Showing posts with label Marvels. Show all posts
Showing posts with label Marvels. Show all posts

Saturday, July 12, 2025

COOL AS ICE

Iceman

Iceman

619 points

Real Name: Bobby Drake
Occupation: Student
Group Affiliation: The X-Men
First Appearance: X-men #1 (September, 1963)
5'6"; 125 lb; Brown hair; Brown eyes.

ST: 10 [0] HP: 10 [0] Speed: 6 [0]
DX: 11 [20] Will: 11 [0] Move: 6 [0]
IQ: 11 [20] Per: 11 [0] BL: 20 lb
HT: 13 [30] FP: 13 [0] SM: +0
Dodge: 10 Parry: 8* DR: 16

*Unarmed parry. Bobby's parry is 9 when he is weilding an ice club.

  • Punch (11): 1d-3 cr. Reach C.
  • Ice Balls (14): 4d cr. Acc 3, Range 10/20, RoF 3.
  • Ice Club (12): 2d cr. Reach 1.
  • Social Background

    TL: 7 [0].
    CF: Western (Native) [0].
    Languages: English (Native) [0].

    Advantages

    Combat Reflexes [15]; Recovery [10]; Very Rapid Healing [15].

    Cold/Ice (Mutant, -10%); Cold/Ice Talent 2 [10].

  • Cold Immunity: Temperature Tolerance (Cold) 30 [27]./li>
  • Create Ice and Snow: Create Snow/Ice 10 [90]./li>
  • Generate Cold: Temperature Control 20 (Cold, -50%) [40]./li>
  • Ice Armor: Damage Resistance 8 (Force Field, +20%; Limited, Physical attacks, -20%; Semi-Ablative, -20%) [28] + Damage Resistance 8 (Force Field, +20%; Semi-Ablative, -20%) [36]./li>
  • Ice Balls: Crushing Attack 4 (Increased 1/2 D Range, x5, +10%; Rapid Fire, RoF 3, +50%; Reduced Range, 1/5 Range, 20%) [26].
  • Ice Chute: Damage Resistance 22 (Active Defense, -40%; Limited, Thrown or falling physical projectiles only, -40%; Reflection, +100%) [121].
  • Ice Club: Crushing Attack 1 (Melee Attack, Reach 1, -25%; ST Based, +100%) [9].
  • Ice Shields: Crushing Attack 8 (Area Effect, 4-yard radius, +100%; Persistent, +40%; Variable, +5%; Wall, Any shape, Rigid, +60%) [118]
  • Ice Slide: Flight (Low Ceiling, 30', -10%; Nuisance Effect, Creates sheets of ice, -5%) [30]
  • Disadvantages

    Impulsiveness (9) [-15]; Pacifism: Cannot Kill [-15]; Secret Identity (Utter Rejection) [-10].
        Quirks: Goofball; Immature; Loves frozen desserts; Optimistic. [-4]

    Skills

    Area Knowledge (New York City)-11 [1]; Artist (Sculpting)-9 [1]; Broadsword-12 [4]; Current Affairs/TL7 (Popular Culture)-11 [1]; Innate Attack (Projectile)-14 [8]; Mathematics/TL7 (Applied)-10 [2]; Mathematics/TL7 (Statistics)-9 [1].

    Notes:

    Wednesday, July 9, 2025

    THE MARVEL(OUS) JEAN GREY

    Marvel Girl

    Marvel Girl

    669 points

    Real Name: Jean Grey
    Occupation: Student, adventurer.
    Group Affiliation: The X-Men.
    First Appearance: X-Men #1 (September, 1963)
    5'6"; 110 lb; Red hair; Green eyes.

    ST: 10 [0] HP: 10 [0] Speed: 5.75 [0]
    DX: 11 [20] Will: 14 [10] Move: 5 [0]
    IQ: 12 [40] Per: 12 [0] BL: 20 lb
    HT: 12 [20] FP: 12 [0] SM: +0
    Dodge: 8 Parry: 8 DR: 14

  • Punch (11): 1d-3 cr. Reach C.
  • Force Bolt (7): 4d cr. Acc 3, Range 100, RoF 1.
  • Social Background

    TL: 7 [0].
    CF: Western (Native) [0].
    Languages: English (Native) [0].

    Advantages

    Appearance (Beautiful [+12]) [12]; Compartmentalized Mind 1 (Limited, One Power, Psychokinesis, -20%) [40]; Recovery [10]; Very Fit [15]; Very Rapid Healing [15]; Wealth (Comfortable) [10].

    Psychokinesis (Mutant, -10%); Psychokinetic Talent 3 [15].

  • Flight: Flight [36].
  • Force Bolt: Crushing Attack 4 (Double Knockback [+20%]; Increased 1/2 D Range, x10 [+15%]; No Signature [+20%]; Variable [+5%]) [30].
  • Force Field: Damage Resistance 14 (Force Field, +20%) [77].
  • Telekinesis: Telekinesis 22 [99].
  • Telekinetic Carry: Affliction 3 (HT-2; Gives Flight, +400%; Area Effect, 4-yard radius, +100%; Malediction, Uses Long-Distance Modifiers, +200%; No Signature, +20%; Selective Area, +20%) [249].
  • Disadvantages

    Pacifism: Cannot Kill [-15]; Secret Identity (Utter Rejection) [-10]; Sense of Duty (to Humanity) [-15].
        Quirks: Dutiful Student; Proper Lady. [-2]

    Skills

    Animal Handling (Equines)-11 [1]; Area Knowledge (New York City)-12 [1]; Cooking-11 [1]; Electronics Operation/TL7 (Psychotronics)-11 [1]; First Aid/TL7-12 [1]; Judo-11 [4]; Performance (Modelling)-11 [1]; Research/TL7-11 [1]; Savoir-Faire (High Society)-12 [1]; Sewing/TL7-11 [1].

    Notes:

    Friday, July 4, 2025

    MISS AMERICA

    MISS AMERICA

    MISS AMERICA

    428 points

    Real Name: Madeline Joyce
    Occupation: Adventurer
    Group Affiliation:
    First Appearance: Marvel Mystery Comics #49 (November 1943)
    5'8"; 130 lb; Auburn hair; Blue eyes.

    ST: 28 [10] HP: 28 [0] Speed: 7 [0]
    DX: 14 [80] Will: 10 [0] Move: 7 [0]
    IQ: 10 [0] Per: 12 [10] BL: 1,260 lb
    HT: 14 [40] FP: 14 [0] SM: +0
    Dodge: 10 Parry: 11 DR: 0

  • Punch (16): 5d+9 cr. Reach C.
  • Social Background

    TL: 6 [0].
    CF: Western (Native) [0].
    Languages: English (Native) [0].

    Advantages

    Appearance (Beautiful) [12]; Daredevil [15]; Recovery [10]; Very Fit [15]; Very Rapid Healing [15]; Wealth (Very Wealthy) [30].

    Gravity Power (Super, -10%); Gravity Talent 2 [10].

  • Gravity Negation: Flight [36]
  • Superhuman Strength: Increased Strength +17 [153]
  • Superhuman Durability: Damage Reduction (2) [45]
  • Disadvantages

    Bad Sight (Nearsighted) [-25]; Charitable (9) [-22]; Honesty (12) [-10]; Pacifism: Cannot Kill [-15]; Secret Identity (Serious Embarrassment) [-5]; Sense of Duty to Americans [-10].

