Sunday, April 21, 2024

THE TRAPSTER

THE TRAPSTER
THE TRAPSTER [464 Points]

Real Name: Peter Petruski
Occupation: Professional Criminal
First Appearance: Strange Tales #104 (Jan, 1962)
5'10"; 160 lb; Brown hair; Brown eyes.

ST: 11 [10] HP: 11 [0] Speed: 5.25 [0]
DX: 11 [20] Will: 12 [0] Move: 5 [0]
IQ: 12 [40] Per: 12 [0] BL: 25 lb
HT: 10 [0] FP: 10 [0] SM: +0
Dodge: 8 Parry: 8 DR: 0

ATTACKS
  • Punch (11): 1d-2 cr. Reach C.

  • TRAITS
  • Accessory (Swingline) [1]
  • Comfortable Wealth [10]
  • Gadgeteer [25]
  • Greed (9-) [-22]
  • Low Self-Image [-10]
  • Social Stigma (Criminal Record) [-5]
  • Talent (Artificer) 1 [10]

  • SUPER EQUIPMENT
  • Paste Shooter: Binding 50 (Engulfing, +60%; Unbreakable, +40%; Area Effect 3, +150%; Selectivity, +10%; Can be Stolen with QC of ST, -30%; Breakable, DR 6, Complex Machine -15%; Requires Skill Roll (Liquid Projector), -5%; Costs 1 Fatigue 1, -5%) [305]
  • Paste Tank: Energy Reserve 50 (Special Recharge, -70%) [45]


  • SKILLS
  • Armoury/TL7 (Small Arms)-14 [4]
  • Chemistry/TL7-15 [16]
  • Driving/TL7 (Automobile)-10 [1]
  • Driving/TL7 (Motorcycle)-10 [1]
  • Liquid Projector/TL7 (Sprayer)-15 [12]
  • Research/TL7-11 [1]

  • Notes: In his earliest appearance, The Trapster (then calling himself 'Paste-Pot Pete') had the 'Overconfidence' disadvantage in place of 'Low Self Image.' Given his power set, chosen villian name, and costume choices, his belief that he could take on the Human Torch bordered on the delusional.

    The Trapster's Energy Reserve represents the tanks that fuel his paste gun. He has a large reserve of compressed paste, but it's not infinite. If the tanks run low, he has to return to his factory to manufacture more before he can use his paste-shooters again.

    Sunday, April 14, 2024

    THE (WINGLESS) WIZARD

    THE WIZARD
    THE WIZARD [517 Points]

    Real Name: Unrevealed
    Occupation: Professional criminal, former stage magician, inventor, escape aritist, and chess champion
    First Appearance: Strange Tales #102 (Nov, 1962)
    5'8"; 150 lb; Dark Brown hair; Hazel eyes.

    ST: 10 [0] HP: 10 [0] Speed: 5.75 [0]
    DX: 11 [20] Will: 13 [0] Move: 5 [0]
    IQ: 13 [60] Per: 13 [0] BL: 20 lb
    HT: 12 [20] FP: 12 [0] SM: +0
    Dodge: 8 Parry: 8 DR: 12

    ATTACKS
  • Punch (11): 3d-1 cr. Reach C.
  • Energy Blast (11): 4d burn. Acc 3, Range 10/100, RoF 1.

  • TRAITS
  • Callous [-5]
  • Charisma 1 [5]
  • Gadgeteer [25]
  • Jealousy [-10]
  • Overconfidence (CR: 9) [-7]
  • Reputation 1 (Genius, entertainer) (Almost everyone; Recognized 10-) [2]
  • Signature Gear (Mansion HQ) [20]
  • Talent (Artificer) 3 [30]
  • Talent (Mathematical Ability) 3 [30]
  • Versatile [5]
  • Very Wealthy [30]

  • SUPER EQUIPMENT
  • Miniature Anti-grav Discs: The Wizard can attach these small discs to his target, causing it to float upward.
    Affliction 5 (Flight, +40%; Melee Attack (Reach C), -30%; Superscience, -10%) [50]
  • Armor: Damage Resistance 12 (Can be Stolen, Forcible Removal, -10%) [54]
  • Anti-Grav Devices: These devices built into the Wizard's armor allow him to fly.
    Flight (Can be Stolen, Forcible Removal, -10%; Planetary, -5%; Superscience, -10%) [30] + Enhanced Air Move 3 (Can be Stolen, Forcible Removal, -10%; Superscience, -10%) [48]
  • Gauntlet Blasters: Burning Attack 4 (Can be Stolen, Forcefully Removed, -10%, Superscience, -10%) [16]
  • Power Gloves: Striking ST +10 (Can be Stolen, Forcefully Removed, -10%; Superscience, -10%; ) [8]

