Sunday, July 14, 2024

CYCLOPS

CYCLOPS
CYCLOPS 338 points

Real Name: Scott Summers
Occupation: Student, Adventurer
Group Affiliation: The X-Men
First Appearance: X-Men #1 (July, 1963)
6'3"; 175 lb; Brown hair; Glowing Red eyes.

ST: 12 [20] HP: 12 [0] Speed: 6.75 [0]
DX: 13 [60] Will: 12 [0] Move: 6 [0]
IQ: 12 [40] Per: 13 [0] BL: 32 lb
HT: 14 [40] FP: 14 [0] SM: +0
Dodge: 9 Parry: 9 DR: 0

  • Karate Kick (11): 1d+1 cr. Reach C,1.
  • Karate Punch (13): 1d cr. Reach C.
  • Eye Beams (19): 9d cr dkb. Acc 5, Range 100/200, RoF 1.
  • Eye Beams, Wide-Field (19): 7d cr. Acc 3, Range 50/100, 10-yard wide cone, selective targets, RoF 1.
  • Eye Beams, tight beam (19): 9d(2) cr. Acc 5, Range 10/20, RoF 1.
  • With the help of the lenses in his ruby visor, Cyclops can vary the power of his eye beams.

    Advantages
        3D Spatial Sense [10]; Appearance (Attractive) [4]; Intuition [15]; Very Fit [15].

    Disadvantages
        Pacifism: Cannot Kill [-15]; Secret Identity (Utter Rejection) [-10]; Sense of Duty (Humanity) [-15].
        Quirks: Secretly in love with Jean Grey; Serious; Stand-offish. [-3]

    Known Powers
    Optic Blast (Always On, with Mitigator - ruby quartz glasses (Dangerous), -16%; Mutant, -10%)
  • Optic Blast Talent 3 [15]
  • Crushing Attack 7 (5x Increased 1/2 D Range, +10%; Cone, 10 yards, +150%; Selective Area, +20%; Variable, +5%) [91]
  • Crushing Attack 9 (2x Increased Range, +10%; 10x Increased 1/2 D Range, +15%; Accurate 2, +10%; Double Knockback, +20%; Ricochet, +10%; Variable, +5%) [13]*
  • Crushing Attack 9 (5x Increased 1/2 D Range, +10%; Accurate 2, +10%; Armor Divisor (2), +50%; Reduced Range (5 Range Divisor), -20%; Variable, +5%) [12]*

  • *bought as Alternate Attack

    Skills
         Diplomacy (IQ+0)-12 [4]; First Aid/TL6 (IQ+0)-12 [1]; Games (Billards) (IQ+0)-12 [1]; Innate Attack (Gaze) (DX+6)-19 [8]; Judo (DX+0)-13 [4]; Karate (DX+0)-13 [4]; Leadership (IQ+1)-13 [4]; Mind Block (Will+0)-12 [2]; Observation (Per-1)-12 [1]; Piloting/TL6 (Helicopter) (DX-1)-12 [1]; Piloting/TL6 (High-Performance Airplane) (DX-1)-12 [1]; Piloting/TL6 (Light Airplane) (DX-1)-12 [1]; Search (Per-1)-12 [1]; Tactics (IQ+1)-13 [8];

    Notes:

    Sunday, July 7, 2024

    PROFESSOR X

    Professor X

    To me my X-Men!

    Professor X [1275 Points]

    Real Name: Charles Xavier
    Occupation: Geneticist, teacher
    First Appearance: X-Men #1 (Sept, 1963)
    6'; 190 lb; Bald hair; Blue eyes.

    ST: 11 [10] HP: 11 [0] Speed: 6.25 [0]
    DX: 11 [20] Will: 18 [15] Move: 0 [-30]
    IQ: 15 [100] Per: 15 [0] BL: 25 lb
    HT: 14 [40] FP: 14 [0] SM: +0
    Dodge: 9 Parry: 8 DR: 0

    TRAITS
  • Charisma 2 [10]
  • Empathy [15]
  • Filthy Rich [50]
  • Fit [5]
  • Intuition [15]
  • Lame (Paraplegic) [-30]
  • Lecherousness (CR: 15 (Resist almost all the time)) [-7]
  • No Sense of Humor [-10]
  • Secret (Mutant; Utter Rejection) [-10]
  • Sense of Duty (Mutants) [-10]
  • Talent (Academic) 3 [15]
  • Telepathy Talent 4 [20]

  • KNOWN POWERS
    Astral Projection (Psionic, -10%)
  • Clairsentience (Projection, Can use abilities on material world, +140%; Increased Range 12, +120%) [175]