    Skills

    Acrobatics-15 [8]; Acting-10 [2]; Boxing-16 [8]; Brawling-15 [2]; Detect Lies-11 [2]; Observation-12 [2]; Search-12 [2]; Shadowing-12 [4]; Stealth-15 [4].

    Notes:

    A little treat from Marvel's (or more precisely, Timely's) golden age for Independance Day: Miss America!

    Wednesday, July 2, 2025

    BEAST

    Beast

    Beast

    545 points

    Real Name: Henry "Hank" McCoy
    Occupation: College Student, Adventurer
    Group Affiliation: The X-Men
    First Appearance: X-Men #1 (September, 1963)
    5'11"; 350 lb; Brown hair; Brown eyes.

    ST: 21 [30] HP: 21 [0] Speed: 7.75 [0]
    DX: 16 [40] Will: 13 [0] Move: 7 [0]
    IQ: 13 [60] Per: 13 [0] BL: 250 lb
    HT: 15 [30] FP: 15 [0] SM: +0
    Dodge: 11 Parry: 12 DR: 4

  • Kick (14): 3d+4 cr. Reach C,1.
  • Punch (16): 3d+3 cr. Reach C.
  • Social Background

    TL: 7.
    CF: Western.
    Languages: English (Native) [0]; French (Accented) [4]; Italian (Accented) [4]; Russian (Accented) [4].

    Advantages

    Combat Reflexes [15]; Natural Scientist 2 [20]; Recovery [10]; Very Rapid Healing [15].

    Beastly Physique (Mutant, -10%)

  • Beastly Feet and Hands: Brachiator [5] + Extra Arm 2 (Foot Manipulators, -30%) [12].
  • Climbing: Super Climbing 3 [9]
  • Hyper-Agility: Catfall [9] + Increased Dexterity 4 [72] + Perfect Balance [14].
  • Increased Strength: Increased Health +2 [18] + Increased Strength +8 [72].
  • Increased Durability: Damage Reduction (2) (vs. Crushing, -40%) [25] + Damage Resistance 4 (Tough Skin, -40%) [10] +
  • Leaping: Super Jump 2 (Bouncing, +50%) [28].
  • Lightning Speed: Enhanced Move (Ground Move 28) 2 [36].
  • Disadvantages

    Pacifism: Cannot Kill [-15]; Secret Identity (Utter Rejection) [-10].
        Quirks: Distinctively Large Hands and Feet; Pretentious Vocabulary; Voracious Appetite. [-3]

    Skills

    Acrobatics-17 [4]; Biology/TL7 (Biochemistry)-11 [2]; Chemistry/TL7-14 [2]; Climbing-19 [2]; Computer Operation/TL7-13 [1]; First Aid/TL7-13 [1]; Karate-16 [4]; Literature-12 [2]; Mathematics/TL7 (Applied)-17 [1]; Observation-13 [2]; Research/TL7-12 [1]; Sports (Football)-15 [1]; Stealth-17 [4]; Wrestling-17 [4].

    Notes:

    Saturday, June 28, 2025

    JACK FROST

    Jack Frost
    Jack Frost 397 points

    Real Name: Gregor Shapanka
    Occupation: Former scientist, later professional criminal.
    Group Affiliation: None.
    First Appearance: Tales of Suspense #45 (September, 1963)
    5'6"; 165 lb; Brown hair; Brown eyes.

    ST: 11 [10] HP: 11 [0] Speed: 5.75 [0]
    DX: 11 [20] Will: 10 [-15] Move: 5 [0]
    IQ: 13 [60] Per: 13 [0] BL: 25 lb
    HT: 12 [20] FP: 12 [0] SM: +0
    Dodge: 8 Parry: 8 DR: 6*

    *DR increases to 18 when Gregor activates his ice armor.

  • Kick (9): 1d-1 cr. Reach C,1.
  • Punch (11): 1d-2 cr. Reach C.
  • Ice Bolt (13): 4d cr. Acc 3, Range 10/100, RoF 1.
  • Freezing Blast (13): 4d fat. Acc 3, Range 5/50, RoF 1.
  • Social Background
    TL: 7
    CF: Western (Native).
    Languages: Hunagrian (Native) [0]; English (Accented) [4].

    Advantages
        Artificer 2 [20]; Cold/Ice Talent 2 [10]; Gadgeteer [25]; Single-Minded [5].

    Disadvantages
        Callous [-5]; Greed (6) [-30]; Obsession (Achieve Immortality, 9) [-15]; Overconfidence (9) [-7]; Social Stigma (Criminal Record) [-5].

    Cold/Ice Power (Battlesuit, -40%; Elemental, -10%; Superscience, -10%)
  • Cold Generation: Temperature Control 5 (Cold, -50%; Increased Area 1, +50%) [10]
  • Freezing Blast:Fatigue Attack 4 (Armor Divisor 10, +200%; Freezing, +20%; Reduced Range x1/2, -10%; Side Effect, Reduced Move 2, +60%) [124]
  • Frost Sprayers: Create Ice/Snow 10 [40]
  • Frosty Encasement: Binding 36 (Engulfing, +60%) [72]
  • Ice Armor: Damage Resistance 12 (Ablative, -80%; Force Field, +20%; Switchable, +10%) [12]
  • Ice Bolt: Crushing Attack 4 [8]
  • Life Support: Extended Lifespan 2 [2] + Temperature Tolerance (Cold) 10 [4]
  • Skills
         Armoury/TL7 (Battlesuit)-14 [1]; Armoury/TL7 (Sprayers)-14 [1]; Electronics Operation/TL7 (Scientific)-12 [1]; Engineer/TL7 (Electronics)-16 [8]; Engineer/TL7 (Microtechnology)-16 [8]; Liquid Projector/TL7 (Sprayer)-13 [4]; Mathematics/TL7 (Applied)-11 [1]; Physics/TL7-12 [4].

    Notes: The Battlesuit is a breakable machine; DR 6, 10 HP, with a -3 SM to target the vulnerable areas of the suit's electroncs. It can be removed, but only forcibly.

    Thursday, May 22, 2025

    THE ANGEL

    Angel

    Angel

    367 points

    Real Name: Warren Worthington
    Occupation: Student, adventurer
    Group Affiliation: The X-Men
    First Appearance: X-Men #1 (September, 1963)
    6'; 150 lb; Blonde hair; Blue eyes.

    ST: 13 [30] HP: 13 [0] Speed: 6.75 [0]
    DX: 13 [60] Will: 11 [0] Move: 6 [0]
    IQ: 11 [20] Per: 11 [0] BL: 40 lb
    HT: 14 [40] FP: 14 [0] SM: +0
    Dodge: 9* Parry: 9 DR: 0

    *Dodge is 11 while Warren is flying.

  • Kick (11): 1d+2 cr. Reach C,1.
  • Punch (13): 1d+1 cr. Reach C.
  • Social Background

    TL: 7 [0].
    CF: Western (Native) [0].
    Languages: English (Native) [0].

