50%; Affects Others, +50%; Requires Ready -10%; Semi-Ablative, -20%) [248]
  • Electrified Aura: Burning Attack 10 (Aura, +80%; Melee Attack (Reach C), -30%; Side Effect (Stun), +0%; Surge, +20%) [73]
  • Increased Strength +11 [83]
  • Injury Tolerance (Damage Reduction) 2 [38]
  • Total Life Support System: Doesn't Breathe (Oxygen Storage (300x),-10%) + Pressure Support 3 + Sealed + Temperature Tolerance (Cold) 10 + Temperature Tolerance (Heat) 10 + Vacuum Support. [124]
  • Accessory (Radio) [1]
  • Striking Surface [1]

  • JET PACK (Superscience, -10%; Can be Damaged (DR 8, HP 8), Size -4 to hit, -20%; Can Be Forcibly Removed, Will not work for thief, -5%)
  • Enhanced Move (Air) 2 [26]
  • Flight [26]

  • SKILLS:
  • Astronomy/TL7-19 [8]
  • Beam Weapons/TL7 (Pistol)-14 [4]
  • Chemistry/TL7-19 [20]
  • Connoisseur (Visual Arts)-14 [1]
  • Connoisseur (Wine)-14 [1]
  • Diplomacy-16 [8]
  • Engineer/TL7 (Electronics)-19 [1]
  • Engineer/TL7 (Robotics)-19 [1]
  • Engineer/TL7 (Small Arms)-19 [1]
  • Engineer/TL7 (Temporal)-19 [1]
  • Fast-Talk-15 [2]
  • Innate Attack (Beam)-14 [4]
  • Karate-14 [12]
  • Mathematics/TL7 (Applied)-19 [8]
  • Mechanic/TL7 (Robotics)-19 [4]
  • Occultism-15 [2]
  • Physics/TL7-19 [12]
  • Psychology-16 [20]
  • Weird Science-19 [24]
  • Wrestling-14 [8]

  • NOTES:

    Doombots: If Doom is ever defeated in combat make a frequency of appearance check for his Doombots. If the roll is a 12 or less, it wasn't really Doom but a Doombot!

    Though later appearances will portray Doom as a full-blown master of sorcery, this early on he's still just a dabbler, using science in place of actual magic. His Magery represents his natural talent, which he will develop further in time.

    Friday, April 14, 2023

    THE INCREDIBLE HULK

    The Hulk
    THE HULK [803 Points]

    Real Name: Bruce Banner
    Occupation: Nuclear physicist
    First Appearance: Incredible Hulk #1 (May 1962)
    7'; 1040 lbs; Green hair; Green eyes.The Hulk's skin is green.

    ST: 50* [90] HP: 50 [0] Speed: 7.25 [0]
    DX: 12 [40] Will: 15 [30] Move: 7 [0]
    IQ: 9 [-20] Per: 12 [0] BL: 100 tons
    HT: 17 [40] FP: 17 [0] SM: +1
    Dodge: 10 Parry: 11 DR: 28

    *Includes +30 from Increased ST.

    ATTACKS:
  • Smash! (16): 10d+11 cr. Reach C.

  • TRAITS:
  • Alternate Form (Bruce Banner; Reduced Time 3, +60%) [24]
  • Appearance (Ugly) [-8]
  • Bad Temper (CR: 6) [-20]
  • Loner (CR: 9) [-7]
  • Reputation (Rampaging Monster) -2 (Almost everyone; Recognized all the time) [-10]
  • Secret Identity (Bruce Banner; Imprisonment) [-20]
  • Unnatural Features (Size, green skin.) 10 [-10]

  • POWERS:
    GAMMA-SPAWNED MIGHT (Super, -10%)
  • Damage Resistance 28 (Tough Skin, -40%) [70]
  • Increased Health 3 [27]
  • Increased Strength 30 (Size 1, -10%) [240]
  • Injury Tolerance (Damage Reduction) 4 [90]
  • Lifting ST 10 (Size 1; -10%; Know Your Own Strength Variant Price; Emergencies Only, -30%) [35]
  • Regeneration (1 HP per hour) [+25]) [23]
  • Resistant to Metabolic Hazards (+8 to HT) [13]
  • Super Jump 9 (Maneuverable, +50%) [126]

  • SKILLS:
  • Brawling-16 [12]
  • Forced Entry-14 [4]
  • Jumping-16 [12]
  • Lifting-16 [1]
  • Stealth-11 [1]
  • Swimming-17 [1]
  • Throwing-13 [4]

  • Wednesday, April 12, 2023

    THE SUB-MARINER

    The Sub-Mariner
    THE SUB-MARINER [795 Points]

    Real Name: Namor McKenzie
    Occupation: Monarch
    First Appearance: (Historical) Marvel Comics #1 (Oct 1939), (Modern) Fantastic Four #4 (May 1962)
    6'2"; 310 lbs; Black hair; Blue-grey eyes. Namor's ears have pointed tips. He also has two small wings growing out of his ankles.

