ANT-MAN | [533 Points] |
Real Name: Dr. Henry Pym Occupation: Biochemist, adventurer First Appearance: Tales to Astonish #27 (Jan 1962) (see note) 6'; 185 lb; Blonde hair; Blue eyes.
MAY PARKER | [-44 Points] |
Occupation: Retired First Appearance: Amazing Fantasy #15 (June 1962) 5'5"; 110 lb; White hair; Blue eyes.
Spider-Man/h2> | 898 points |
Real Name: Peter Parker
Occupation: Freelance photographer, college student
Group Affiliation:
First Appearance: Amazing Fantasy #15 (August 1962)
5'10"; 165 lb; Brown hair; hazel eyes.
ST: 31 [10] | HP: 31 [0] | Speed: 8 [0] |
DX: 17 [20] | Will: 14 [5] | Move: 9 [5] |
IQ: 13 [60] | Per: 16 [15] | BL: 2,500 lb |
HT: 15 [10] | FP: 15 [0] | SM: +0 |
Dodge: 15 | Parry: 13 | DR: 0 |
Social Background
TL: 7 [0].CF: Western (Native) [0].
Languages: English (Native) [0].
Advantages
Appearance (Attractive [+4]) [4]; Artificer 1 [10]; Gadgeteer [25].
Perks: Swinging; . [3]
Spider Power (Super, -10%).
Spider-Sense (Psionic, -10%); Spider-Sense Talent 2 [10].
Web-Shooters (Can be Forcibly Removed, -10%; Breakable, DR 6, HP 6, SM -6, -20%; Superscience, -10%); Web Shooter Talent 2 [10].
Disadvantages
Dependent (Aunt May; 0 or fewer points; Appears 9-; Loved one) [-30]; Enemy (J. Jonah Jameson, Built on 50% of your starting points; Appears 9-; Hunter) [-5]; Guilt Complex [-5]; Pacifism: Cannot Kill [-15]; Secret Identity (Imprisonment) [-20]; Unluckiness [-10]; Wealth: Struggling [-10].
Skills
Acrobatics-18 [4]; Area Knowledge (New York City; Lived there)-14 [2]; Brawling-18 [2]; Chemistry/TL7-15 [12]; Engineer/TL7 (Electronics)-14 [4]; Engineer/TL7 (Materials)-15 [8]; Engineer/TL7 (Microtechnology)-14 [4]; Innate Attack (Projectile)-19 [4]; Liquid Projector/TL7 (Web-Shooters)-19 [4]; Mathematics/TL7 (Applied)-13 [4]; Observation-17 [4]; Photography/TL7-14 [4]; Physics/TL7-14 [12]; Research/TL7-13 [2]; Search-17 [4]; Shadowing-14 [1]; Stealth-18 [4]; Swimming-15 [1].
Notes: Spidey's web-shooters are versatile enough to have Modular Abilities, if not Ultrapower.
Friday, April 21, 2023
THE MIGHTY THOR
THOR | [1499 Points] |
Real Name: Donald Blake Occupation: God of Thunder, physician First Appearance: Journey Into Mystery #83 (June, 1962) 6'6"; 640 lbs.; Blonde hair; Blue eyes.
The Ringmaster | [665 Points] |
Real Name: Maynard Tiboldt Occupation: Circus manager and ringmaster, criminal First Appearance: The Incredible Hulk #3 (Sept 1962) 6'1"; 190 lb; Black hair; Green eyes.
Toad Man Soldier (Tribbitite) |
First Appearance: The Incredible Hulk #2 (May 1962)
Toad Men, or Tribbitites, are aliens from the planet Tribbit, an artificial world located within the Milky Way galaxy. They stand 5' tall on average and weigh 175 lbs. Their scaly skin is hairless and orange, and their eyes are large and yellow. Tribbitites have a long, sticky tongue with which they capture their food, much in the same manner as an Earth toad. This tongue isn't strong enough to affect human-sized opponents.
Though referred to as Toad Men, the Tribbitites are actually reptilian.
ST: 13 | HP: 13 | Speed: 5.25 |
DX: 10 | Will: 10 | Move: 5 |
IQ: 10 | Per: 10 | BL: 40 lbs. |
HT: 11 | FP: 11 | SM: +0 |
Dodge: 8 | Parry: 9 | DR: 1 |
Kick (10): 1d+2 cr. Reach C,1.Punch (12): 1d+1 cr. Reach C.Magnetic Ray Gun (13): 3d burn (kill setting) or Stun (Resist with HT-4) (Stun setting). Acc 12, Range 500, RoF 1. Magnetic Grapple Gun (13): Binding ST 20 (engulfing, unbreakable). Range 10, Acc 3, RoF 1.
Traits: Scaly Skin (Damage Resistance 1, tough skin); Cold-Blooded (50 degrees).
Skills: Beam Weapons/TL10 (Rifle)-13; Gunner/TL10 (Beams)-12; Brawling-12.
Quote: "What chance do the puny Earthlings have against our invincible magnetic powers?!!"
Notable Toad Men:
Torrak, the military captain who led an attempted invasion of the Earth (which was repulsed by the Hulk).
The Toad King (Toadius V): Supreme ruler of Tribbit
Monday, April 17, 2023
DOCTOR DOOM
Doctor Doom/h2> | 1276 points |
Real Name: Victor Von Doom
Occupation: Monarch of Latveria
Group Affiliation: None.
First Appearance: Fantastic Four #5 (July 1962).
6'7"; 415 lb; No hair; Brown eyes. Doom is 6'2" and 225 lbs when not wearing his armor.
ST: 23 [20] | HP: 23 [0] | Speed: 6.25 [0] |
DX: 12 [40] | Will: 15 [0] | Move: 6 [0] |
IQ: 15 [100] | Per: 15 [0] | BL: 400 lb |
HT: 13 [30] | FP: 13 [0] | SM: +0 |
Dodge: 9 | Parry: 10 | DR: 50 |
Social Background
TL: 7 [0].CF: Eastern Europe [1]; Romani (Native) [0]; Western [1].
Languages: English (Native) [6]; German (Native) [6]; Hungarian (Native) [6]; Romani (Native) [0]; Serbian (Native) [6].
Advantages
Ally (Doombots) (Group of 50; Appears 12-; Built on 50%; Minion, +50%) [60]; Artificer 3 [30]; Diplomatic Immunity [20]; Gadgeteer [25]; High Status 6 [30]; Magery 0 [5]; Mathematical Ability 3 [30]; Multimillionaire 1 [75].Perks: Accessory (Radio); Striking Surface; . [2]
Battlesuit (Can be Damaged, DR 20, -10%; Can be Forcibly Removed, Will Not Work For Thief, -5%; Superscience, -10%).
Jet Pack (Can be Damaged, DR 8, SM -4, -20%; Can Be Forcibly Removed, Will Not Work For Thief, -5%; Superscience, -10%)
Disadvantages
Appearance (Hideous) [-16]; Callous [-5]; Gentleman's Code of Honor [-10]; Jealousy [-10]; Megalomania [-10]; No Sense of Humor [-10]; Selfish (6) [-10].
Quirks: Likes naming things after himself; Refers to himself in the third person. [-2]
Skills
Astronomy/TL7-19 [8]; Beam Weapons/TL7 (Pistol)-14 [4]; Chemistry/TL7-19 [20]; Connoisseur (Visual Arts)-14 [1]; Connoisseur (Wine)-14 [1]; Diplomacy-16 [8]; Engineer/TL7 (Electronics)-19 [1]; Engineer/TL7 (Robotics)-19 [1]; Engineer/TL7 (Small Arms)-19 [1]; Engineer/TL7 (Temporal)-19 [1]; Fast-Talk-15 [2]; Innate Attack (Beam)-14 [4]; Karate-14 [12]; Mathematics/TL7 (Applied)-19 [8]; Mechanic/TL7 (Robotics)-19 [4]; Occultism-15 [2]; Physics/TL7-19 [12]; Psychology-16 [20]; Weird Science-19 [24]; Wrestling-14 [8].
Notes:
Doombots: If Doom is ever defeated in combat make a frequency of appearance check for his Doombots. If the roll is a 12 or less, it wasn't really Doom but a Doombot!
Though later appearances will portray Doom as a full-blown master of sorcery, this early on he's still just a dabbler, using science in place of actual magic. His Magery represents his natural talent, which he will develop further in time.
Friday, April 14, 2023
THE INCREDIBLE HULK
The Hulk | 883 points |
Real Name: Bruce Banner
Occupation: Nuclear physicist
Group Affiliation: None, Former Avenger
First Appearance: Incredible Hulk #1 (May 1962)
7'; 1050 lbs.; green hair; green eyes.