    Advantages

    Appearance (Handsome) [12]; Recovery [10]; Very Fit [15]; Very Rapid Healing [15]; Wealthy [20].
        Perks: Skintight. [1]

    Mutant Adaptation (Mutant, -10%)

  • Acute Vision 5 [9]
  • Damage Reduction (2) (Crushing, -40%) [25]
  • Nictitating Membrane 1 [1]
  • Telescopic Vision 6 [27]
  • Temperature Tolerance 2 [2]

  • Wings (Mutant, -10%)

  • Enhanced Dodge 2 (Only while flying, -30%) [18]
  • Enhanced Air Move 2 (Air Move 64) [36]
  • Flight 3 (Winged, -25%) [30]
  • Lifting ST 6 (Only while flying, -30%) [26]
  • Disadvantages

    Lecherousness (12) [-15]; Overconfidence (9) [-7]; Pacifism: Cannot Kill [-15]; Secret Identity (Utter Rejection) [-10]; Sense of Duty (to Humanity) [-15].

    Skills

    Aerobatics-14 [8]; Area Knowledge (New York City)-11 [1]; Carousing-14 [1]; Driving/TL7 (Automobile)-12 [1]; Finance-10 [2]; Flight-15 [4]; Judo-13 [4]; Karate-13 [4]; Observation-10 [1]; Savoir-Faire (High Society)-11 [1]; Sex Appeal-13 [1]; Stealth-14 [4].

    Notes: Skintight applies to Angel's wings. He can fold them and strap them against his body tight enough to not be visible under his clothing.

    Sunday, July 14, 2024

    CYCLOPS

    Cyclops

    Cyclops

    363 points

    Real Name: Scott Summers
    Occupation: Student, Adventurer
    Group Affiliation: The X-Men
    First Appearance: X-Men #1 (September, 1963)
    6'3"; 175 lb; Brown hair; Black, glowing Red eyes.

    ST: 12 [20] HP: 12 [0] Speed: 6.75 [0]
    DX: 13 [60] Will: 12 [0] Move: 6 [0]
    IQ: 12 [40] Per: 13 [5] BL: 32 lb
    HT: 14 [40] FP: 14 [0] SM: +0
    Dodge: 9 Parry: 9 DR: 0

  • Kick (11): 1d+1 cr. Reach C,1.
  • Punch (13): 1d cr. Reach C.
  • Eye Beams (19): 9d cr. Acc 5, Range 100/200, RoF 1.
  • Tight Beam (19): 9d(2) cr. Acc 5, Range 10/20, RoF 1.
  • Wide Beam (19): 7d cr. Acc 3, Range 50/100, RoF 1.
  • Social Background

    TL: 7 [0].
    CF: Western (Native) [0].
    Languages: English (Native) [0].

    Advantages

    3D Spatial Sense [10]; Appearance (Attractive) [4]; Intuition [15]; Recovery [10]; Very Fit [15]; Very Rapid Healing [15].

    Bio-Energy Power (Mutant, -10%); Bio-Energy Talent 3 [15].

  • Optic Blast, Wide Beam: Crushing Attack 7 (Always On, with Mitigator: ruby quartz glasses, -16%; Increased 1/2 D Range x5; +10%; Cone, 10 yards; +150%; Selective Area, +20%; Variable, +5%) [91]
  • Optic Blast: Crushing Attack 9 (Increased Range x2, +10%; Alternate Attack x1/5; Always On, with Mitigator: ruby quartz glasses, -16%; Increased 1/2 D Range x10, +15%; Accurate +2, +10%; Double Knockback, +20%; Ricochet, +10%; Variable, +5%) [13]
  • Optic Blast, Tight Beam: Crushing Attack 9 (Increased 1/2 D Range x5, +10%; Accurate +2, +10%; Alternate Attack x1/5; Always On, with Mitigator, Ruby quartz glasses, -16%; Armor Divisor (2), +50%; Reduced Range x1/5, -20%; Variable, +5%) [12]
  • Disadvantages

    Pacifism: Cannot Kill [-15]; Secret Identity (Utter Rejection) [-10]; Sense of Duty (to Humanity) [-15].
        Quirks: Secretly in love with Jean Grey; Serious; Stand-offish. [-3]

    Skills

    Diplomacy-12 [4]; First Aid/TL6-12 [1]; Games (Billards)-12 [1]; Innate Attack (Gaze)-19 [8]; Judo-13 [4]; Karate-13 [4]; Leadership-13 [4]; Mind Block-12 [2]; Observation-12 [1]; Piloting/TL6 (Helicopter)-12 [1]; Piloting/TL6 (High-Performance Airplane)-12 [1]; Piloting/TL6 (Light Airplane)-12 [1]; Search-12 [1]; Tactics-13 [8].

    Notes:

    Sunday, July 7, 2024

    PROFESSOR X

    Professor X

    To me my X-Men!

    Professor X [1275 Points]

    Real Name: Charles Xavier
    Occupation: Geneticist, teacher
    First Appearance: X-Men #1 (September, 1963)
    6'; 190 lb; Bald hair; Blue eyes.

    ST: 11 [10] HP: 11 [0] Speed: 6.25 [0]
    DX: 11 [20] Will: 18 [15] Move: 0 [-30]
    IQ: 15 [100] Per: 15 [0] BL: 25 lb
    HT: 14 [40] FP: 14 [0] SM: +0
    Dodge: 9 Parry: 8 DR: 0

    TRAITS
  • Charisma 2 [10]
  • Empathy [15]
  • Filthy Rich [50]
  • Fit [5]
  • Intuition [15]
  • Lame (Paraplegic) [-30]
  • Lecherousness (CR: 15 (Resist almost all the time)) [-7]
  • No Sense of Humor [-10]
  • Secret (Mutant; Utter Rejection) [-10]
  • Sense of Duty (Mutants) [-10]
  • Talent (Academic) 3 [15]
  • Telepathy Talent 4 [20]

  • KNOWN POWERS
    Astral Projection (Psionic, -10%)
  • Clairsentience (Projection, Can use abilities on material world, +140%; Increased Range 12, +120%) [175]

  • Telepathy (Psionic, -10%)
  • Affliction 6 (Area Effect 4, +200%; Paralysis, +150%; Unconsciousness, +200%; Malediction, Uses Long-Distance Modifiers, +200%; Selectivity. +10%; Stunning, +10%; Selective Area, +20%) [528]
  • Mind Control (Conditioning. +50%; No Memory, +10%) [75]
  • Mind Probe (Invasive, +75%) [33]
  • Mind Reading (Multiple Contacts, +50%) [42]
  • Mind Shield 5 (Affects Others, +50%; Area Effect 3, +150%; Force Field, +20%; Selective Area, +20%) [66]
  • Mindlink (X-Men; Broadcast, +50%) [14]
  • Telesend (Broadcast, +50%) [42]

  • SKILLS
  • Administration-14 [1]
  • Biology/TL7 (Biochemistry)-16 [12]
  • Biology/TL7 (Genetics)-18 [20]
  • Current Affairs/TL7 (Headline News)-15 [1]
  • Current Affairs/TL7 (Politics)-15 [1]
  • Current Affairs/TL7 (Science & Technology)-15 [1]
  • Diagnosis/TL7-13 [1]
  • Diplomacy-14 [2]
  • Electronics Operation/TL7 (Psychotronics)-14 [1]
  • Engineer/TL7 (Psychotronics)-13 [1]
  • Expert Skill (Psionics)-17 [12]
  • First Aid/TL7-15 [1]
  • Hypnotism-17 [12]
  • Leadership-16 [1]
  • Mathematics/TL7 (Applied)-13 [1]
  • Physician/TL7-13 [1]
  • Physiology/TL7 (human)-13 [1]
  • Psychology-17 [2]
  • Public Speaking-19 [1]
  • Research/TL7-18 [2]
  • Soldier/TL7-14 [1]
  • Tactics-15 [4]
  • Teaching-18 [2]

  • Notes:

    Sunday, June 30, 2024

    SUPER-SKRULL

    SUPER-SKRULL
    SUPER-SKRULL [1788 Points]

    Real Name: Unknown
    Occupation: Skrull Warrior
    First Appearance: Fantastic Four #18 (September, 1963)
    6'; 625 lb; No hair; Green eyes.