    ST: 53* [70] HP: 53 [0] Speed: 7.25 [0]
    DX: 14 [80] Will: 14 [10] Move: 7 [0]
    IQ: 12 [40] Per: 12 [0] BL: 200 tons
    HT: 15 [50] FP: 15 [0] SM: +0
    Dodge: 11 Parry: 12 DR: 12

    *Includes +36 from Increased ST.

    ATTACKS:
  • Punch (16): 11d+11 cr. Reach C.

  • TRAITS:
  • Bad Temper (CR: 6) [-20]
  • Combat Reflexes [15]
  • Filthy Rich [50]
  • Impulsiveness (CR: 9) [-15]
  • Lecherousness (CR: 12) [-15]
  • Overconfidence (CR: 12) [-5]
  • Sense of Duty: Atlanteans [-15]
  • Very Fit [15]
  • Weakness: Intense Normal Heat (1d damage per 30 minutes; Fatigue Only, -50%) [-2]

  • POWERS:
    ATLANTEAN PHYSIOLOGY [91]
  • Amphibious [10]
  • Doesn't Breathe (Gills, -50%) [10]
  • Enhanced Move (Water) 2 [40]
  • Night Vision 8 [8]
  • Pressure Support 3 [15]
  • Temperature Tolerance (Cold) 10 [10]

  • SUPER STRENGTH (Super, -10%) [350]
  • Damage Resistance 12 (Tough Skin, -40%) [30]
  • Increased Strength 36 (Only when wet. Namor's ST drops to 37 after an hour on land, then he loses 6 points per hour after that, -20%) [252]
  • Injury Tolerance (Damage Reduction) 3 [68]

  • WINGED ANKLES (Super, -10%] [54]
  • Enhanced Move (Air) 1 [18]
  • Flight [36]

  • SKILLS:
  • Aquabatics-14 [4]
  • Area Knowledge (Atlantic Ocean)-14 [4]
  • Area Knowledge (Pacific Ocean)-14 [4]
  • Biology/TL9 (Marine Biology)-12 [8]
  • Brawling-16 [4]
  • Hidden Lore (Atlantean History)-13 [4]
  • Hidden Lore (Atlantean Myth)-13 [4]
  • Leadership-13 [4]
  • Wrestling-15 [4]
  • Quote: "You young fool! Do not feel proud of what you have done!! By returning my memory, you have signed the death warrant of the human race!"

    Monday, April 10, 2023

    THE MIRACLE MAN

    Miracle Man
    MIRACLE MAN [988 Points]

    Real Name: Unrevealed
    Occupation: Former stage magician, criminal
    First Appearance: Fantastic Four #3 (March 1962)
    5'8"; 140 lb; Black hair; Brown eyes.

    ST: 10 [0] HP: 10 [0] Speed: 5.5 [0]
    DX: 12 [40] Will: 16 [15] Move: 5 [0]
    IQ: 13 [60] Per: 13 [0] BL: 20 lb
    HT: 10 [0] FP: 10 [0] SM: +0
    Dodge: 8 Parry: 9 DR: 0

    ATTACKS:
  • Punch (12): 1d-3 cr. Reach C.
  • "Tommy Gun" (13): 2d+1 pi+. Acc 4; Range 160/1700; ROF 13; Shots 20+1 (3); Bulk -5.

  • TRAITS:
  • Charisma 1 [5]
  • Greed (CR: 6) [-30]
  • Hypnotic Talent 3 [15]
  • Megalomania [-10]
  • Struggling [-10]

  • POWERS:
    HYPNOTIC CONTROL (Psionic, -10%, Vision based, -20%)
  • Duplication 3 (Construct, +60%) [137]
  • Illusion (Area Effect 15, +750%; Independence, +50%; Mental, +100%; Stigmata, +100%; Cosmic: No Rule of 16, +50%) [280]
  • Invisibility (Switchable, +10%; Glamour resisted by Will-4, -5%) [30]
  • Mind Control (Area Effect 15, +750%; Independent, +70%) [445]

  • SKILLS:
  • Current Affairs/TL7 (Popular Culture)-13 [1]
  • Driving/TL7 (Automobile)-11 [1]
  • Filch-11 [1]
  • Guns/TL7 (Pistol)-13 [2]
  • Guns/TL7 (Submachine Gun)-13 [2]
  • Hypnotism-11 [1]
  • Performance-12 [1]
  • Propaganda/TL7-12 [1]
  • Sleight of Hand-10 [1]

  • NOTES:

    The Miracle Man is one of the few villians to eschew superscience weaponry in favor of a good ol', off-the-rack gun. His gun doesn't cost him character points (beyond what he needs for the skill), but is subject to all the usual inconveniences a 'real-world' gun will have (bulk, weight, reloading, etc.). He can use his illusion powers to make the gun look like anything else.

