Showing posts with label JSA. Show all posts
Showing posts with label JSA. Show all posts

Wednesday, June 5, 2024

The Mighty Mite!

The Atom

It's the Golden-Age Atom! Al Pratt was a college student who was continually mocked due to his short stature. When he gave assistance to a homeless man who turned out to be a former boxing champion, Al was given intensive training and soon became a top boxer and world-class athelete! He put his new-found skills to use as the costumed adventurer called The Atom!

THE ATOM 371 points

Real Name: Al Pratt
Occupation: Physics student
Group Affiliation: Justice Society of America
First Appearance: All-American Comics #19 (Oct, 1940)
5'1"; 150 lb; Red hair; Blue eyes.

ST: 15 [50] HP: 13 [0] Speed: 7 [0]
DX: 14 [80] Will: 13 [0] Move: 7 [0]
IQ: 13 [60] Per: 13 [0] BL: 63 lb
HT: 14 [40] FP: 14 [0] SM: +0
Dodge: 11 Parry: 13 DR: 0

  • Kick (12): 2d+1 cr. Reach C,1.
  • Punch (18): 2d+4 cr. Reach C.
  • Advantages
        Ambidexterity [5]; Combat Reflexes [15]; Daredevil [15]; High Pain Threshold [10]; Serendipity 1 [15]; Striking ST 2 (Know Your Own Strength Pricing Variant) [2]; Trained by a Master (Unarmed only, -40%) [18]; Very Fit [15]; Wealth (Comfortable) [10].
    Perks: Style Familiarity (Boxing). [1]

    Disadvantages
        Charitable (9) [-22]; Overconfidence (12) [-5]; Secret Identity (Serious Embarrassment) [-5]; Sense of Duty (American Citizens) [-10].
        Quirks: Sensitive to 'Short' jokes [-1].

    Skills
        Acrobatics-14 [4]; Boxing-18 [16]; Boxing Sport-15 [1]; Climbing-15 [4]; First Aid/TL6-14 [2]; Forced Entry-15 [2]; Games (Boxing)-13 [1]; Interrogation-12 [1]; Intimidation-12 [1]; Jumping-16 [4]; Lifting-14 [2]; Mathematics/TL6 (Applied)-12 [2]; Physics/TL6-12 [4]; Power Blow-14 [8]; Research/TL6-14 [4]; Running-14 [2]; Shadowing-13 [2]; Stealth-14 [2]; Wresling-15 [4].
        Techniques: Feint-19 [2]; Roll with Blow-18 [3]; Targeted Attack (Boxing Punch/Face)-16 [6]; Uppercut-18 [1]

    Notes: A real 'Super-Normal.' He doesn't have any powers, fantastic wealth, or amazing gadgets. He just has a lot of gumption, incredible athletic skills, and a powerful right hook.

    Wednesday, May 29, 2024

    The Fastest Man Alive

    THE FLASH
    THE FLASH 1476 points

    Real Name: Jay Garrick
    Occupation: Research Scientist
    Group Affiliation: Justice Society of America
    First Appearance: Flash Comics #1 (Jan, 1940)
    5'11"; 178 lb; Brown hair; Blue eyes.

    ST: 14 [40] HP: 14 [0] Speed: 10 [0]
    DX: 13 [60] Will: 12 [0] Move: 11 [5]
    IQ: 12 [40] Per: 12 [0] BL: 50 lb
    HT: 14 [40] FP: 14 [0] SM: +0
    Dodge: 14 Parry: 10 DR: 10

  • Kick (11): 1d+2 cr. Reach C,1.
  • Punch (13): 1d+1 cr. Reach C.
  • Advantages
        Perks: Masked ; Supersuit. [2]

    Disadvantages
        Charitable (9) [-22]; Dependent (Joan Williams; Appears 12-; 25% of starting points; Loved one) [-40]; Secret Identity (Serious Embarrassment) [-5]; Sense of Duty (Citizens of Keystone City) [-10].
        Quirks: Layabout. [-1]