    ST: 23*! [70] HP: 23*! [0] Speed: 7 [0]
    DX: 12 [40] Will: 11 [5] Move: 7 [0]
    IQ: 10 [0] Per: 10 [0] BL: 400 lb*
    HT: 16 [60] FP: 16 [0] SM: +0
    Dodge: 10 Parry: 10 DR: 5*

    *When the Super-Skrull activates his Super-Strength power, his ST and HP increase to 41, his Basic Lift becomes 12.5 tons, his DR increases to 20, and damage from his punches and kicks increases by 4d+10.

    ! Includes +6 ST from his Bio-Engineered Physiology.


    ATTACKS
  • Kick (12): 4d+7 cr. Reach C,1.
  • Punch (14): 4d+6 cr. Reach C.
  • Flame Sheath (16): 7d burn to anyone touching or grabbing the Super-Skrull.
  • Flame Blast (16): 10d burn. Acc 3, Range 50/100, RoF 1.

  • TRAITS
  • Callous [-5]
  • Duty (Skrull Empire; 12-; Extremely Hazardous) [-15]
  • Elongation Talent 2 [10]
  • Fanaticism (Skrull Empire) [-15]
  • Flame Generation Talent 2 [10]
  • High TL 3 [15]
  • Invisibility Talent 2 [10]
  • Natural Attacks [0]
  • Overconfidence (9-) [-7]
  • Supersuit [1]
  • Talent (Born Soldier) 2 [10]
  • Talent (Super-Spy) 2 [30]
  • Very Fit [15]

  • KNOWN POWERS
    Bio-Engineered Physiology
  • Compartmentalized Mind 2 [100]
  • Damage Reduction 2 [50]
  • Damage Resistance 5 (Tough Skin, -40%) [15]
  • Extra Attack 1 [25]
  • Increased Strength 6 [60]

  • Elongation (Super, -10%; Requires Concentrate, -15%)
  • Constriction Attack [12]
  • Double-Jointed [12]
  • Stretching 15 [68]

  • Flame Generation and Control (Super. -10%; Elemental, Countermeasure Water, Vacuum, -10%; Requires Concentrate, -15%)
  • Control Fire 10 (Collective, +100%; Common) [330]
  • Enhanced Move (Air) 3 [39]
  • Flame Blast 10 (Burning Attack, 5x Increased 1/2 D Range, +10%) [38]
  • Flame Sheath 7 (Burning Attack; Aura, +80%; Melee Attack, Reach C, -30%; Destructive Parry, +10%) [44]
  • Flight (Cannot Hover, -15%) [20]

  • Force Field Generation (Requires Concentrate, -15%; Super, -10%)
  • Damage Resistance 24 (Force Field, 20%; Hardened 1, +20%; Semi-Ablative, -20%; No Signature, +20%) [138]

  • Invisibility (Super, -10%; Requires Concentrate, -15%)
  • Invisibility (Affects Machines, +50%; Can Carry Up to Light Encumbrance, +20%; Switchable, +10%) [62]

  • Shape-Shifting: Like all members of his race, the Super-Skrull can alter his appearance into any humanoid shape.
  • Morph 1 (Mass Conservation, -20%; Active Change, +20%; Improvised Forms, +100%; No Memorization Required, +50%) [253]

  • Super-Strength (Super, -10%; Requires Concentrate, -15%): When the Super-Skrull activates this power, he takes on the appearance of the Thing's rocky, orange texture.
  • Damage Resistance 15 (Hardened 1, +20%) [72]
  • Increased Strength 18 [135]
  • Striking Surface [1]


  • SKILLS
  • Acting-13 [4]
  • Aerobatics-13 [8]
  • Area Knowledge (Skrull Empire; Lived there)-10 [1]
  • Beam Weapons/TL10 (Pistol)-13 [2]
  • Flight-15 [1]
  • Forced Entry-14 [4]
  • Innate Attack (Beam)-16 [12]
  • Interrogation-12 [2]
  • Intimidation-12 [4]
  • Karate-14 [12]
  • Navigation/TL10 (Hyperspace)-10 [2]
  • Navigation/TL10 (Space)-10 [2]
  • Observation-13 [4]
  • Piloting/TL10 (High-Performance Spacecraft)-11 [1]
  • Savoir-Faire (Military)-12 [1]
  • Shadowing-12 [2]
  • Soldier/TL10-11 [1]
  • Spacer/TL10-10 [1]
  • Stealth-15 [4]
  • Wrestling-15 [12]

  • Notes: The Super-Skrull was engineered to be able to manifest all of the powers of the Fantastic Four. He is, however, unable to use all of his powers simultaneously.

    His superpowers depend on a beam of cosmic energy directed at him from his homeworld in the Andromeda galaxy. He loses all his powers if he is cut off from this beam.

    Sunday, June 23, 2024

    ENTER SANDMAN

    Sandman
    SANDMAN [800 Points]

    Real Name: Flint Marko
    Occupation: Professional criminal
    First Appearance: Amazing Spider-Man #4 (September, 1963)
    6'1"; 450 lb; Brown hair; Brown eyes.

    ST: 35 [30] HP: 35 [0] Speed: 7.5 [0]
    DX: 14 [80] Will: 12 [10] Move: 7 [0]
    IQ: 10 [0] Per: 10 [0] BL: 6,300 lb
    HT: 16 [60] FP: 16 [0] SM: +0
    Dodge: 10 Parry: 11 DR: 0

    ATTACKS
  • Hammer Fists (16): 7d+12 cr. Reach C.
  • Punch (16): 7d+5 cr. Reach C.

  • TRAITS
  • Bully (9-) [-15]
  • Greed (9-) [-22]
  • Social Stigma (Criminal Record) [-5]
  • Supersuit [1]
  • Very Fit [15]

  • KNOWN POWERS
    Mineral Body (Super, -10%)
  • Doesn't Eat or Drink [9]
  • Doesn't Sleep [18]
  • Increased Strength 22 [198]
  • Regrowth (Reattachment, +50%) [56]
  • Regeneration (1 HP/hour) [23]
  • Unkillable 2 [90]

  • Body of Sand (Super, -10%; Elemental, Countermeasure: Strong Wind, Extreme Heat, Water. -10%)
  • Constriction Attack (Engulfing, +60%) [21]
  • Flexibility (Double-Jointed) [12]
  • Growth 3 [24]
  • Injury Tolerance: Diffuse (Infiltration, +40%) [120]
  • Stretching 3 [15]

  • Body of Rock (Super, -10%)
  • Alternate Form, Body of Stone (Active Change [+20%]; Reduced Time 4 [+80%]) [29]
  • Hammer Fists (Switchable, +10%; Temporary Disadvantage, No Fine Manipulators, -30%) [3]


  • SKILLS
  • Area Knowledge (New York City)-10 [1]
  • Brawling-16 [4]
  • Filch-14 [2]
  • Forced Entry-16 [4]
  • Intimidation-13 [4]
  • Knife-14 [1]
  • Scrounging-11 [2]
  • Streetwise-11 [4]
  • Urban Survival-10 [2]
  • Stealth-15 [4]

  • Notes: When Marko hardens into his Body of Stone, he loses his 'Body of Sand' abilities (and weaknesses!), and gains DR 21, Injury Tolerance: Homogenous, Striking Surface, and Fragile (Brittle).

    Sunday, June 16, 2024

    DOC OCK

    DOCTOR OCTOPUS

    DOCTOR OCTOPUS

    782 points

    Real Name: Otto Octavius
    Occupation: Ex-atomic research scientist and criminal mastermind
    Group Affiliation: The Sinister Six
    First Appearance: The Amazing Spider-Man #3 (April, 1963)
    5'9"; 245 lb; Brown hair; Brown eyes.

    ST: 35 [10] HP: 13 [-44] Speed: 6.25 [0]
    DX: 13 [20] Will: 13 [0] Move: 6 [0]
    IQ: 13 [60] Per: 10 [-15] BL: 6,300 lb
    HT: 12 [20] FP: 12 [0] SM: +0
    Dodge: 9 Parry: 12 DR: 24

  • Punch (13): 7d-2 cr. Reach C-4.
  • Social Background

    TL: 7 [0].
    CF: Western (Native) [0].
    Languages: English (Native) [0].

    Advantages

    Ally (Criminal Gang; Appears 15-; Group of 6-10; Built on 25%) [18]; Artificer 3 [30]; Charisma 1 [5]; Enhanced Tracking 1 [5]; Gadgeteer [25].

    Tentacle Harness (Can be Forcibly Removed, -10%; Breakable, DR 24, -5%; Machine, -5%; Superscience, -10%).

  • Clinging [14]
  • Constriction Attack [11]
  • Damage Resistance 24 (Torso, -10%) [72]
  • Enhanced Ground Move 2 (Ground Move 24) [28]
  • Enhanced Parry +3 [21]
  • Extra Arms 4 (Extra-Flexible, +50%; Long, +4 SM, +400%) [208]
  • Extra Attack 2 [35]
  • Increased Dexterity +2 [28]
  • Increased Strength +24 [168]
  • Stretching 4 (Arms Only, -20%) [12]
  • Disadvantages

    Appearance (Unattractive) [-4]; Nearsighted (Mitigator: Glasses, -60%) [-10]; Bad Temper (9) [-15]; Callous [-5]; Megalomania [-10]; Social Stigma (Criminal Record) [-5].
        Quirks: Overweight. [-1]

    Skills

    Area Knowledge (New York City)-13 [1]; Engineer/TL7 (Electrical)-17 [8]; Engineer/TL7 (Electronics)-17 [8]; Engineer/TL7 (Robotics)-18 [12]; Fast-Talk-12 [1]; Hazardous Materials/TL7 (Nuclear)-15 [8]; Leadership-13 [1]; Mathematics/TL7 (Applied)-12 [1]; Mechanic/TL7 (Mecha)-17 [4]; Mechanic/TL7 (Robotics)-18 [8]; Physics/TL7-13 [8]; Physics/TL7 (Nuclear)-16 [16]; Sex Appeal-11 [1]; Streetwise-14 [4]; Tactics-14 [8]; Wrestling-16 [12].

    Notes:

    Sunday, June 9, 2024

    THE WINSOME WASP

    The Wasp
    THE WASP [586 Points]

    Real Name: Janet Van Dyne
    Occupation: Adventurer, socialite
    First Appearance: Tales to Astonish #44 (June, 1963)
    5'4"; 110 lb; Auburn hair; Blue eyes.

    ST: 13 [30] HP: 13 [0] Speed: 6.5 [0]
    DX: 13 [60] Will: 12 [0] Move: 6 [0]
    IQ: 12 [40] Per: 13 [5] BL: 40 lb
    HT: 13 [30] FP: 13 [0] SM: +0
    Dodge: 11* Parry: 9 DR: 0

    *Includes +2 from Enhanced Dodge, only when she's activated at least 3 levels of shrinking.


    ATTACKS
  • Punch (13): 1d+1 cr. Reach C.
  • Bio-Electric Sting (15): 4d(5) burn. Acc 3, Range 10/20, RoF 1.

  • TRAITS
  • Attractive Appearance [4]
  • Fashion Sense [5]
  • Fit [5]
  • Luck [15]
  • Impulsiveness (9-) [-15]
  • Independent Income 20 [20]
  • Pacifism: Cannot Kill [-15]
  • Secret Identity (Serious Embarrassment) [-5]
  • Wealthy [20]

  • KNOWN POWERS
    Wasp Powers (Super, -10%)
  • Enhanced Dodge 2 (Only at Shrinking Level 3 or greater, -5%) [26]
  • Flight (Winged, -25%; Only at Shrinking Level 3 or greater, -5%) [24]
  • Shrinking 13 (Can Carry Up to Light Encumbrance, +20%; Full Damage, +100%; Full HP, +30%; Reduced Time 5, +100%) [221]
  • Speak With Animals (Insects only, -50%; Only at Shrinking Level 3 or greater, -5%) [9]

  • Bio-Electric Sting (Super, -10%)
  • Burning Attack 4 (5x Increased 1/2 D Range, +10%; Reduced Range 5, -20%; Armor Divisor 5, +150%; Side Effect, Stun, +50%) [56]

  • SKILLS
  • Accounting-12 [4]
  • Aerobatics-14 [8]
  • Artist (Fashion Design)-13 [8]
  • Current Affairs/TL7 (Business)-12 [1]
  • Current Affairs/TL7 (High Culture)-12 [1]
  • Diplomacy-11 [2]
  • Economics-11 [2]
  • Electronics Operation/TL7 (Communications)-12 [2]
  • Finance-11 [2]
  • Innate Attack (Beam)-15 [4]
  • Karate-13 [4]
  • Observation-12 [1]
  • Savoir-Faire (High Society)-13 [2]
  • Search-12 [1]
  • Sewing/TL7-15 [4]
  • Stealth-14 [4]
  • Swimming-13 [1]

  • Notes:

    Sunday, June 2, 2024

    THE THINKER, WHOM MEN CALL MAD!

    THE MAD THINKER
    THE MAD THINKER [229 Points]

    Real Name: Unrevealed
    Occupation: Supercriminal
    First Appearance: FANTASTIC FOUR #15 (June, 1963)
    5'11"; 215 lb; Brown hair; Blue eyes.

    ST: 9 [-10] HP: 12 [6] Speed: 4.75 [0]
    DX: 10 [0] Will: 16 [0] Move: 4 [0]
    IQ: 16 [120] Per: 16 [0] BL: 16 lb
    HT: 9 [-10] FP: 9 [0] SM: +0
    Dodge: 7 Parry: 8 DR: 0

    ATTACKS
  • Punch (10): 1d-4 cr. Reach C.