    Friday, April 7, 2023

    SKRULLS

    Skrull Warrior
    SKRULL WARRIOR

    First Appearance: Fantastic Four #2 (Jan 1962)

    Skrulls are reptillian aliens from a planet located in the Andromeda Galaxy. They have the ability to change their forms to an amazing degree. In their natural form, the typical Skrull Warrior is about the same height and weight as a human.

    ST: 12 HP: 12 Speed: 5.75
    DX: 11 Will: 11 Move: 5
    IQ: 11 Per: 11 BL: 25 lb
    HT: 12 FP: 12 SM: +0
    Dodge: 8 Parry: 9 DR: 0

    Punch (13): 1d cr. Reach C.
    Laser Pistol (13): 3d burn. Acc 6, Range 250/750, RoF 1, Shots 400(3), Bulk -2.

    Traits: Morph (Active Change; Improvised Forms; Mass Conservation; No Memorization; Once On, Stays On; Unlimited).

    Skills: Acting-12; Beam Weapons/TL10 (Pistol)-13; Brawling-13; Disguise/TL10-12; Soldier/TL10-11; Stealth-12; Wrestling-12; Navigation/TL10 (Space)-11.

    Special Abilities:
    Shapeshifting: Skrulls can alter their size, shape and color through mental concentration. This allows them to take on the appearance (though not the special abilities or properties) of any person or object of approximately the same mass and volume. They could even modify parts of their bodies to imitate the appearance of clothing, equipment, or secretions connected with the original.

    Notes: The Official Handbook to the Marvel Universe states that skrulls cannot greatly alter their mass or volume, or take on the special physical characteristics of an adopted form, but this is contradicted within their first appearance. The skrull imitating Mr.Fantastic was able to stretch their arms great distances without any seeming loss of strength and the one imitating the Invisible Girl is able to shrink to a few inches in height (causing onlookers to assume they had become invisible). Another shifted into the form of a large rock monster, granting them damage resistance enough to deflect police bullets. The writeup above takes the side of the Official Handbook, but it's easy enough to drop the Mass Conservation limitation if desired.

    Wednesday, April 5, 2023

    THE MOLE MAN

    The Mole Man
    THE MOLE MAN [336 Points]

    Real Name: Unknown
    Occupation: Former nuclear scientist, ruler of Subterranea
    First Appearance: Fantastic Four #1 (Nov 1963)
    4'10"; 165 lb; Grey hair; Brown eyes.

    ST: 10 [0] HP: 10 [0] Speed: 5.5 [0]
    DX: 9 [-20] Will: 14 [0] Move: 5 [0]
    IQ: 14 [80] Per: 14 [0] BL: 20 lb
    HT: 13 [30] FP: 13 [0] SM: +0
    Dodge: 8 Parry: 12 DR: 0

    ATTACKS:
  • Kick (11): 1d cr. Reach C,1.
  • Punch (13): 1d-1 cr. Reach C.
  • Staff Attack: Crushing Attack (14): 1d cr. Reach 1,2.
  • Electrical Discharge: Burning Attack (13): 6d burn. Acc 4, Range 50/100, RoF 1, Shots , Bulk .

  • TRAITS:
  • Acute Hearing 3 [6]
  • Ally (Moloids) (Appears almost all the time (15-) [×3]; Group of 51-100 [×12]; 25% of your starting points [+1]) [36]
  • Appearance (Ugly [-8]) [-8]
  • Bad Sight (Nearsighted)Double actual distance to the target when calculating the range modifier for ranged attacks [-25]
  • Blindness (Accessibility: Only in bright light, -50%) [-25]
  • Filthy Rich [50]
  • Fit [5]
  • Natural Attacks [0]
  • Night Vision 9 [9]
  • Overweight [-1]
  • Parabolic Hearing 3 [12]
  • Reputation (Wise and benevolent ruler) 3 (People Affected (Moloids) [×0.5]; Recognized all the time [×1]) [7]
  • Scanning Sense (Radar [+20]; Extended Arc (360°) [+125%]; Targeting [+20%]; No Intercept [+50%]) [59]
  • Sensitive Touch [10]

  • POWERS:
    STAFF (Can be Stolen With Quick Contest of ST, -30%; Breakable (DR 8/HP8), -10%; Superscience, -10%) [27]
  • Electrical Discharge: Burning Attack 6 (Surge, +20%; 5x Increased 1/2 D Range, +10%; Accurate 1,+5%) [26]
  • Staff Attack: Crushing Attack 0.6 (Melee Attack (Reach 1,2), -20%; ST Based, +100%; Alternative Attack, ×0.2) [1]