    Known Powers
    High-Speed Durability (Super, -10%)
  • Damage Reduction 2 [45]
  • Damage Resistance 10 (Force Field, +20%; Only While Running, -20%) [45]
  • Immunity to Acceleration [1]

  • Super-Speed (Super, -10%); Super-Speed Talent 4 [20]
  • Altered Time Rate 7 (Super-Speed, +20%) [770]
  • Clinging (Only while Running, -20%) [14]
  • Enhanced Move (Ground) 5 (Ground Speed 352; Second Nature, +150%) [240]
  • Enhanced Time Sense [41]
  • Increased Basic Speed +3.25 [59]
  • Invisibility (Can Carry Up to Heavy Encumbrance, +100%; Only while Running, -20%; Switchable, +10%) [72]
  • Walk On Liquid (Only while Running, -20%) [11]
  • Skills
         Administration (A) IQ-1 [1]-11; Carousing (E) HT+0 [1]-14; Chemistry/TL6 (H) IQ+0 [4]-12; Hazardous Materials/TL6 (Chemical) (A) IQ+0 [2]-12; Parry Missile-Weapons (H) DX+5 [24]-18; Research/TL6 (A) IQ+0 [2]-12; Running (A) HT+1 [4]-15; Sports (Football) (A) DX-1 [1]-12; Swimming (E) HT+0 [1]-14; Writing (A) IQ-1 [1]-11.
    Techniques: Bullet Parry (H) [8]-18;

    Notes: I think I'm being generous giving him 'Layabout' as opposed to full-blown 'Laziness.' The guy was berated by his girlfriend for not applying himself and he got his super-powers by stopping an experiment for a cigarette break!

    Wednesday, May 22, 2024

    That Glamourous Amazon

    WONDER WOMAN

    Golden-age Wonder Woman (circa Sensation Comics #7, July 1942). Using the rules from "Knowing Your Own ST" from Pyramid 3/83. Sources include Mayfair's "World at War" sourcebook for DC Heroes RPG, the crew from Writeups.org, and a pleasant weekend reading old Wonder Woman comics.

    WONDER WOMAN [1025 Points]

    Real Name: Diana Prince
    Occupation: Former nurse, military aide.
    First Appearance: ALL-STAR COMICS #8 (Winter, 1941)
    5'8"; 122 lb; Black hair; Blue eyes.

    ST: 29* [20] HP: 29* [0] Speed: 8 [0]
    DX: 16 [40] Will: 14 [0] Move: 8 [0]
    IQ: 14 [80] Per: 16 [10] BL: 1,590 lb
    HT: 16 [60] FP: 16 [0] SM: +0
    Dodge: 12 Parry: 16 DR: 0

    *Includes +17 from being As Strong as Hercules.


    ATTACKS
  • Lasso of Truth (20): ST 41 Binding. Reach 1-4.
  • Kick (16): 5d+11 cr. Reach C,1.
  • Punch (18): 5d+10 cr. Reach C.

  • TRAITS
  • Ally (Etta Candy; Appears 12-; 25% of starting points) [2]
  • Ally Group (Holliday Girls; Appears 9-; Group of 12; 25% of starting points) [8]
  • Charisma 1 [5]
  • Charitable (9-) [-22]
  • Cultural Familiarity (Paradise Island, Native) [0]
  • Cultural Familiarity (Western) [1]
  • Masked [1]
  • Natural Attacks [0]
  • Pacifism: Cannot Harm Innocents [-10]
  • Secret Identity (Serious Embarrassment) [-5]
  • Sense of Duty to Women [-10]
  • Signature Gear: Braclets of Submission [1]
  • Signature Gear: Invisible Plane [14]
  • Social Stigma (Second-Class Citizen) [-5]
  • Talent (Animal Friend) 2 [10]
  • Talent (Healer) 2 [20]
  • Talent (Natural Athlete) 3 [30]
  • Talent (Smooth Operator) 3 [45]
  • Trained by a Master [30]
  • US Army Rank 3 (Courtesy) [3]

  • KNOWN POWERS
    As Wise as Athena
  • Photographic Memory [10]
  • Intuition [15]

  • As Beautiful as Aphrodite
  • Transcendent Appearance [20]

  • As Fast as Mercury (Super, -10%)
  • Enhanced Parry (All parries) 3 [27]
  • Enhanced Time Sense [41]
  • Increased Dexterity 4 [72]

  • As Strong as Hercules (Super, -10%)
  • Enhanced Move (Ground) 2 [36]
  • Increased Strength 17 [153]
  • Damage Reduction 3 [68]

  • SUPER EQUIPMENT
    Lasso of Truth (Can be Stolen with QC of ST, -30%; Magical, -10%)
  • Binding 41 (Blockable or Parryable, -10%; Melee Attack (Reach 1-4), -15%; One Shot, -10%; Unbreakable, +40%) [54]
  • Mind Control (Conditioning, +50%; Only against targets ensnared in lasso, -20%; Sense-Based, Hearing, -20%) [35]

  • Tiara (Breakable, DR 6, Size -5, -20%; Can be Easily Snatched, -40%; Superscience, -10%)
  • Telesend (Long-Range 1, +50%; Send Only, Requires recipient to have special equipment, -60%) [6]


  • SKILLS
  • Acrobatics-18 [12]
  • Acting-17 [2]
  • Area Knowledge (Paradise Island)-14 [1]
  • Area Knowledge (Washington DC)-14 [1]
  • Bow-15 [1]
  • Breath Control-19 [4]
  • Broadsword-15 [1]
  • Bullet Parry-24 [8]
  • Current Affairs/TL6 (Headline News)-14 [1]
  • Current Affairs/TL6 (Politics)-14 [1]
  • Diagnosis/TL6-14 [1]
  • Diplomacy-17 [4]
  • Driving/TL6 (Automobile)-15 [1]
  • Escape-16 [4]
  • First Aid/TL6-18 [4]
  • Jumping-19 [1]
  • Karate-18 [12]
  • Lasso-20 [16]
  • Leadership-19 [4]
  • Lifting-20 [4]
  • Navigation/TL6 (Air)-13 [1]
  • Observation-17 [4]
  • Parry Missile-Weapons-24 [36]
  • Physician/TL6-14 [1]
  • Piloting/TL6 (High-Performance Airplane)-15 [1]
  • Politics-16 [1]
  • Professional Skill (Dictation)-13 [1]
  • Riding (Equines)-19 [4]
  • Riding (Kangas)-19 [4]
  • Running-18 [1]
  • Savoir-Faire (Military)-17 [1]
  • Search-17 [4]
  • Shadowing-15 [4]
  • Soldier/TL6-13 [1]
  • Swimming-21 [4]
  • Typing-16 [1]
  • Wrestling-18 [8]

  • Notes:

    Wednesday, May 15, 2024

    This Weird Figure of the Dark...

    BATMAN

    A take on the Golden-Age Batman, as seen circa Detective Comics #36 (Feb, 1940). This is a 'year one' Batman. He's still distrusted by the police -- even Commissioner Gordon wants him captured. There's no Batcave yet, no Robin, no Alfred. The Batmobile is just a normal looking red sedan, though it's heavily modified to be bullet-proof, faster, and more powerful.

    BATMAN [752 Points]

    Real Name: Bruce Wayne
    Occupation: Socialite Playboy
    First Appearance: DETECTIVE COMICS #27 (May, 1939)
    6'2"; 210 lb; Black hair; Blue eyes.

    ST: 16 [60] HP: 16 [0] Speed: 8 [0]
    DX: 16 [120] Will: 15 [0] Move: 8 [0]
    IQ: 15 [100] Per: 17 [10] BL: 100 lb
    HT: 16 [60] FP: 16 [0] SM: +0
    Dodge: 12 Parry: 13 DR: 0

    ATTACKS
  • Boxing Punch (19): 2d+3 cr. Reach C.
  • Batarang (18): 2d+2 cr. Acc 3, Range 102/204, RoF 1, Shots T, Bulk -2.

  • TRAITS
  • Appearance (Attractive) [4]
  • Bad Reputation: Dangerous vigilante -3 (People Affected, Police; Recognized all the time) [-4]
  • Cloaked [1]
  • Combat Reflexes [15]
  • Dependent (Julie Madison, fiancee) (Point total 25% of starting points; Appears 6-; Loved one) [-10]
  • Extraordinary Luck [30]
  • Filthy Rich [50]]
  • Gizmo 3 [15]
  • High Pain Threshold [10]
  • High Status 1 [5]
  • Obsession (Combat crime and evil-doers; CR: 9-; Long term) [-15]
  • Pacifism: Cannot Harm Innocents [-10]
  • Secret Identity (Utter Rejection) [-10]
  • Signature Gear: Bat-gyro 20 [23]
  • Signature Gear: batarang 1 [1]
  • Signature Gear: Batmobile 2 [5]
  • Signature Gear: Gas Pellets x3 (consumable) 1 [1]
  • Signature Gear: Silk rope, 30 yards 1 [1]
  • Swinging [1]
  • Talent (Artificer) 2 [20]
  • Talent (Craftiness) 3 [15]
  • Talent (Forensics Whiz Kid) 3 [15]
  • Talent (Natural Athlete) 3 [30]
  • Talent (Natural Copper) 3 [30]
  • Trained by a Master [30]
  • Very Fit [15]


  • SKILLS
  • Acrobatics-16 [4]
  • Acting-17 [1]
  • Area Knowledge (Gotham City)-15 [1]
  • Armoury/TL6 (Missile Weapons)-16 [1]
  • Body Language-19 [1]
  • Boxing-19 [12]
  • Chemistry/TL6-16 [1]
  • Criminology/TL6-20 [1]
  • Cryptography/TL6-15 [4]
  • Current Affairs/TL6 (Business)-15 [1]
  • Current Affairs/TL6 (Headline News)-15 [1]
  • Current Affairs/TL6 (People)-15 [1]
  • Detect Lies-19 [2]
  • Disguise/TL6-17 [1]
  • Driving/TL6 (Automobile)-17 [4]
  • Engineer/TL6 (Automobile)-15 [1]
  • Escape-16 [4]
  • Explosives/TL6 (Demolition)-16 [4]
  • Fast-Draw (Batarang)-17 [1]
  • Finance-13 [1]
  • First Aid/TL6-17 [4]
  • Forensics/TL6-19 [8]
  • Gunner/TL6 (Machine Gun)-16 [1]
  • Guns/TL6 (Pistol)-16 [1]
  • Intelligence Analysis/TL6-16 [1]
  • Interrogation-17 [1]
  • Intimidation-16 [4]
  • Judo-18 [12]
  • Lasso-17 [4]
  • Lifting-18 [1]
  • Lockpicking/TL6-16 [4]
  • Market Analysis-13 [1]
  • Mathematics/TL6 (Applied)-13 [1]
  • Mechanic/TL6 (Autogyro)-16 [1]
  • Mechanic/TL6 (Automobile)-16 [1]
  • Observation-19 [1]
  • Piloting/TL6 (Autogyro)-17 [4]
  • Poisons/TL6-15 [4]
  • Research/TL6-17 [1]
  • Search-20 [2]
  • Shadowing-21 [1]
  • Sleight of Hand-16 [4]
  • Stealth-21 [8]
  • Streetwise-17 [1]
  • Swimming-19 [1]
  • Thrown Weapon (Stick)-18 [4]
  • Traps/TL6-14 [1]

  • TECHNIQUES
  • Arm Lock-19 [1]
  • Disarming (Judo)-19 [2]
  • Judo Throw-18 [2]
  • Targeted Attack (Boxing Punch/Face)-16 [4]
  • Uppercut-18 [1]

  • Quote: "Criminals are a superstitious cowardly lot. So my disguise must be able to strike terror into their hearts. I must be a creature of the night, black, terrible... A... a... a bat! That's it! It's an omen. I shall become a bat!" (Detective Comics #33, November 1939)

    Wednesday, May 8, 2024

    It's a Bird, It's a Plane...

    SUPERMAN

    It's the Golden Age Superman! As seen in his appearances in pre-war Action Comics and the Max Fleischer cartoons.

    SUPERMAN
    1368 points

    Real Name: Clark Kent/Kal-L
    Occupation: Newspaper Reporter
    Group Affiliation: Justice Society of America (Honorary)
    First Appearance: ACTION COMICS #1 (June, 1938)
    6'1"; 210lbs; Black hair; Blue eyes.

    ST: 44 [40]* HP: 44 [0] Speed: 9 [0]!
    DX: 13 [60] Will: 18 [20] Move: 9 [0]
    IQ: 14 [80] Per: 14 [0] BL: 25 tons
    HT: 16 [60] FP: 16 [0] SM: +0
    Dodge: 13 Parry: 11 DR: 24

  • Kick (13): 9d+9 cr. Reach C,1.
  • Punch (15): 9d+8 cr. Reach C.
  • Advantages
        Charisma 3 [15]; Eidetic Memory (Photographic) [10]; High Pain Threshold [10]; Talent (Craftiness) 2 [10]; Talent (Jack of All Trades) 3 [30]; Talent (Tough Guy) 2 [10]; Very Fit [15]; Wealth (Comfortable) [10].
        Perks: Masked ; Skintight ; Sartorial Integrity. [3]

    Disdadvantages
        Charitable (9) [-22]; Code of Honor [-5]; Dependent (Lois Lane; Appears 9-; Point total 25%; Loved one) [-20]; Impulsiveness (12) [-10]; Pacifism: Cannot Harm Innocents [-10]; Secret Identity (Serious Embarrassment) [-5]; Sense of Duty (Citizens of Metropolis) [-10].
        Quirks: Intolerant of Bullies. [-1]


    Known Powers
    Super-Senses (Super, -10%)
  • Parabolic Hearing 8 [29]
  • Penetrating Vision 12 (Blockable, Lead, -10%; Linked with Telescopic Vision, +20%) [120]
  • Telescopic Vision 10 (Linked with Penetrating Vision, +20%) [55]

  • Super-Speed (Super, -10%)
  • Enhanced Move (Ground) 3 (Ground Speed 72; Second Nature, +150%) [144]
  • Enhanced Time Sense [41]
  • Increased Basic Speed +1.75 [32]

  • Super-Strength (Super, -10%)
  • Breath-Holding 6 [11]
  • Damage Reduction 3 [68]
  • Damage Resistance 24 (Hardened 1, +20%) [132]
  • Hard to Kill 3 [6]
  • Immune to Metabolic Hazards [27]
  • Increased Strength +30 [270]
  • Super Jump 6 (Maneuverable, +50%) [84]

  • Skills
         Acting (A) IQ+1 [1]-15; Area Knowledge (Metropolis) (E) IQ+2 [4]-16; Brawling (E) DX+2 [4]-15; Current Affairs/TL6 (Headline News) (E) IQ+0 [1]-14; Current Affairs/TL6 (Politics) (E) IQ+0 [1]-14; Current Affairs/TL6 (Sports) (E) IQ+0 [1]-14; Disguise/TL6 (A) IQ+1 [1]-15; Driving/TL6 (Automobile) (A) DX-1 [1]-12; Forced Entry (E) DX+5 [8]-18; Interrogation (A) IQ+2 [2]-16; Intimidation (Will/A) Will+3 [4]-21; Lifting (HT/A) HT+1 [4]-17; Observation (Per/A) Per+1 [4]-15; Professional Skill (Journalist) (A) IQ-1 [1]-13; Research/TL6 (A) IQ+0 [2]-14; Search (Per/A) Per+1 [4]-15; Shadowing (A) IQ+3 [1]-17; Stealth (A) DX+1 [1]-14; Swimming (HT/E) HT+0 [1]-16; Typing (E) DX+0 [1]-13; Writing (A) IQ+1 [4]-15; Wrestling (A) DX+2 [8]-15.

    *Includes +30 from Super-Strength.
    !Includes +1.75 from Super-Speed.

    Notes: Stats derived mostly from DC Heroes's WORLD AT WAR Sourcebook combined with my (admittedly poor) recollection of Superman's earliest adventures.