  • TRAITS
  • Absolute Timing [2]
  • Ally (Awesome Android) (Appears quite often (12-) [×2]; Minion (IQ 0 or Slave Mentality) [+0%]; 150% of your starting points [+10]; Special Abilities [+50%]) [30]
  • Artificer 2 [20]
  • Circuit Sense 2 [10]
  • Eidetic Memory (Photographic [+5]) [10]
  • Gadgeteer [25]
  • Greed (CR: 9 (Resist fairly often)) [-22]
  • Hates being referred to as 'Mad.' [-1]
  • Lightning Calculator (Intuitive Mathematician [+3]) [5]
  • Mathematical Ability 2 [20]
  • Megalomania [-10]
  • Natural Attacks [0]
  • Overweight [-1]
  • Unfit [-5]


  • SKILLS
  • Area Knowledge (New York City)-16 [1]
  • Computer Operation/TL7-18 [4]
  • Computer Programming/TL7-17 [8]
  • Engineer/TL7 (Electrical)-20 [4]
  • Engineer/TL7 (Electronics)-20 [4]
  • Engineer/TL7 (Robotics)-20 [4]
  • Leadership-15 [1]
  • Mathematics/TL7 (Applied)-16 [1]
  • Psychology-17 [8]
  • Streetwise-15 [1]
  • Tactics-16 [4]

  • AWESOME ANDROID

    15' Tall; 1421 lbs; Hairless, eyeless, rubbery grey skin. When the android copies another being's physical powers, its skin takes on the coloration and texture of the target.

    ST: 35 HP: 35 Speed: 6.5
    DX: 12 Will: 6 Move: 4
    IQ: 6 Per: 6 BL: 3.15 tn
    HT: 14 FP: 14 SM: +2
    Dodge: 9 Parry: 10 DR: 5*

    *This can be increased up to 20 if the Android touches a creature with Damage Resistance.

    Crushing Striker (Hands) (14): 7d+13 cr. Reach C.
    Punch (14): 7d+5 cr. Reach C.
    Hyper-Breath: 3d cr. Acc 3, Range 10 (jet), RoF 1.

    Traits: Cannot Speak (Mute); Hidebound; Low Empathy; No Sense of Humor; Slave Mentality; Social Stigma (Valuable Property).

    Malleable Form: Damage Resistance 15 (Switchable, +10%); Crushing Striker (Hands) (Alternate Ability to Damage Resistance; Switchable, +10%; Temporary Disadvantage: No Fine Manipulators, -30%); Hyper-Breath: Crushing Attack 3 (Double Knockback, +20%; Jet, +0%; No Wounding, -50%; Alternate Ability to Damage Resistance).

    Android Body: Damage Resistance 5; High Pain Threshold; Immune to Metabolic Hazards; Damage Reduction 4; Injury Tolerance (No Eyes).

    Skills: Brawling-14.

    Notes: The Awesome Android can alter its physical form to a minor degree, allowing it to mimic certain characteristics of its enemies (such as Ben Grimm's rocky hide, Iceman's icy sheath, or Iron Man's metal exterior), transform its hands into large crushing blocks, or generate powerful winds. Its one surefire weakness is an 'off-switch' located in its right armpit. Pressing on that spot will shut the android down.

    Sunday, May 26, 2024

    THE VULTURE

    THE VULTURE
    THE VULTURE [316 Points]

    Real Name: Adrian Toomes
    Occupation: Former electronic engineer, now professional criminal
    First Appearance: AMAZING SPIDER-MAN #2 (May, 1963)
    5'11"; 175 lb; Bald; Hazel eyes.

    ST: 17 [-30] HP: 17 [0] Speed: 6.75 [0]
    DX: 13 [20] Will: 13 [0] Move: 6 [0]
    IQ: 13 [60] Per: 13 [0] BL: 100 lb
    HT: 14 [20] FP: 14 [0] SM: +0
    Dodge: 9 Parry: 9 DR: 0

    ATTACKS
  • Kick (11): 2d+1 cr. Reach C,1.
  • Punch (13): 2d cr. Reach C.

  • TRAITS
  • Artificer 3 [30]
  • Gadgeteer [25]
  • Greed (9-) [-22]
  • Overconfidence (12-) [-5]
  • Skinny [-5]
  • Social Stigma (Criminal Record) [-5]

  • SUPER EQUIPMENT
    Vulture Harness (Can be stolen, forcibly removed, -10%; Superscience, -10%)
  • Enhanced Air Move 2 [32]
  • Flight (Winged, -25%) [22]
  • Increased Dexterity +2 [32]
  • Increased Health +2 [16]
  • Increased Strength +10 [80]
  • Silence 5 (Only while flying, -30%) [13]


  • SKILLS
  • Aerobatics-13 [4]
  • Area Knowledge (New York City)-13 [1]
  • Engineer/TL7 (Electrical)-16 [4]
  • Engineer/TL7 (Electronics)-16 [4]
  • Flight-14 [2]
  • Mathematics/TL7 (Applied)-12 [2]
  • Piloting/TL7 (Wings)-15 [8]
  • Stealth-15 [8]

  • Sunday, May 19, 2024

    THE RED GHOST'S SUPER-APES

    THE RED GHOST'S SUPER-APES

    And where would any self-respecting evil scientist be without his trio of cosmically-powered simians?

    IGOR
    Baboon

    ST: 14 HP: 14 Speed: 6.5
    DX: 12 Will: 10 Move: 6
    IQ: 8 Per: 12 BL: 50 lb
    HT: 14 FP: 14 SM: +0
    Dodge: 9 Parry: 9 DR: 1*

    *Tough Skin

    Bite (13): 1d+1 cut. Reach C.
    Punch (13): 1d+1 cr. Reach C.

    Traits: Bad Temper (9-); Brachiator; Damage Resistance 1 (Tough Skin, -40%); Fur; Ham-Fisted 1; Semi-Upright; Sharp Teeth; Social Stigma (Valuable Property); Wild Animal.

    Super Abilities: Increased Intelligence +3 (Super, -10%); Morph 1 (Unlimited, +50%; Mass Conservation, -20%; Improvised Forms w/ Cosmic, +150%; No Memorization Required, +50%; Super, -10%); Stretching 2 (Super, -10%).

    Skills: Brawling-13; Climbing-14; Guns/TL7 (Submachine Gun)-12; Stealth-12; Wrestling-11;.


    MIKLHO
    Gorilla

    ST: 40 HP: 40 Speed: 6.5
    DX: 12 Will: 10 Move: 6
    IQ: 9 Per: 12 BL: 10 tn
    HT: 14 FP: 14 SM: +1
    Dodge: 9 Parry: 10 DR: 24

    Bite (14): 8d+7 cut. Reach C.
    Punch (14): 8d+7 cr. Reach C.

    Traits: Brachiator; Fur; Ham-Fisted 1; Semi-Upright; Sharp Teeth; Social Stigma (Valuable Property); Wild Animal.

    Super Abilities: Damage Resistance 24 (Tough Skin, -40%; Super. -10%);Increased Intelligence +3 (Super, -10%); Increased Strength +25 (Size, -10%; Super, -10%); Injury Tolerance: Damage Reduction 3 (Super, -10%).

    Skills: Brawling-14; Climbing-14; Forced Entry-12; Intimidation-14; Piloting/TL7 (High-Performance Spacecraft)-11; Piloting/TL7 (Low-Performance Spacecraft)-11; Wrestling-14.


    PEOTOR
    Orangutan

    ST: 15 HP: 15 Speed: 6.75
    DX: 13 Will: 9 Move: 6
    IQ: 9 Per: 9 BL: 63 lb
    HT: 14 FP: 14 SM: +0
    Dodge: 9 Parry: 9 DR: 1

    Bite (13): 2d-2 cut. Reach C.
    Punch (13): 2d-2 cr. Reach C.

    Traits: Brachiator; Damage Resistance 1 (Tough Skin, -40%); Fur; Ham-Fisted 1; Semi-Upright; Sharp Teeth; Social Stigma (Valuable Property); Wild Animal.

    Super Abilities: Increased Intelligence +3 (Super, -10%); Telekinesis 40 (Attraction/Repulsion, -30%; Super, -10%).

    Skills: Acrobatics-12; Climbing-15; Stealth-13; Mechanic/TL7 (Rockets)-8; Mechanic/TL7 (High-Performance Spacecraft)-7.

    Peotor's ability is magnetic in nature, but his ability to repulse or attract objects seems to work just fine on decidely non-ferrous super-heroes.

    Sunday, May 12, 2024

    THE RED GHOST

    THE RED GHOST
    THE RED GHOST [601 Points]

    Real Name: Ivan Kragoff
    Occupation: Scientist, criminal mastermind
    First Appearance: FANTASTIC FOUR #13 (April, 1963)
    5'11"; 215 lb; White hair, bald on top; Brown eyes.

    ST: 14 [40] HP: 14 [0] Speed: 6.75 [0]
    DX: 13 [60] Will: 14 [0] Move: 6 [0]
    IQ: 14 [80] Per: 14 [0] BL: 50 lb
    HT: 14 [40] FP: 14 [0] SM: +0
    Dodge: 9 Parry: 10 DR: 0

    ATTACKS
  • Punch (15): 1d+2 cr. Reach C.

    TRAITS
  • Ally: Igor the Baboon (15-; 75% of starting points; Special Abilities, +50%) [14]
  • Ally: Miklho the Gorilla (15-; 75% of starting points; Special Abilities, +50%) [14]
  • Ally: Peotor the Orangutan (15-; 50% of starting points; Special Abilities, +50%) [9]
  • Duty to Soviet Government (12-) [-10]
  • Fanaticism (Communism) [-15]
  • Gadgeteer [25]
  • Jealousy [-10]
  • Language: English (Accented) [4]
  • Language: Russian (Native) [0]
  • Megalomania [-10]
  • Oblivious [-5]
  • Patron: The USSR (9-; Provides Equipment, +100%) [60]
  • Talent (Animal Friend) 2 [10]
  • Talent (Artificer) 3 [30]
  • Talent (Mathematical Ability) 3 [30]
  • Very Wealthy [30]

  • KNOWN POWERS
  • Insubstantiality (Can Carry Up to Light Encumbrance, +20%; No Vertical Move, -10%; Partial Change, +100%; Super, -10%) [160]
  • Telesend (Only to Super-Apes, -50%; Super -10%) [12]

  • SKILLS
  • Animal Handling (Apes)-16 [2]
  • Astronomy/TL7-15 [1]
  • Bioengineering/TL7 (Genetic Engineering)-15 [8]
  • Biology/TL7 (Biochemistry)-14 [8]
  • Biology/TL7 (Zoology)-13 [4]
  • Brawling-15 [4]
  • Hazardous Materials/TL7 (Nuclear)-13 [1]
  • Mathematics/TL7 (Applied)-15 [1]
  • Mechanic/TL7 (Rockets)-16 [1]
  • Physics/TL7-14 [1]
  • Veterinary/TL7-15 [2]

  • Sunday, May 5, 2024

    "JOLLY" JONAH JAMESON

    J. JONAH JAMESON
    J. JONAH JAMESON [111 Points]

    Occupation: Publisher of The Daily Bugle
    First Appearance: The Amazing Spider-Man #1 (March, 1963)
    5'11"; 210 lb; Black hair, greying at the temples; Blue eyes.

    ST: 9 [-10] HP: 9 [0] Speed: 5 [0]
    DX: 10 [0] Will: 11 [0] Move: 5 [0]
    IQ: 11 [20] Per: 11 [0] BL: 16 lb
    HT: 10 [0] FP: 10 [0] SM: +0
    Dodge: 8 Parry: 8 DR: 0

    ATTACKS
  • Punch (10): 1d-3 cr. Reach C.

  • TRAITS
  • Code of Honor (Journalist) [-5]
  • High Status 3* [10]
  • Legalistic [-1]
  • Miserliness (12-) [-10]
  • Obsession: Bring Spider-Man to justice (9-) [-7]
  • Proud [-1]
  • Talent (Business Acumen) 1 [10]
  • Talent (Intuitive Statesman) 1 [10]
  • Wealthy [20]

  • *+1 level free from Wealth.

    SKILLS
  • Administration-15 [8]
  • Area Knowledge (New York City)-13 [4]
  • Current Affairs/TL7 (Business)-13 [4]
  • Current Affairs/TL7 (Headline News)-15 [8]
  • Current Affairs/TL7 (Politics)-14 [4]
  • Current Affairs/TL7 (Regional)-13 [4]
  • Economics-14 [8]
  • Finance-13 [8]
  • Interrogation-11 [2]
  • Propaganda/TL7-16 [12]
  • Public Speaking-13 [4]
  • Research/TL7-12 [4]
  • Shadowing-10 [1]
  • Writing-12 [4]

  • Sunday, April 28, 2024

    OL' SHELL HEAD

    IRON MAN
    IRON MAN [764 Points]

    Real Name: Tony Stark
    Occupation: Inventor, Industrialist
    First Appearance: Tales of Suspense #39 (March 1963)
    6'1"; 225 lbs.; Black hair; Blue eyes.

    ST: 31* [10] HP: 31 [0] Speed: 6.25 [0]
    DX: 13** [20] Will: 14 [0] Move: 6 [0]
    IQ: 14 [80] Per: 14 [0] BL: 1.25 t
    HT: 12 [20] FP: 12 [0] SM: +0
    Dodge: 9 Parry: 9 DR: 28

    *includes +20 from Increased ST.
    **includes +2 from Increased DX.

    ATTACKS
  • Punch (13): 6d-2 cr. Reach C.
  • Repulsor Beam (15): 8d cr. Acc 3, Range 10/100, RoF 1, Shots , Bulk .

  • TRAITS
  • Appearance (Handsome) [12]
  • Dependency (Iron Man Chest Plate; Constantly) [-50]
  • Gadgeteer (Quick) [50]
  • Pacifism: Cannot Kill [-15]
  • Secret Identity (Serious Embarrassment) [-5]
  • Sense of Duty to Humanity [-15]
  • Talent (Artificer) 3 [30]
  • Talent (Business Acumen) 2 [20]
  • Very Wealthy [30]