  • SKILLS:
  • Area Knowledge (Subterranea)-15 [2]
  • Beam Weapons/TL7 (Projector)-13 [12]
  • Climbing-10 [4]
  • Geology/TL7 (Earthlike)-15 [8]
  • Hazardous Materials/TL7 (Nuclear)-14 [2]
  • Hidden Lore (Deviant Technology)-15 [4]
  • Hiking-13 [2]
  • Karate-13 [20]
  • Leadership-13 [1]
  • Mathematics/TL7 (Applied)-12 [1]
  • Physics/TL7 (Nuclear)-14 [4]
  • Prospecting/TL7-15 [4]
  • Staff-14 [20]

  • NOTES: The Moleman has several different staffs that contain a variety of weapons. The one listed above is typical. Others can produce jets of flame or high-frequency sonic attacks.

    Moloid
    Moloid

    Moloids are a race of yellow skinned humanoids that lived deep beneath the surface of the planet Earth in an underground region known as Subterranea. Moloids have no body hair, stand 5' tall on average and weigh 135 lbs. Their large eyes, which are adapted to seeing in the dark, are white.

    ST: 11 HP: 11 Speed: 5.75
    DX: 12 Will: 9 Move: 5
    IQ: 9 Per: 9 BL: 25
    HT: 11 FP: 11 SM: +0
    Dodge: 8 Parry: 9 DR: 0

    Light Club (13): 1d+2 cr. Reach 1.
    Light Club (13): 1d cr. Reach 1.
    Punch (12): 1d-2 cr. Reach C.

    Traits: Dark Vision; Blindness (only in bright light, mitigated by goggles);.

    Skills: Broadsword-13; Climbing-12; Stealth-12;.

    Notes: The Mole Man will frequently equip his Moloid hordes with high-tech weaponry derived from Deviant science and train them in its use. These Moloids will have the Beam Weapons and Gunner skills at DX+1 level.

    Monday, April 3, 2023

    THE THING

    The Thing
    THE THING [615 Points]

    Real Name: Benjamin J. Grimm
    Occupation: Adventurer
    First Appearance: Fantastic Four #1 (Nov. 1961)
    6'; 500 lbs; No hair; Blue eyes. The Thing's skin is rock-like and orange.

    ST: 41* [20] HP: 41 [0] Speed: 7 [0]
    DX: 12 [40] Will: 11 [0] Move: 7 [0]
    IQ: 11 [20] Per: 11 [0] BL: 12.5 tons
    HT: 16** [20] FP: 16 [0] SM: +0
    Dodge: 11 Parry: 12 DR: 15/22#

    *includes +29 from Increased ST
    **includes +4 from Increased HT
    #Split DR. 22 vs. physical attacks, 15 vs everything else.

    ATTACKS:
  • Punch (16): 8d+8 cr. Reach C.

  • TRAITS:
  • Appearance (Monstrous) [-20]
  • Bad Temper (CR: 9) [-15]
  • Combat Reflexes [15]
  • Low Self-Image [-10]
  • Reputation (Hero) +1 (Almost everyone; All the time) [5]
  • Very Fit [15]

  • POWERS:
    SUPER STRENGTH (Super, -10%): Exposure to the mysterious cosmic rays transformed Grimm into a rocky, orange-skinned powerhouse. Although he has changed back into his human form on occassion, these reversions have always been temporary.
  • Damage Resistance 7 (Limited (Physical attacks), -20%; Tough Skin, -40%) [11]
  • Damage Resistance 15 (Tough Skin, -40%) [38]
  • Increased Health +4 [36]
  • Increased Strength +29 [261]
  • Injury Tolerance (Damage Reduction) 3 [68]
  • Regeneration (Slow) [9]
  • Resistant to Metabolic Hazards (+3 to all HT rolls to resist) [8]
  • Temperature Tolerance 20 [18]
  • Breath-Holding 3 [6]

  • SKILLS:
  • Brawling-16 [12]
  • Climbing-12 [2]
  • Forced Entry-14 [4]
  • Free Fall-12 [1]
  • Lifting-17 [4]
  • Navigation/TL7 (Air)-12 [4]
  • Parachuting/TL7-12 [1]
  • Piloting/TL7 (Aerospace)-14 [8]
  • Piloting/TL7 (Heavy Airplane)-13 [4]
  • Piloting/TL7 (Helicopter)-13 [4]
  • Piloting/TL7 (High-Performance Airplane)-14 [8]
  • Piloting/TL7 (Low-Performance Spacecraft)-12 [2]
  • Sports (Football)-12 [2]
  • Streetwise-11 [2]
  • Wrestling-15 [12]