  • SKILLS
  • Acting-12 [1]
  • Aerobatics-11 [4]
  • Architecture/TL7-14 [4]
  • Chemistry/TL7-14 [8]
  • Engineer/TL7 (Electronics)-21* [12]
  • Engineer/TL7 (Microtechnology)-21* [12]
  • Engineer/TL7 (Small Arms)-19* [4]
  • Escape-9 [1]
  • Games (Chess)-15 [4]
  • Holdout-12 [1]
  • Innate Attack (Beam)-13 [4]
  • Leadership-15 [4]
  • Lockpicking/TL7-12 [1]
  • Mathematics/TL7 (Applied)-17* [8]
  • Performance-12 [1]
  • Physics/TL7-16* [8]
  • Piloting/TL7 (Anti-Grav Disc)-12 [4]
  • Sleight of Hand-9 [1]
  • Tactics-13 [4]

  • *+6 from Artificer and Mathematical Ability Talent
    **+3 from Mathematical Ability Talent

    Notes:

    Monday, May 1, 2023

    THE PUPPET MASTER

    Puppet Master
    PUPPET MASTER [159 Points]

    Real Name: Philip Masters
    Occupation: Biologist turned craftsman and criminal mastermind
    First Appearance: Fantastic Four #8 (Nov. 1962)
    5'6"; 150 lb; Bald; Brown eyes.

    ST: 9 [-20] HP: 9 [0] Speed: 4.75 [0]
    DX: 10 [0] Will: 14 [5] Move: 4 [0]
    IQ: 13 [60] Per: 13 [0] BL: 16 lb
    HT: 9 [-10] FP: 9 [0] SM: +0
    Dodge: 7 Parry: 8 DR: 0


    ATTACKS
  • Punch (10): 1d-4 cr. Reach C.

  • TRAITS
  • Appearance (Unattractive) [-4]
  • Bully (CR: 12) [-10]
  • Comfortable Wealth [10]
  • Dependent: Alicia Masters (25% of starting points; 9-) [-10]
  • Hard to Kill 2 [4]
  • Jealousy [-10]
  • Megalomania [-10]
  • Puppet Mastery Talent 4 [20]
  • Talent (Artificer) 2 [20]

  • KNOWN POWERS
    PUPPET MASTERY: The Puppet Master controls his victims through small effigies carved from special radioactive clay. He can sculpt these effigies in advance, but each effigy can only be used once. As long as he can see or touch the effigy he can exert his control over the victim. The Puppet Master is only able to control one victim at a time.
  • Mind Control: (Long-Range 2, +100%; Psionic, -10%; Puppet, -40%; Preparation Required (10 minutes), -30%; Cosmic (Needs only to touch effigy of target), +30%) [75]

  • SKILLS
  • Artist (Sculpting)-14 [8]
  • Biology/TL7 (Biochemistry)-14 [12]
  • Engineer/TL7 (Robotics)-15 [4]
  • Hazardous Materials/TL7 (Nuclear)-14 [4]
  • Hobby Skill (Toymaking)-12 [4]
  • Mathematics/TL7 (Applied)-11 [1]
  • Mechanic/TL7 (Robotics)-14 [1]
  • NBC Suit/TL7-9 [1]
  • Research/TL7-14 [4]
  • Wednesday, April 26, 2023

    ANT-MAN

    Ant-Man
    ANT-MAN [533 Points]

    Real Name: Dr. Henry Pym
    Occupation: Biochemist, adventurer
    First Appearance: Tales to Astonish #27 (Jan 1962) (see note)
    6'; 185 lb; Blonde hair; Blue eyes.

    ST: 12 [20] HP: 12 [0] Speed: 5.75 [0]
    DX: 11 [20] Will: 14 [0] Move: 5 [0]
    IQ: 14 [80] Per: 14 [0] BL: 32 lb
    HT: 12 [20] FP: 12 [0] SM: +0
    Dodge: 8 Parry: 9 DR: 5

    ATTACKS:
  • Punch (13): 1d+1 cr. Reach C.

  • TRAITS:
  • Gadgeteer [25]
  • Pacifism: Cannot Kill [-15]
  • Secret Identity (Henry Pym; Serious Embarrassment) [-5]
  • Sense of Duty (Humanity) [-15]
  • Wealthy [20]
  • Workaholic [-5]

  • POWERS:
    ANT MAN COSTUME (Can be Stolen (Forcibly Removed), -10%)
  • Damage Resistance 5 (Flexible, -20%) [18]

  • CYBERNETIC HELMET (Superscience, -10%; Can be Stolen (Forcibly Removed), -10%) [94]
  • Ally (Ant Swarm): (Appears constantly (No roll required); Group of 6-10; Minion, +50%; Point total (25% of your starting points); Summonable, +100%) [56]
  • Ally (Flying Ant Mount) (Appears constantly (No roll required); Minion, +50%; Point total (25% of your starting points); Special Abilities (Flying Ant Mount), +50%; Summonable, +100%) [12]
  • Doesn't Breathe (Oxygen Storage (x50), -40%) [8]
  • Sealed [12]
  • Speak With Animals (Specialized (Ants and other social insects), -60%) [5]
  • Voice Amplifier [1]

  • SIZE ALTERATION (Super, -10%)
  • Shrinking 13 (Can Carry Objects (Up to Light Encumbrance), +20%; Full Damage, +100%; Full DR, +30%; Full HP, +30%) [176]

  • SKILLS:
  • Biology/TL7 (Biochemistry)-14 [8]
  • Biology/TL7 (Entomology)-15 [12]
  • Boxing-13 [8]
  • Chemistry/TL7-15 [8]
  • Computer Operation/TL7-14 [1]
  • Computer Programming/TL7 (AI)-15 [8]
  • Engineer/TL7 (Electronics)-14 [4]
  • Engineer/TL7 (Microtechnology)-14 [4]
  • First Aid/TL7-14 [1]
  • Mathematics/TL7 (Applied)-17 [16]
  • Physician/TL7-12 [1]
  • Research/TL7-15 [4]
  • Riding (Flying Ant)-12 [4]
  • Shadowing-13 [1]
  • Stealth-12 [4]
  • Weird Science-16 [16]

  • NOTES:

    Henry Pym first appeared as a non-super-powered scientist who discovers a shrinking gas and has a terrible adventure among ants in Tales to Astonish #27. Although intended as a 'one-an-done' story in a anthology magazine, Pym was nevertheless brought back as the superheroic Ant-Man in Tales to Astonish #35 (September 1962).

    Over the next few years, Pym would add the ability to increase his size and strength to his power set, first becoming 'Giant-Man' in Tales to Astonish #49 (Nov 1963), and then changing his name to Goliath in Avengers #28 (May 1966).

    Right after he rejoined the Avengers as Goliath, he suffered a power complication and could not return to his normal size, being stuck at 10-feet tall for a time.

    Tuesday, April 25, 2023

    AUNT MAY

    May Parker

    Where would Peter Parker be without his favorite elderly aunt?

    MAY PARKER [-44 Points]

    Occupation: Retired
    First Appearance: Amazing Fantasy #15 (June 1962)
    5'5"; 110 lb; White hair; Blue eyes.

    ST: 7 [-30] HP: 7 [0] Speed: 4.5 [0]
    DX: 10 [0] Will: 13 [5] Move: 4 [0]
    IQ: 12 [40] Per: 12 [0] BL: 10 lb
    HT: 8 [-20] FP: 8 [0] SM: +0
    Dodge: 7 Parry: - DR: 0

    TRAITS:
  • Arachnophobia (Spiders) (CR: 12) [-5]
  • Charitable (CR: 12) [-15]
  • Honesty (CR: 12) [-10]
  • Sense of Duty (Peter Parker) [-2]
  • Skinny [-5]
  • Struggling [-10]

  • SKILLS:
  • Area Knowledge (New York City)-12 [1]
  • Cooking-13 [4]
  • Current Affairs/TL7 (Headline News)-12 [1]
  • Current Affairs/TL7 (Popular Culture)-12 [1]
  • Housekeeping-12 [1]

  • Monday, April 24, 2023

    YOUR FRIENDLY NEIGHBORHOOD SPIDER-MAN

    Spider-Man
    SPIDER-MAN [851 Points]

    Real Name: Peter Parker
    Occupation: Freelance photographer, college student
    First Appearance: Amazing Fantasy #15 (August 1962)
    5'10"; 165 lb; Brown hair; hazel eyes.

