Showing posts with label Frightful Four. Show all posts
Showing posts with label Frightful Four. Show all posts

Sunday, June 23, 2024

ENTER SANDMAN

Sandman
SANDMAN [800 Points]

Real Name: Flint Marko
Occupation: Professional criminal
First Appearance: Amazing Spider-Man #4 (September, 1963)
6'1"; 450 lb; Brown hair; Brown eyes.

ST: 35 [30] HP: 35 [0] Speed: 7.5 [0]
DX: 14 [80] Will: 12 [10] Move: 7 [0]
IQ: 10 [0] Per: 10 [0] BL: 6,300 lb
HT: 16 [60] FP: 16 [0] SM: +0
Dodge: 10 Parry: 11 DR: 0

ATTACKS
  • Hammer Fists (16): 7d+12 cr. Reach C.
  • Punch (16): 7d+5 cr. Reach C.

  • TRAITS
  • Bully (9-) [-15]
  • Greed (9-) [-22]
  • Social Stigma (Criminal Record) [-5]
  • Supersuit [1]
  • Very Fit [15]

  • KNOWN POWERS
    Mineral Body (Super, -10%)
  • Doesn't Eat or Drink [9]
  • Doesn't Sleep [18]
  • Increased Strength 22 [198]
  • Regrowth (Reattachment, +50%) [56]
  • Regeneration (1 HP/hour) [23]
  • Unkillable 2 [90]

  • Body of Sand (Super, -10%; Elemental, Countermeasure: Strong Wind, Extreme Heat, Water. -10%)
  • Constriction Attack (Engulfing, +60%) [21]
  • Flexibility (Double-Jointed) [12]
  • Growth 3 [24]
  • Injury Tolerance: Diffuse (Infiltration, +40%) [120]
  • Stretching 3 [15]

  • Body of Rock (Super, -10%)
  • Alternate Form, Body of Stone (Active Change [+20%]; Reduced Time 4 [+80%]) [29]
  • Hammer Fists (Switchable, +10%; Temporary Disadvantage, No Fine Manipulators, -30%) [3]


  • SKILLS
  • Area Knowledge (New York City)-10 [1]
  • Brawling-16 [4]
  • Filch-14 [2]
  • Forced Entry-16 [4]
  • Intimidation-13 [4]
  • Knife-14 [1]
  • Scrounging-11 [2]
  • Streetwise-11 [4]
  • Urban Survival-10 [2]
  • Stealth-15 [4]

  • Notes: When Marko hardens into his Body of Stone, he loses his 'Body of Sand' abilities (and weaknesses!), and gains DR 21, Injury Tolerance: Homogenous, Striking Surface, and Fragile (Brittle).

    Sunday, April 21, 2024

    THE TRAPSTER

    THE TRAPSTER
    THE TRAPSTER [464 Points]

    Real Name: Peter Petruski
    Occupation: Professional Criminal
    First Appearance: Strange Tales #104 (Jan, 1962)
    5'10"; 160 lb; Brown hair; Brown eyes.

    ST: 11 [10] HP: 11 [0] Speed: 5.25 [0]
    DX: 11 [20] Will: 12 [0] Move: 5 [0]
    IQ: 12 [40] Per: 12 [0] BL: 25 lb
    HT: 10 [0] FP: 10 [0] SM: +0
    Dodge: 8 Parry: 8 DR: 0

    ATTACKS
  • Punch (11): 1d-2 cr. Reach C.

  • TRAITS
  • Accessory (Swingline) [1]
  • Comfortable Wealth [10]
  • Gadgeteer [25]
  • Greed (9-) [-22]
  • Low Self-Image [-10]
  • Social Stigma (Criminal Record) [-5]
  • Talent (Artificer) 1 [10]

  • SUPER EQUIPMENT
  • Paste Shooter: Binding 50 (Engulfing, +60%; Unbreakable, +40%; Area Effect 3, +150%; Selectivity, +10%; Can be Stolen with QC of ST, -30%; Breakable, DR 6, Complex Machine -15%; Requires Skill Roll (Liquid Projector), -5%; Costs 1 Fatigue 1, -5%) [305]
  • Paste Tank: Energy Reserve 50 (Special Recharge, -70%) [45]


  • SKILLS
  • Armoury/TL7 (Small Arms)-14 [4]
  • Chemistry/TL7-15 [16]
  • Driving/TL7 (Automobile)-10 [1]
  • Driving/TL7 (Motorcycle)-10 [1]
  • Liquid Projector/TL7 (Sprayer)-15 [12]
  • Research/TL7-11 [1]

  • Notes: In his earliest appearance, The Trapster (then calling himself 'Paste-Pot Pete') had the 'Overconfidence' disadvantage in place of 'Low Self Image.' Given his power set, chosen villian name, and costume choices, his belief that he could take on the Human Torch bordered on the delusional.

    The Trapster's Energy Reserve represents the tanks that fuel his paste gun. He has a large reserve of compressed paste, but it's not infinite. If the tanks run low, he has to return to his factory to manufacture more before he can use his paste-shooters again.

    Sunday, April 14, 2024

    THE (WINGLESS) WIZARD

    THE WIZARD
    THE WIZARD [517 Points]

    Real Name: Unrevealed
    Occupation: Professional criminal, former stage magician, inventor, escape aritist, and chess champion
    First Appearance: Strange Tales #102 (Nov, 1962)
    5'8"; 150 lb; Dark Brown hair; Hazel eyes.

    ST: 10 [0] HP: 10 [0] Speed: 5.75 [0]
    DX: 11 [20] Will: 13 [0] Move: 5 [0]
    IQ: 13 [60] Per: 13 [0] BL: 20 lb
    HT: 12 [20] FP: 12 [0] SM: +0
    Dodge: 8 Parry: 8 DR: 12

    ATTACKS
  • Punch (11): 3d-1 cr. Reach C.
  • Energy Blast (11): 4d burn. Acc 3, Range 10/100, RoF 1.

  • TRAITS
  • Callous [-5]
  • Charisma 1 [5]
  • Gadgeteer [25]
  • Jealousy [-10]
  • Overconfidence (CR: 9) [-7]
  • Reputation 1 (Genius, entertainer) (Almost everyone; Recognized 10-) [2]
  • Signature Gear (Mansion HQ) [20]
  • Talent (Artificer) 3 [30]
  • Talent (Mathematical Ability) 3 [30]
  • Versatile [5]
  • Very Wealthy [30]

  • SUPER EQUIPMENT
  • Miniature Anti-grav Discs: The Wizard can attach these small discs to his target, causing it to float upward.
    Affliction 5 (Flight, +40%; Melee Attack (Reach C), -30%; Superscience, -10%) [50]
  • Armor: Damage Resistance 12 (Can be Stolen, Forcible Removal, -10%) [54]
  • Anti-Grav Devices: These devices built into the Wizard's armor allow him to fly.
    Flight (Can be Stolen, Forcible Removal, -10%; Planetary, -5%; Superscience, -10%) [30] + Enhanced Air Move 3 (Can be Stolen, Forcible Removal, -10%; Superscience, -10%) [48]
  • Gauntlet Blasters: Burning Attack 4 (Can be Stolen, Forcefully Removed, -10%, Superscience, -10%) [16]
  • Power Gloves: Striking ST +10 (Can be Stolen, Forcefully Removed, -10%; Superscience, -10%; ) [8]

  • SKILLS
  • Acting-12 [1]
  • Aerobatics-11 [4]
  • Architecture/TL7-14 [4]
  • Chemistry/TL7-14 [8]
  • Engineer/TL7 (Electronics)-21* [12]
  • Engineer/TL7 (Microtechnology)-21* [12]
  • Engineer/TL7 (Small Arms)-19* [4]
  • Escape-9 [1]
  • Games (Chess)-15 [4]
  • Holdout-12 [1]
  • Innate Attack (Beam)-13 [4]
  • Leadership-15 [4]
  • Lockpicking/TL7-12 [1]
  • Mathematics/TL7 (Applied)-17* [8]
  • Performance-12 [1]
  • Physics/TL7-16* [8]
  • Piloting/TL7 (Anti-Grav Disc)-12 [4]
  • Sleight of Hand-9 [1]
  • Tactics-13 [4]

  • *+6 from Artificer and Mathematical Ability Talent
    **+3 from Mathematical Ability Talent

    Notes: