Showing posts with label Masters of Evil. Show all posts
Showing posts with label Masters of Evil. Show all posts

Thursday, March 23, 2023

RADIOACTIVE MAN

Radioactive Man
RADIOACTIVE MAN [846 Points]

Real Name: Chen Lu
Occupation: Former nuclear scientist
First Appearance: Journey Into Mystery #93 (June 1963)
6'6"; 310 lb; No hair; Brown eyes.

ST: 24* [20] HP: 24 [0] Speed: 5.75 [0]
DX: 11 [20] Will: 11 [0] Move: 5 [0]
IQ: 11 [20] Per: 11 [0] BL: 500 lb
HT: 12 [20] FP: 12 [0] SM: +0
Dodge: 8 Parry: 9 DR: 35

*Includes +12 from Increased ST

ATTACKS:
  • Punch (12): 4d-1 cr. Reach C.
  • Radiation Bolt (13): 8d burn. Acc 3, Range 100/1000, RoF 1.
  • Radioactive Aura: Up to 8d burn in an 8-yard radius, centered on Radioactive Man.

  • TRAITS:
  • Comfortable Wealth [10]
  • Increased Strength 12 (Super, -10%) [108]
  • Language: English (Accented) [4]
  • Language: Mandarin (Native) [0]
  • Radiation Generation Talent 2 [10]
  • Radiation Tolerance (PF: 1000) [45]
  • Social Stigma (Criminal Record) [-5]
  • Unnatural Features (Iridescent green skin) [-10]

  • POWERS:
    RADIATION GENERATION (Elemental (Countermeasure: Radiation shielding), -10%; Super, -10%)
  • Blinding Flash: Affliction 4 (Blindness, +50%; Area Effect 8-yard radius, +150%]; Emanation, -20%; Sense-Based (Vision), -20%) [96]
  • Force Field: Damage Resistance 35 (Force Field, +20%; Reflection (Only vs physical attacks; Requires DX roll.), +70%) [298]
  • Hypnotic Light: Mind Control (Sense-Based (Vision and Hearing), -25%) [28]
  • Ignition: Radioactive Man can ignite Highly Flammable or Super Flammable material. [1]
  • Illumination: Radioactive Man can produce light as if he had a flashlight. [1]
  • Radiation Bolt: Burning Attack 8 (10x Increased Range, +30%; Variable, +5%) [46]
  • Radioactive Aura: Burning Attack 8. Although this Aura is technically always on, Radioactive Man can control its intensity. He usually keeps it at a low-enough level that the effects on his immediate environment are neligable. (Area Effect 8-yard radius, +150%; Emanation, -20%; Variable, +5%) [86]

  • SKILLS:
  • Brawling-12 [2]
  • Hazardous Materials/TL7 (Nuclear)-12 [4]
  • Innate Attack (Beam)-13 [4]
  • Mathematics/TL7 (Applied)-14 [16]
  • NBC Suit/TL7-10 [1]
  • Physics/TL7 (Nuclear)-14 [20]
  • Physiology/TL7 (Human)-9 [1]

  • NOTES:
    "Null-Radiation" Harness: Radioactive Man is constantly giving off low levels of radiation. He constructed a special "null-radiation" harness that keeps this energy contained. Without it, he cannot lower the effect of his Radioactive Aura below 1 point of damage.

    Tuesday, March 21, 2023

    THE BLACK KNIGHT

    The Black Knight
    THE BLACK KNIGHT [482 Points]

    Real Name: Nathan Garrett (Public)
    Occupation: Scientist, criminal
    First Appearance: Tales to Astonish #52 (February, 1964)
    6'; 195 lb; Brown hair; Blue eyes.

    ST: 12 [20] HP: 12 [0] Speed: 5.25 [0]
    DX: 10 [0] Will: 13 [0] Move: 5 [0]
    IQ: 13 [60] Per: 13 [0] BL: 32 lb
    HT: 11 [10] FP: 11 [0] SM: +0
    Dodge: 8 Parry: 8 DR: 12*

    *Flexible

    ATTACKS:
  • Punch (10): 1d-1 cr. Reach C.
  • Ionic Beam: Burning Attack (14): 8d burn. Acc 3, Range 10/100, RoF 1.