    ST: 31 [10] HP: 31 [0] Speed: 8 [0]
    DX: 17 [20] Will: 14 [10] Move: 9 [5]
    IQ: 12 [40] Per: 12 [0] BL: 2500 lb
    HT: 15 [10] FP: 15 [0] SM: +0
    Dodge: 15 Parry: 13 DR: 0

    ATTACKS:
  • Kick (16): 6d-1 cr. Reach C,1.
  • Punch (18): 6d-2 cr. Reach C.
  • Web Balls: Crushing Attack (13): 3d cr. Acc 3, Range 10/20, RoF 3.

  • TRAITS:
  • Appearance (Attractive [+4]) [4]
  • Dependent (Aunt May; 0 or fewer points; Appears fairly often (9-); Loved one) [-30]
  • Enemy (J. Jonah Jameson; 50% of your starting points; Appears fairly often (9-); Hunter) [-5]
  • Gadgeteer [25]
  • Guilt Complex [-5]
  • Pacifism: Cannot Kill [-15]
  • Secret Identity (Peter Parker; Utter Rejection) [-10]
  • Struggling [-10]
  • Swinging [1]
  • Talent (Artificer) 1 [10]
  • Unluckiness [-10]

  • POWERS:
    SPIDER POWERS (Super, -10%)
  • Clinging [18]
  • Increased Dexterity +6 [108]
  • Increased Health +4 [36]
  • Increased Strength +20 [180]
  • Damage Reduction 2 (Limited- Crushing; -40%) [25]
  • Perfect Balance [14]
  • Super Climbing 5 [14]
  • Super Jump 1 [9]

  • SPIDER-SENSE (Psionic, -10%)
  • 360-Degree Vision (Panoptic 2, +60%) [38]
  • Combat Reflexes [14]
  • Danger Sense [14]
  • Enhanced Dodge 3 [41]

  • WEB-SHOOTERS: Spider-Man's wrists contain devices that fire a web-like chemical formula. Spider-Man uses this webbing to restrain opponents, make swinglines, create blunt missiles and create shields. This webbing will dissolve after one hour. (Can be Stolen (Forcibly Removed), -10%; Breakable (DR 6, HP 6), -10%; Breakable (Size -6), -10%; Superscience, -10%)
  • Binding 30 (Alternate Ability; Cone (10-yards wide), +150%; Engulfing, +60%; Selectivity, +10%) [34]
  • Web Parachute: Catfall (Parachute, -30%; Alternate Ability) [1]
  • Web-Shields: Damage Resistance 30 (Force Field, +20%; Directional (Front), -20%; Semi-Ablative, -20%; Area Effect 1, +50%; Affects Others 1, +50%; Requires Ready, -10%) [195]
  • Swingline (Alternate Ability) [1]
  • Web Balls: Crushing Attack 3 (Reduced Range (x1/5), -20%; 5x Increased 1/2 D Range, +10%; Rapid Fire (RoF 3), +50%; Alternate Ability) [3]

  • SKILLS:
  • Acrobatics-18 [4]
  • Area Knowledge (New York City; Lived there)-13 [2]
  • Brawling-18 [2]
  • Chemistry/TL7-14 [12]
  • Engineer/TL7 (Electronics)-13 [4]
  • Engineer/TL7 (Materials)-14 [8]
  • Engineer/TL7 (Microtechnology)-13 [4]
  • Mathematics/TL7 (Applied)-12 [4]
  • Photography/TL7-13 [4]
  • Physics/TL7-13 [12]

  • Friday, April 21, 2023

    THE MIGHTY THOR

    Thor
    THOR [1499 Points]

    Real Name: Donald Blake
    Occupation: God of Thunder, physician
    First Appearance: Journey Into Mystery #83 (June, 1962)
    6'6"; 640 lbs.; Blonde hair; Blue eyes.

    ST: 59* [60] HP: 59 [0] Speed: 7.25 [0]
    DX: 13 [60] Will: 12 [0] Move: 7 [0]
    IQ: 12 [40] Per: 12 [0] BL: 795 tons
    HT: 16** [30] FP: 16 [0] SM: +0
    Dodge: 11 Parry: 14 DR: 8#

    *Includes +43 from Increased ST
    **Includes +3 from Increased HT
    #Tough Skin

    ATTACKS:
  • Punch (20): 13d+11 crushing. Reach C.
  • Hammer Strike (20): 13d+14 crushing. Reach 1.
  • Hammer Toss (20): 13d+12 crushing, Range 100/500, RoF 1.
  • Summon Lightning (20): 10d burn. Acc 3, Range 100, RoF 1
  • Summon Windstorm (20): 10d crushing, no wounding, knockback only; Cone, 100 yards long, 8 yards wide.

  • TRAITS:
  • Alternate Form (Donald Blake) (Thor must stamp Mjolnir's handle on the ground to switch between forms. If Thor is separated from Mjolnir for more than 60 seconds, he automatically changes back to Donald Blake. As Donald Blake, Mjolnir takes on the appearance of a gnarled walking stick.) (Absorptive Change (Light Encumbrance), +10%; Once On, Stays On, +50%; Reciprocal Rest, +30%; Reduced Time 3, +60%) [38]
  • Appearance (Handsome) [12]
  • Combat Reflexes [15]
  • High Pain Threshold [10]
  • Overconfidence (CR: 12) [-5]
  • Pacifism: Cannot Harm Innocents [-10]
  • Reputation (Hero) 2 (Almost everyone; Recognized all the time) [10]
  • Secret Identity (Donald Blake; Serious Embarrassment) [-5]
  • Sense of Duty to Humanity [-15]
  • Signature Gear (Mjolnir) [1]
  • Very Fit [15]
  • Weapon Master (All weapons) [45]

  • POWERS:
    GODLY MIGHT (Super, -10%)
  • Damage Resistance 8 (Tough Skin, -40%) [20]
  • Extended Lifespan 10 [18]
  • Increased Health +3 [27]
  • Increased Strength +43 [387]
  • Injury Tolerance (Damage Reduction) 4 [90]
  • Regeneration (1 HP per 12 hours) [9]
  • Immune to Disease [9]
  • Resistant to Metabolic Hazards (+3 to all HT rolls to resist) [8]

  • MJOLNIR (Magical, -10%; Can be Stolen by Stealth or Trickery; Will not work for thief, -10%)
  • Control (Weather) 10 (Natural Phenomena, +100%) [360]
  • Hammer Shield: By spinning his hammer in front of him, Thor can protect himself and those in his immediate area from damaging attacks. Damage Resistance 30 (Affects Others, +50%; All-Out, -25%; Area Effect 2-yard Radius, +50%; Directional, (Front Only) -20%; Force Field, +20%) [47]*
  • Enhanced Move (Air) 3 [48]
  • Flight (Cannot Hover, -15%) [6]*
  • Hammer Strike: Crushing Attack sw+2 (ST Based, +100%; Melee Attack (Reach 1), -25%) [1]*
  • Hammer Toss: If the range is 100 yards or less, Mjolnir returns to Thor's hand at the end of the round in which he threw it. Otherwise it travels at the speed of 100 yards per second back to his hand. Crushing Attack thr+2 (2x Increased 1/2 D Range, +5%; 5x Increased Range, +20%; Guided, +50%; ST Based, +100%) [2]*
  • Summon Lightning: Burning Attack 10 (Increased 1/2D Range x10, +15%; Surge, +20%; Selectivity, +10%; Overhead, +30%) [16]*
  • Summon Rainstorm: Obscure Sight 5 (Area Effect 16 yard radius, +200%) [6]*
  • Summon Windstorm: Crushing Attack 10 (No Wounding, -50%; Double Knockback, +20%; Cone, 8 yards, +130%) [18]*
  • *Bought as Alternate Ability to Control Weather.

    SKILLS:
  • Area Knowledge (Asgard)-14 [4]
  • Axe/Mace-20 [28]
  • Brawling-20 [24]
  • Carousing-16 [1]
  • Diagnosis/TL7-12 [4]
  • First Aid/TL7-14 [4]
  • Hidden Lore (Asgardian Lore)-13 [4]
  • Lifting-17 [4]
  • Physician/TL7-12 [4]
  • Surgery/TL7-12 [8]
  • Tactics-15 [16]
  • Teamster (Goats)-11 [1]
  • Thrown Weapon (Axe/Mace)-20 [24]