  • Telepathy (Psionic, -10%)
  • Affliction 6 (Area Effect 4, +200%; Paralysis, +150%; Unconsciousness, +200%; Malediction, Uses Long-Distance Modifiers, +200%; Selectivity. +10%; Stunning, +10%; Selective Area, +20%) [528]
  • Mind Control (Conditioning. +50%; No Memory, +10%) [75]
  • Mind Probe (Invasive, +75%) [33]
  • Mind Reading (Multiple Contacts, +50%) [42]
  • Mind Shield 5 (Affects Others, +50%; Area Effect 3, +150%; Force Field, +20%; Selective Area, +20%) [66]
  • Mindlink (X-Men; Broadcast, +50%) [14]
  • Telesend (Broadcast, +50%) [42]

  • SKILLS
  • Administration-14 [1]
  • Biology/TL7 (Biochemistry)-16 [12]
  • Biology/TL7 (Genetics)-18 [20]
  • Current Affairs/TL7 (Headline News)-15 [1]
  • Current Affairs/TL7 (Politics)-15 [1]
  • Current Affairs/TL7 (Science & Technology)-15 [1]
  • Diagnosis/TL7-13 [1]
  • Diplomacy-14 [2]
  • Electronics Operation/TL7 (Psychotronics)-14 [1]
  • Engineer/TL7 (Psychotronics)-13 [1]
  • Expert Skill (Psionics)-17 [12]
  • First Aid/TL7-15 [1]
  • Hypnotism-17 [12]
  • Leadership-16 [1]
  • Mathematics/TL7 (Applied)-13 [1]
  • Physician/TL7-13 [1]
  • Physiology/TL7 (human)-13 [1]
  • Psychology-17 [2]
  • Public Speaking-19 [1]
  • Research/TL7-18 [2]
  • Soldier/TL7-14 [1]
  • Tactics-15 [4]
  • Teaching-18 [2]

  • Notes:

    Sunday, June 30, 2024

    SUPER-SKRULL

    SUPER-SKRULL
    SUPER-SKRULL [1788 Points]

    Real Name: Unknown
    Occupation: Skrull Warrior
    First Appearance: Fantastic Four #18 (Sept, 1963)
    6'; 625 lb; No hair; Green eyes.

    ST: 23*! [70] HP: 23*! [0] Speed: 7 [0]
    DX: 12 [40] Will: 11 [5] Move: 7 [0]
    IQ: 10 [0] Per: 10 [0] BL: 400 lb*
    HT: 16 [60] FP: 16 [0] SM: +0
    Dodge: 10 Parry: 10 DR: 5*

    *When the Super-Skrull activates his Super-Strength power, his ST and HP increase to 41, his Basic Lift becomes 12.5 tons, his DR increases to 20, and damage from his punches and kicks increases by 4d+10.

    ! Includes +6 ST from his Bio-Engineered Physiology.


    ATTACKS
  • Kick (12): 4d+7 cr. Reach C,1.
  • Punch (14): 4d+6 cr. Reach C.
  • Flame Sheath (16): 7d burn to anyone touching or grabbing the Super-Skrull.
  • Flame Blast (16): 10d burn. Acc 3, Range 50/100, RoF 1.

  • TRAITS
  • Callous [-5]
  • Duty (Skrull Empire; 12-; Extremely Hazardous) [-15]
  • Elongation Talent 2 [10]
  • Fanaticism (Skrull Empire) [-15]
  • Flame Generation Talent 2 [10]
  • High TL 3 [15]
  • Invisibility Talent 2 [10]
  • Natural Attacks [0]
  • Overconfidence (9-) [-7]
  • Supersuit [1]
  • Talent (Born Soldier) 2 [10]
  • Talent (Super-Spy) 2 [30]
  • Very Fit [15]

  • KNOWN POWERS
    Bio-Engineered Physiology
  • Compartmentalized Mind 2 [100]
  • Damage Reduction 2 [50]
  • Damage Resistance 5 (Tough Skin, -40%) [15]
  • Extra Attack 1 [25]
  • Increased Strength 6 [60]

  • Elongation (Super, -10%; Requires Concentrate, -15%)
  • Constriction Attack [12]
  • Double-Jointed [12]
  • Stretching 15 [68]

  • Flame Generation and Control (Super. -10%; Elemental, Countermeasure Water, Vacuum, -10%; Requires Concentrate, -15%)
  • Control Fire 10 (Collective, +100%; Common) [330]
  • Enhanced Move (Air) 3 [39]
  • Flame Blast 10 (Burning Attack, 5x Increased 1/2 D Range, +10%) [38]
  • Flame Sheath 7 (Burning Attack; Aura, +80%; Melee Attack, Reach C, -30%; Destructive Parry, +10%) [44]
  • Flight (Cannot Hover, -15%) [20]

  • Force Field Generation (Requires Concentrate, -15%; Super, -10%)
  • Damage Resistance 24 (Force Field, 20%; Hardened 1, +20%; Semi-Ablative, -20%; No Signature, +20%) [138]

  • Invisibility (Super, -10%; Requires Concentrate, -15%)
  • Invisibility (Affects Machines, +50%; Can Carry Up to Light Encumbrance, +20%; Switchable, +10%) [62]

  • Shape-Shifting: Like all members of his race, the Super-Skrull can alter his appearance into any humanoid shape.
  • Morph 1 (Mass Conservation, -20%; Active Change, +20%; Improvised Forms, +100%; No Memorization Required, +50%) [253]

  • Super-Strength (Super, -10%; Requires Concentrate, -15%): When the Super-Skrull activates this power, he takes on the appearance of the Thing's rocky, orange texture.
  • Damage Resistance 15 (Hardened 1, +20%) [72]
  • Increased Strength 18 [135]
  • Striking Surface [1]


  • SKILLS
  • Acting-13 [4]
  • Aerobatics-13 [8]
  • Area Knowledge (Skrull Empire; Lived there)-10 [1]
  • Beam Weapons/TL10 (Pistol)-13 [2]
  • Flight-15 [1]
  • Forced Entry-14 [4]
  • Innate Attack (Beam)-16 [12]
  • Interrogation-12 [2]
  • Intimidation-12 [4]
  • Karate-14 [12]
  • Navigation/TL10 (Hyperspace)-10 [2]
  • Navigation/TL10 (Space)-10 [2]
  • Observation-13 [4]
  • Piloting/TL10 (High-Performance Spacecraft)-11 [1]
  • Savoir-Faire (Military)-12 [1]
  • Shadowing-12 [2]
  • Soldier/TL10-11 [1]
  • Spacer/TL10-10 [1]
  • Stealth-15 [4]
  • Wrestling-15 [12]

  • Notes: The Super-Skrull was engineered to be able to manifest all of the powers of the Fantastic Four. He is, however, unable to use all of his powers simultaneously.

    His superpowers depend on a beam of cosmic energy directed at him from his homeworld in the Andromeda galaxy. He loses all his powers if he is cut off from this beam.

    Sunday, June 23, 2024

    ENTER SANDMAN

    Sandman
    SANDMAN [800 Points]

    Real Name: Flint Marko
    Occupation: Professional criminal
    First Appearance: Amazing Spider-Man #4 (June, 1963)
    6'1"; 450 lb; Brown hair; Brown eyes.

    ST: 35 [30] HP: 35 [0] Speed: 7.5 [0]
    DX: 14 [80] Will: 12 [10] Move: 7 [0]
    IQ: 10 [0] Per: 10 [0] BL: 6,300 lb
    HT: 16 [60] FP: 16 [0] SM: +0
    Dodge: 10 Parry: 11 DR: 0

    ATTACKS
  • Hammer Fists (16): 7d+12 cr. Reach C.
  • Punch (16): 7d+5 cr. Reach C.

  • TRAITS
  • Bully (9-) [-15]
  • Greed (9-) [-22]
  • Social Stigma (Criminal Record) [-5]
  • Supersuit [1]
  • Very Fit [15]

  • KNOWN POWERS
    Mineral Body (Super, -10%)
  • Doesn't Eat or Drink [9]
  • Doesn't Sleep [18]
  • Increased Strength 22 [198]
  • Regrowth (Reattachment, +50%) [56]
  • Regeneration (1 HP/hour) [23]
  • Unkillable 2 [90]

  • Body of Sand (Super, -10%; Elemental, Countermeasure: Strong Wind, Extreme Heat, Water. -10%)
  • Constriction Attack (Engulfing, +60%) [21]
  • Flexibility (Double-Jointed) [12]
  • Growth 3 [24]
  • Injury Tolerance: Diffuse (Infiltration, +40%) [120]
  • Stretching 3 [15]

  • Body of Rock (Super, -10%)
  • Alternate Form, Body of Stone (Active Change [+20%]; Reduced Time 4 [+80%]) [29]
  • Hammer Fists (Switchable, +10%; Temporary Disadvantage, No Fine Manipulators, -30%) [3]


  • SKILLS
  • Area Knowledge (New York City)-10 [1]
  • Brawling-16 [4]
  • Filch-14 [2]
  • Forced Entry-16 [4]
  • Intimidation-13 [4]
  • Knife-14 [1]
  • Scrounging-11 [2]
  • Streetwise-11 [4]
  • Urban Survival-10 [2]
  • Stealth-15 [4]

  • Notes: When Marko hardens into his Body of Stone, he loses his 'Body of Sand' abilities (and weaknesses!), and gains DR 21, Injury Tolerance: Homogenous, Striking Surface, and Fragile (Brittle).

    Sunday, June 16, 2024

    DOC OCK

    DOCTOR OCTOPUS
    DOCTOR OCTOPUS [657 Points]

    Real Name: Otto Octavius
    Occupation: Ex-atomic research scientist and criminal mastermind
    First Appearance: The Amazing Spider-Man #3 (April, 1963)
    5'9"; 245 lb; Brown hair; Brown eyes.

    ST: 11/35* [10] HP: 13 [-44] Speed: 6.25 [0]
    DX: 13 [20] Will: 13 [0] Move: 6 [0]
    IQ: 13 [60] Per: 10 [0] BL: 6,300 lb
    HT: 12 [20] FP: 12 [0] SM: +0
    Dodge: 9 Parry: 12 DR: 24

    *His tentacle harness gives him a strength of 35, but it does not affect his hit points.


    ATTACKS
  • Tentacle Strike (13): 7d-2 cr. Reach C,1-3.

  • TRAITS
  • Ally Group (Criminal Gang) (Appears 15-; Group of 6-10; 25% of starting points) [18]
  • Appearance (Unattractive) [-4]
  • Bad Sight (Nearsighted; Mitigator, Glasses, -60%) [-10]
  • Bad Temper (9-) [-15]
  • Callous [-5]
  • Charisma 1 [5]
  • Gadgeteer [25]
  • Megalomania [-10]
  • Overweight [-1]
  • Social Stigma (Criminal Record) [-5]
  • Talent (Artificer) 3 [30]

  • SUPER EQUIPMENT
    Tentacle Harness: (Can be Forcibly Removed, -10%; Breakable, DR 24, Complex machine, -10%; Superscience, -10%)
  • Clinging [14]
  • Constriction Attack [11]
  • Damage Resistance 24 (Partial, Torso, -10%) [72]
  • Enhanced Move (Ground) 2 [28]
  • Enhanced Parry 3 [21]
  • Extra Arms 4 (Extra-Flexible, +50%; Long, +100%) [88]
  • Extra Attack 2 [35]
  • Increased Dexterity 2 [28]
  • Increased Strength 24 [168]
  • Stretching 4 (Arms Only, -20%) [12]


  • SKILLS
  • Area Knowledge (New York City)-13 [1]
  • Engineer/TL7 (Electrical)-17 [8]
  • Engineer/TL7 (Electronics)-17 [8]
  • Engineer/TL7 (Robotics)-18 [12]
  • Fast-Talk-12 [1]
  • Hazardous Materials/TL7 (Nuclear)-15 [8]
  • Leadership-13 [1]
  • Mathematics/TL7 (Applied)-12 [1]
  • Mechanic/TL7 (Mecha)-17 [4]
  • Mechanic/TL7 (Robotics)-18 [8]
  • Physics/TL7-13 [8]
  • Physics/TL7 (Nuclear)-16 [16]
  • Sex Appeal-11 [1]
  • Streetwise-14 [4]
  • Tactics-14 [8]
  • Wrestling-16 [12]

  • Sunday, June 9, 2024

    THE WINSOME WASP

    The Wasp
    THE WASP [586 Points]

    Real Name: Janet Van Dyne
    Occupation: Adventurer, socialite
    First Appearance: Tales to Astonish #44 (June, 1963)
    5'4"; 110 lb; Auburn hair; Blue eyes.

    ST: 13 [30] HP: 13 [0] Speed: 6.5 [0]
    DX: 13 [60] Will: 12 [0] Move: 6 [0]
    IQ: 12 [40] Per: 13 [0] BL: 40 lb
    HT: 13 [30] FP: 13 [0] SM: +0
    Dodge: 11* Parry: 9 DR: 0

    *Includes +2 from Enhanced Dodge, only when she's activated at least 3 levels of shrinking.


    ATTACKS
  • Punch (13): 1d+1 cr. Reach C.
  • Bio-Electric Sting (15): 4d(5) burn. Acc 3, Range 10/20, RoF 1.