  • TRAITS:
  • Ally (Winged Horse) (Appears almost all the time (15-); 25% of your starting points; Special Abilities (Flight), +50%) [5]
  • Comfortable Wealth [10]
  • Dual Citizenship (America, England) [1]
  • Gadgeteer [25]
  • Greed (CR: 6) [-30]
  • Headquarters (Garrett Castle) 20 [20]
  • Social Stigma (Criminal Record) [-5]

  • SUPER EQUIPMENT:
    PARALYSING PISTOL: (Can be Stolen with Quick Contest of ST), -30%; Breakable (DR 8, HP 6, SM -4), -25%, ; Superscience, -10%)
  • Affliction 4 (Unconsciousness, +200%; Jet, +0%; Respiratory Agent, +50%; Limited Use (Once per day), -40%) [98]


  • CHAINMAIL (Can be Stolen (Forcibly Removed), -10%) [42]
  • Damage Resistance 12 (Flexible [-20%]) [42]


  • POWER LANCE (Can be Stolen with Quick Contest of ST, -30%; Superscience, -10%) [96]
  • Ionic Beam: Burning Attack 8 (Surge, +20%) [32]
  • Bolas: Binding 35 (One Shot, -10%; Limited Use (2 uses per day), -30%) [14]
  • Electrical Energy Draining "Doughnuts": Neutralize Superscience (Ranged, +40%) [50]

  • SKILLS:
  • Beam Weapons/TL7 (Pistol)-14 [12]
  • Beam Weapons/TL7 (Projector)-14 [12]
  • Bioengineering/TL7 (Genetic Engineering)-16 [16]
  • Biology/TL7 (Zoology)-15 [16]
  • Bolas-14 [16]
  • Engineer/TL7 (Small Arms)-16 [16]
  • History (Arthurian England)-13 [4]
  • Lance-12 [8]
  • Liquid Projector/TL7 (Sprayer)-15 [16]
  • Mathematics/TL7 (Applied)-12 [1]
  • Riding (Equines)-13 [12]
  • Teaching-12 [1]


  • Winged Horse
    The Black Knight's Winged Horse
    ST: 17 HP: 17 Speed: 5
    DX: 9 Will: 11 Move: 8
    IQ: 3 Per: 12 BL: 100 lbs.
    HT: 11 FP: 11 SM: +1
    Dodge: 9 Parry: - DR: 0

    Hooves (9): 2d+5 cr. Reach C,1.
    Weak Bite (11): 2d-2 cr. Reach C.

    Traits: Combat Reflexes; Domestic Animal; Enhanced Move (Air) 1; Enhanced Move (Ground) 1; Flight (Winged); Hooves; Peripheral Vision; Quadruped; Weak Bite.

    Skills: Mount-12; Brawling-11.

    Stats derived from The Gamer's Guide to the Marvel Universe, The Official Handbook of the Marvel Universe (Deluxe Edition), and a cursory glance through his earliest appearances. The character was built using GURPS Character sheet, so any math problems need to be taken up with that program. Supers characters use the "Know Your Own ST" optional rule from Pyramid Magazine.

    Monday, March 20, 2023

    THE MELTER

    The Melter
    THE MELTER [285 Points]

    Real Name: Bruno Horgan
    Occupation: Former industrialist, professional criminal
    First Appearance: Tales of Suspense #47 (November, 1963)
    6'; 200 lb; Brown hair; Brown eyes.

    ST: 11 [10] HP: 11 [0] Speed: 5.25 [0]
    DX: 10 [0] Will: 12 [0] Move: 5 [0]
    IQ: 12 [40] Per: 12 [0] BL: 25 lb
    HT: 11 [10] FP: 11 [0] SM: +0
    Dodge: 8 Parry: 9 DR: 0

    ATTACKS:
  • Brawling (12): 1d-1 cr. Reach C.
  • Melting Ray (14): 3d corrosive, only affects metal, ignores DR. Acc 3, Range 100 yards long cone, 10 yards wide at the end., RoF 1.