ST: 50 [90] | HP: 50 [0] | Speed: 7.25 [0] |
DX: 12 [40] | Will: 15 [30] | Move: 10 [15] |
IQ: 9 [-20] | Per: 12 [15] | BL: 100 t |
HT: 17 [40] | FP: 17 [0] | SM: +1 |
Dodge: 10 | Parry: 11 | DR: 33 |
Social Background
TL: 7
CF: Western [0]
Languages: English (Native) [0]
Advantages
High Pain Threshold [10].
Disadvantages
Appearance (Ugly) [-8]; Bad Temper (6) [-20]; Enemy (United States Military; Appears 6; Utterly Formidable Group) [-20]; Loner (9) [-7]; Reputation -2 (Rampaging Monster; Almost everyone; Recognized all the time) [-10]; Secret Identity (Bruce Banner; Imprisonment) [-20]; Unnatural Features 10 (Size, green skin.) [-10].
Alternate Form (Bruce Banner; Reduced Time 3, +60%; Uncontrollable, -10%) [23].
Breath-Holding 5 [9]; Damage Reduction 4 [90]; Damage Resistance 33 (Tough Skin, -40%) [83]; Increased Health 3 [27]; Increased Strength 30 (Size 1, -10%) [240]; Pressure Support 2 [9]; Regeneration (Regular) [23]; Resistant to Metabolic Hazards +8 [13]; Super Jump 9 (Maneuverable; +50%) [126]; Vacuum Support [5].
Increased Strength 15 (Emergencies Only, -30%; Size 1, -10%) [75].
Skills
Brawling-16 [12]; Forced Entry-14 [4]; Jumping-16 [12]; Lifting-16 [1]; Stealth-11 [1]; Swimming-17 [1]; Throwing-13 [4];
Notes: This is Hulk shortly after the time he started appearing in Tales to Astonish, right around June of 1965. His changes have been established to be caused by stress (or lack of, in the case of Hulk to Banner), and though his mind is clouded, he's still somewhat intelligent.
Wednesday, April 12, 2023
THE SUB-MARINER
THE SUB-MARINER | [795 Points] |
Real Name: Namor McKenzie Occupation: Monarch First Appearance: (Historical) Marvel Comics #1 (Oct 1939), (Modern) Fantastic Four #4 (May 1962) 6'2"; 310 lbs; Black hair; Blue-grey eyes. Namor's ears have pointed tips. He also has two small wings growing out of his ankles.
MIRACLE MAN | [988 Points] |
Real Name: Unrevealed Occupation: Former stage magician, criminal First Appearance: Fantastic Four #3 (March 1962) 5'8"; 140 lb; Black hair; Brown eyes.
SKRULL WARRIOR |
Skrulls are reptillian aliens from a planet located in the Andromeda Galaxy. They have the ability to change their forms to an amazing degree. In their natural form, the typical Skrull Warrior is about the same height and weight as a human.
ST: 12 | HP: 12 | Speed: 5.75 |
DX: 11 | Will: 11 | Move: 5 |
IQ: 11 | Per: 11 | BL: 25 lb |
HT: 12 | FP: 12 | SM: +0 |
Dodge: 8 | Parry: 9 | DR: 0 |
Punch (13): 1d cr. Reach C.Laser Pistol (13): 3d burn. Acc 6, Range 250/750, RoF 1, Shots 400(3), Bulk -2.
Traits: Morph (Active Change; Improvised Forms; Mass Conservation; No Memorization; Once On, Stays On; Unlimited).
Skills: Acting-12; Beam Weapons/TL10 (Pistol)-13; Brawling-13; Disguise/TL10-12; Soldier/TL10-11; Stealth-12; Wrestling-12; Navigation/TL10 (Space)-11.Special Abilities: Shapeshifting: Skrulls can alter their size, shape and color through mental concentration. This allows them to take on the appearance (though not the special abilities or properties) of any person or object of approximately the same mass and volume. They could even modify parts of their bodies to imitate the appearance of clothing, equipment, or secretions connected with the original.
Notes: The Official Handbook to the Marvel Universe states that skrulls cannot greatly alter their mass or volume, or take on the special physical characteristics of an adopted form, but this is contradicted within their first appearance. The skrull imitating Mr.Fantastic was able to stretch their arms great distances without any seeming loss of strength and the one imitating the Invisible Girl is able to shrink to a few inches in height (causing onlookers to assume they had become invisible). Another shifted into the form of a large rock monster, granting them damage resistance enough to deflect police bullets. The writeup above takes the side of the Official Handbook, but it's easy enough to drop the Mass Conservation limitation if desired.
Wednesday, April 5, 2023
THE MOLE MAN
The Mole Man/h2> | 343 points |
Real Name: Unknown
Occupation: Former nuclear scientist, ruler of Subterranea
Group Affiliation: None
First Appearance: Fantastic Four #1 (Nov 1963)
4'10"; 165 lb; Grey hair; Brown eyes.
ST: 10 [0] | HP: 10 [0] | Speed: 5.5 [0] |
DX: 9 [-20] | Will: 14 [0] | Move: 5 [0] |
IQ: 14 [80] | Per: 14 [0] | BL: 20 lb |
HT: 13 [30] | FP: 13 [0] | SM: +0 |
Dodge: 8 | Parry: 12 | DR: 0 |
Social Background
TL: 7 [0].CF: Western (Native) [0]; Subterranea [1].
Languages: English (Native) [0]; Moloid (Native) [6].
Advantages
Acute Hearing 3 [6]; Allies (100 Moloids; Built on 25%; 15 or less) [36]; Wealth (Filthy Rich) [50]; Fit [5]; Night Vision 9 [9]; Parabolic Hearing 3 [12]; Reputation +3 (As a Wise and benevolent ruler; Among Moloids; Recognized all the time) [7]; Scanning Sense (Radar; Extended Arc, 360°, +125%; Targeting, +20%; No Intercept, +50%) [59]; Sensitive Touch [10].Staff (Breakable, DR 6, -10%; Can be Stolen with Quick Contest of ST, -30%; Superscience, -10%).
Disadvantages
Appearance (Ugly) [-8]; Bad Sight (Nearsighted) [-25]; Blindness (Accessibility: Only in bright light, -50%) [-25].
Quirks: Overweight. [-1]
Skills
Area Knowledge (Subterranea)-15 [2]; Beam Weapons/TL7 (Projector)-13 [12]; Climbing-10 [4]; Geology/TL7 (Earthlike)-15 [8]; Hazardous Materials/TL7 (Nuclear)-14 [2]; Hidden Lore (Deviant Technology)-15 [4]; Hiking-13 [2]; Karate-13 [20]; Leadership-13 [1]; Mathematics/TL7 (Applied)-12 [1]; Physics/TL7 (Nuclear)-14 [4]; Prospecting/TL7-15 [4]; Staff-14 [20].
Notes:
The Moleman has several different staffs that contain a variety of weapons. The one listed above is typical. Others can produce jets of flame or high-frequency sonic attacks.
Monday, April 3, 2023
THE THING
The Thing | 630 points |
Real Name: Benjamin J. Grimm
Occupation: Adventurer
Group Affiliation: The Fantastic Four
First Appearance: Fantastic Four #1 (Nov. 1961)
6'; 500 lbs; No hair; Blue eyes.
ST: 41 [20] | HP: 41 [0] | Speed: 7 [0] |
DX: 12 [40] | Will: 11 [0] | Move: 7 [0] |
IQ: 11 [20] | Per: 11 [0] | BL: 12.5 t |
HT: 16 [20] | FP: 16 [0] | SM: +0 |
Dodge: 11 | Parry: 12 | DR: 22* |
*DR is limited to 15 versus energy attacks.
Social Background
TL: 7 [0].
CF: Western (Native) [0].
Languages: English (Native) [0].
Advantages
Combat Reflexes [15]; Hot Pilot 3 [15]; Reputation +1 (As a Hero; Among Almost Everyone; Recognized All of the Time) [5]; Very Fit [15].
Disadvantages
Appearance (Monstrous) [-20]; Bad Temper (9) [-15]; Low Self-Image [-10].
Skills
Brawling-16 [12]; Climbing-12 [2]; Forced Entry-14 [4]; Free Fall-12 [1]; Lifting-17 [4]; Navigation/TL7 (Air)-15* [4]; Parachuting/TL7-12 [1]; Piloting/TL7 (Aerospace)-17* [8]; Piloting/TL7 (Heavy Airplane)-16* [4]; Piloting/TL7 (Helicopter)-16* [4]; Piloting/TL7 (High-Performance Airplane)-17* [8]; Piloting/TL7 (Low-Performance Spacecraft)-15* [2]; Sports (Football)-12 [2]; Streetwise-11 [2]; Wrestling-15 [12].
*Includes +3 from Hot Pilot.