  • TRAITS
  • Attractive Appearance [4]
  • Fashion Sense [5]
  • Fit [5]
  • Luck [15]
  • Impulsiveness (9-) [-15]
  • Independent Income 20 [20]
  • Pacifism: Cannot Kill [-15]
  • Secret Identity (Serious Embarrassment) [-5]
  • Wealthy [20]

  • KNOWN POWERS
    Wasp Powers (Super, -10%)
  • Enhanced Dodge 2 (Only at Shrinking Level 3 or greater, -5%) [26]
  • Flight (Winged, -25%; Only at Shrinking Level 3 or greater, -5%) [24]
  • Shrinking 13 (Can Carry Up to Light Encumbrance, +20%; Full Damage, +100%; Full HP, +30%; Reduced Time 5, +100%) [221]
  • Speak With Animals (Insects only, -50%; Only at Shrinking Level 3 or greater, -5%) [9]

  • Bio-Electric Sting (Super, -10%)
  • Burning Attack 4 (5x Increased 1/2 D Range, +10%; Reduced Range 5, -20%; Armor Divisor 5, +150%; Side Effect, Stun, +50%) [56]

  • SKILLS
  • Accounting-12 [4]
  • Aerobatics-14 [8]
  • Artist (Fashion Design)-13 [8]
  • Current Affairs/TL7 (Business)-12 [1]
  • Current Affairs/TL7 (High Culture)-12 [1]
  • Diplomacy-11 [2]
  • Economics-11 [2]
  • Electronics Operation/TL7 (Communications)-12 [2]
  • Finance-11 [2]
  • Innate Attack (Beam)-15 [4]
  • Karate-13 [4]
  • Observation-12 [1]
  • Savoir-Faire (High Society)-13 [2]
  • Search-12 [1]
  • Sewing/TL7-15 [4]
  • Stealth-14 [4]
  • Swimming-13 [1]

  • Notes:

    Wednesday, June 5, 2024

    The Mighty Mite!

    The Atom

    It's the Golden-Age Atom! Al Pratt was a college student who was continually mocked due to his short stature. When he gave assistance to a homeless man who turned out to be a former boxing champion, Al was given intensive training and soon became a top boxer and world-class athelete! He put his new-found skills to use as the costumed adventurer called The Atom!

    THE ATOM 371 points

    Real Name: Al Pratt
    Occupation: Physics student
    Group Affiliation: Justice Society of America
    First Appearance: All-American Comics #19 (Oct, 1940)
    5'1"; 150 lb; Red hair; Blue eyes.

    ST: 15 [50] HP: 13 [0] Speed: 7 [0]
    DX: 14 [80] Will: 13 [0] Move: 7 [0]
    IQ: 13 [60] Per: 13 [0] BL: 63 lb
    HT: 14 [40] FP: 14 [0] SM: +0
    Dodge: 11 Parry: 13 DR: 0

  • Kick (12): 2d+1 cr. Reach C,1.
  • Punch (18): 2d+4 cr. Reach C.
  • Advantages
        Ambidexterity [5]; Combat Reflexes [15]; Daredevil [15]; High Pain Threshold [10]; Serendipity 1 [15]; Striking ST 2 (Know Your Own Strength Pricing Variant) [2]; Trained by a Master (Unarmed only, -40%) [18]; Very Fit [15]; Wealth (Comfortable) [10].
    Perks: Style Familiarity (Boxing). [1]

    Disadvantages
        Charitable (9) [-22]; Overconfidence (12) [-5]; Secret Identity (Serious Embarrassment) [-5]; Sense of Duty (American Citizens) [-10].
        Quirks: Sensitive to 'Short' jokes [-1].

    Skills
        Acrobatics-14 [4]; Boxing-18 [16]; Boxing Sport-15 [1]; Climbing-15 [4]; First Aid/TL6-14 [2]; Forced Entry-15 [2]; Games (Boxing)-13 [1]; Interrogation-12 [1]; Intimidation-12 [1]; Jumping-16 [4]; Lifting-14 [2]; Mathematics/TL6 (Applied)-12 [2]; Physics/TL6-12 [4]; Power Blow-14 [8]; Research/TL6-14 [4]; Running-14 [2]; Shadowing-13 [2]; Stealth-14 [2]; Wresling-15 [4].
        Techniques: Feint-19 [2]; Roll with Blow-18 [3]; Targeted Attack (Boxing Punch/Face)-16 [6]; Uppercut-18 [1]

    Notes: A real 'Super-Normal.' He doesn't have any powers, fantastic wealth, or amazing gadgets. He just has a lot of gumption, incredible athletic skills, and a powerful right hook.