  • TRAITS:
  • Wealthy [20]
  • Appearance: Unattractive [-4]
  • Obsession: Get revenge on Tony Stark and Iron Man. (CR: 6) [-10]
  • Social Stigma: Criminal Record [-5]

  • SUPER EQUIPMENT:
    MELTING RAY: (Can be Stolen (Must be Forcibly Removed), -10%; Breakable (DR 8, HP 12), -10%) The Melter wears a magnetic induction field device on his chest. This device projects an energy that loosens and disrupts the molecular bonds between atoms in metal. The metal, when affected by the Melter's beam, turns to liquid.
  • Corrosive Attack 3 (Only affects metal, -20%; Cosmic (Irresistible attack), +300%; Cone, 10 yards wide at end, +150%; 10x Increased 1/2 D Range, +15%) [158]

  • SKILLS:
  • Administration-12 [2]
  • Armoury/TL7 (Beam Weapons)-14 [8]
  • Beam Weapons/TL7 (Projector)-14 [12]
  • Brawling-12 [4]
  • Engineer/TL7 (Artillery)-12 [4]
  • Engineer/TL7 (Small Arms)-12 [4]
  • Finance-12 [4]
  • Machinist/TL7-14 [8]
  • Mathematics/TL7 (Applied)-13 [8]
  • Merchant-14 [8]
  • Metallurgy/TL7-12 [4]

  • Stats derived from The Gamer's Guide to the Marvel Universe, The Official Handbook of the Marvel Universe (Deluxe Edition), and a cursory glance through his earliest appearances. The character was built using GURPS Character sheet, so any math problems need to be taken up with that program. Supers characters use the "Know Your Own ST" optional rule from Pyramid Magazine.

    Sunday, March 19, 2023

    BARON ZEMO

    Baron Zemo

    Baron Zemo

    352 points

    Real Name: Baron Heinrich Zemo
    Occupation: Nazi Scientist, would-be world conquerer.
    Group Affiliation: The Masters of Evil.
    First Appearance: The Avengers #4 (March, 1964).
    5'9"; 180 lb; Grey hair; Blue eyes.

    ST: 11 [10] HP: 11 [0] Speed: 5.5 [0]
    DX: 11 [20] Will: 14 [0] Move: 5 [0]
    IQ: 14 [80] Per: 14 [0] BL: 25 lb
    HT: 11 [10] FP: 11 [0] SM: +0
    Dodge: 8 Parry: 10 DR: 0

  • Kick (12): 1d+1 cr. Reach C,1.
  • Punch (14): 1d cr. Reach C.
  • Power Blow (14): 1d+7 cr. Reach C,1; Costs 1 Fatigue.
  • Laser Pistol (14): 3d burn. Acc 6, Range 50/100, RoF 1.
  • Social Background

    TL: 7 [0].
    CF: Western (Native) [0].
    Languages: English (Accented) [4]; German (Native) [0].

    Advantages

    Ally (Pilot, Appears 15 or less; Built on 50%) [6]; Allies (50 Tribal Warriors; Appears 9 or less; Built on 25%; Unwilling, -50%) [5]; Artificer 2 [20]; Gadgeteer [25]; Wealth (Very Wealthy) [30].

    Martial Arts

  • Power Blow: Crushing Attack 1 (Costs Fatigue 1, -5%; Melee Attack, Reach C,1, -20%; ST Based, +100%) [6].

    Laser Pistol

  • Laser Pistol: Burning Attack 3 (Accurate 3, +15%; Breakable, DR 8, HP 6, SM -4, -25%; Can be Stolen with Quick Contest, -30%; Increased 1/2 D Range, x5, +10%) [11]
  • Disadvantages

    Disadvantages [-57]; Intolerance (Total, Anyone unlike you) [-10]; Megalomania [-10]; Sadism (9) [-22]; Social Stigma (War Criminal) [-5]; Unnatural Features 10 (Cannot remove hood) [-10].

    Skills

    Chemistry/TL7-18 [20]; Mathematics/TL7 (Applied)-18 [20]; Physics/TL7-18 [24]; Engineer/TL7 (Robotics)-20 [20]; Engineer/TL7 (Small Arms)-20 [20]; Engineer/TL7 (Artillery)-20 [20]; Explosives/TL7 (Demolition)-15 [4]; Beam Weapons/TL7 (Pistol)-14 [8]; Karate-14 [16]; Biology/TL7 (Genetics)-18 [24]; Leadership-15 [4]; Traps/TL7-15 [4].

    Notes:

    Adhesive X: Baron Zemo invented this powerful glue during World War II. When sprayed in an area, the glue sets instantly and targets so caught are held fast with a Binding ST of 70. The only known counter to Adhesive X is a chemical formulated by the villain Paste Pot Pete (and utilized by the Avengers).