  • IRON MAN MK II "Golden Avenger" ARMOR (Electronic, -30%; Superscience, -10%; Periodic Recharge, 24 hours, -5%)
  • Boot Turbines: Flight [22] + Enhanced Air Move 4 (Costs 1 Fatigue, -5%) [40]
  • Damage Resistance 12 [33]
  • ECM: Invisibility (Switchable, +10%; Machines Only, -50%) [8]
  • Energy Reserve (Superscience) 20 (Special Recharge: Requires electrical connection, -70%) [12]
  • Fire Extinguisher [1]
  • Gizmo 2 [6]
  • Increased Dexterity +2 [22]
  • Increased Strength +20 [110]
  • Injury Tolerance (Damage Reduction) 3 [42]
  • Life Support Systems: Breath-Holding 10 [11] + Sealed [9]
  • Magnetic Beam: Telekinesis 30 (Magnetic, -50%; Costs 1 Fatigue, -5%) [30]
  • Magnetic Force Field: Damage Resistance 16 (Costs 1 Fatigue, -5%, Force Field +20%) [56]
  • Repulsor Beam: Crushing Attack 8 (Double Knockback, +20%; Costs 1 Fatigue, -5%) [28]
  • Roller Skates: Enhance Land Move 2 [22]
  • Scanning Sense (Imaging Radar; Sonar) [22]
  • Spotlight [1]
  • Two-way Radio [1]


  • SKILLS
  • Accounting-14 [1]
  • Administration-16 [2]
  • Battlesuit/TL7-15 [8]
  • Carousing-12 [1]
  • Computer Operation/TL7-14 [1]
  • Diplomacy-13 [2]
  • Economics-16 [4]
  • Engineer/TL7 (Artillery)-17 [4]
  • Engineer/TL7 (Electrical)-21 [20]
  • Engineer/TL7 (Microtechnology)-19 [12]
  • Engineer/TL7 (Robotics)-20 [16]
  • Engineer/TL7 (Small Arms)-17 [4]
  • Finance-17 [8]
  • Flight-12 [2]
  • Innate Attack (Beam)-15 [4]
  • Law (Business)-12 [1]
  • Market Analysis-15 [2]
  • Mathematics/TL7 (Applied)-14 [4]
  • Merchant-17 [4]
  • Savoir-Faire (High Society)-14 [1]

  • Notes:

    Sunday, April 21, 2024

    THE TRAPSTER

    THE TRAPSTER
    THE TRAPSTER [464 Points]

    Real Name: Peter Petruski
    Occupation: Professional Criminal
    First Appearance: Strange Tales #104 (Jan, 1962)
    5'10"; 160 lb; Brown hair; Brown eyes.

    ST: 11 [10] HP: 11 [0] Speed: 5.25 [0]
    DX: 11 [20] Will: 12 [0] Move: 5 [0]
    IQ: 12 [40] Per: 12 [0] BL: 25 lb
    HT: 10 [0] FP: 10 [0] SM: +0
    Dodge: 8 Parry: 8 DR: 0

    ATTACKS
  • Punch (11): 1d-2 cr. Reach C.

  • TRAITS
  • Accessory (Swingline) [1]
  • Comfortable Wealth [10]
  • Gadgeteer [25]
  • Greed (9-) [-22]
  • Low Self-Image [-10]
  • Social Stigma (Criminal Record) [-5]
  • Talent (Artificer) 1 [10]

  • SUPER EQUIPMENT
  • Paste Shooter: Binding 50 (Engulfing, +60%; Unbreakable, +40%; Area Effect 3, +150%; Selectivity, +10%; Can be Stolen with QC of ST, -30%; Breakable, DR 6, Complex Machine -15%; Requires Skill Roll (Liquid Projector), -5%; Costs 1 Fatigue 1, -5%) [305]
  • Paste Tank: Energy Reserve 50 (Special Recharge, -70%) [45]


  • SKILLS
  • Armoury/TL7 (Small Arms)-14 [4]
  • Chemistry/TL7-15 [16]
  • Driving/TL7 (Automobile)-10 [1]
  • Driving/TL7 (Motorcycle)-10 [1]
  • Liquid Projector/TL7 (Sprayer)-15 [12]
  • Research/TL7-11 [1]

  • Notes: In his earliest appearance, The Trapster (then calling himself 'Paste-Pot Pete') had the 'Overconfidence' disadvantage in place of 'Low Self Image.' Given his power set, chosen villian name, and costume choices, his belief that he could take on the Human Torch bordered on the delusional.

    The Trapster's Energy Reserve represents the tanks that fuel his paste gun. He has a large reserve of compressed paste, but it's not infinite. If the tanks run low, he has to return to his factory to manufacture more before he can use his paste-shooters again.

    Sunday, April 14, 2024

    THE (WINGLESS) WIZARD

    THE WIZARD
    THE WIZARD [517 Points]

    Real Name: Unrevealed
    Occupation: Professional criminal, former stage magician, inventor, escape aritist, and chess champion
    First Appearance: Strange Tales #102 (Nov, 1962)
    5'8"; 150 lb; Dark Brown hair; Hazel eyes.

    ST: 10 [0] HP: 10 [0] Speed: 5.75 [0]
    DX: 11 [20] Will: 13 [0] Move: 5 [0]
    IQ: 13 [60] Per: 13 [0] BL: 20 lb
    HT: 12 [20] FP: 12 [0] SM: +0
    Dodge: 8 Parry: 8 DR: 12

    ATTACKS
  • Punch (11): 3d-1 cr. Reach C.
  • Energy Blast (11): 4d burn. Acc 3, Range 10/100, RoF 1.

  • TRAITS
  • Callous [-5]
  • Charisma 1 [5]
  • Gadgeteer [25]
  • Jealousy [-10]
  • Overconfidence (CR: 9) [-7]
  • Reputation 1 (Genius, entertainer) (Almost everyone; Recognized 10-) [2]
  • Signature Gear (Mansion HQ) [20]
  • Talent (Artificer) 3 [30]
  • Talent (Mathematical Ability) 3 [30]
  • Versatile [5]
  • Very Wealthy [30]

  • SUPER EQUIPMENT
  • Miniature Anti-grav Discs: The Wizard can attach these small discs to his target, causing it to float upward.
    Affliction 5 (Flight, +40%; Melee Attack (Reach C), -30%; Superscience, -10%) [50]
  • Armor: Damage Resistance 12 (Can be Stolen, Forcible Removal, -10%) [54]
  • Anti-Grav Devices: These devices built into the Wizard's armor allow him to fly.
    Flight (Can be Stolen, Forcible Removal, -10%; Planetary, -5%; Superscience, -10%) [30] + Enhanced Air Move 3 (Can be Stolen, Forcible Removal, -10%; Superscience, -10%) [48]
  • Gauntlet Blasters: Burning Attack 4 (Can be Stolen, Forcefully Removed, -10%, Superscience, -10%) [16]
  • Power Gloves: Striking ST +10 (Can be Stolen, Forcefully Removed, -10%; Superscience, -10%; ) [8]

  • SKILLS
  • Acting-12 [1]
  • Aerobatics-11 [4]
  • Architecture/TL7-14 [4]
  • Chemistry/TL7-14 [8]
  • Engineer/TL7 (Electronics)-21* [12]
  • Engineer/TL7 (Microtechnology)-21* [12]
  • Engineer/TL7 (Small Arms)-19* [4]
  • Escape-9 [1]
  • Games (Chess)-15 [4]
  • Holdout-12 [1]
  • Innate Attack (Beam)-13 [4]
  • Leadership-15 [4]
  • Lockpicking/TL7-12 [1]
  • Mathematics/TL7 (Applied)-17* [8]
  • Performance-12 [1]
  • Physics/TL7-16* [8]
  • Piloting/TL7 (Anti-Grav Disc)-12 [4]
  • Sleight of Hand-9 [1]
  • Tactics-13 [4]

  • *+6 from Artificer and Mathematical Ability Talent
    **+3 from Mathematical Ability Talent

    Notes: