Wednesday, April 5, 2023

THE MOLE MAN

The Mole Man
THE MOLE MAN [336 Points]

Real Name: Unknown
Occupation: Former nuclear scientist, ruler of Subterranea
First Appearance: Fantastic Four #1 (Nov 1963)
4'10"; 165 lb; Grey hair; Brown eyes.

ST: 10 [0] HP: 10 [0] Speed: 5.5 [0]
DX: 9 [-20] Will: 14 [0] Move: 5 [0]
IQ: 14 [80] Per: 14 [0] BL: 20 lb
HT: 13 [30] FP: 13 [0] SM: +0
Dodge: 8 Parry: 12 DR: 0

ATTACKS:
  • Kick (11): 1d cr. Reach C,1.
  • Punch (13): 1d-1 cr. Reach C.
  • Staff Attack: Crushing Attack (14): 1d cr. Reach 1,2.
  • Electrical Discharge: Burning Attack (13): 6d burn. Acc 4, Range 50/100, RoF 1, Shots , Bulk .

  • TRAITS:
  • Acute Hearing 3 [6]
  • Ally (Moloids) (Appears almost all the time (15-) [×3]; Group of 51-100 [×12]; 25% of your starting points [+1]) [36]
  • Appearance (Ugly [-8]) [-8]
  • Bad Sight (Nearsighted)Double actual distance to the target when calculating the range modifier for ranged attacks [-25]
  • Blindness (Accessibility: Only in bright light, -50%) [-25]
  • Filthy Rich [50]
  • Fit [5]
  • Natural Attacks [0]
  • Night Vision 9 [9]
  • Overweight [-1]
  • Parabolic Hearing 3 [12]
  • Reputation (Wise and benevolent ruler) 3 (People Affected (Moloids) [×0.5]; Recognized all the time [×1]) [7]
  • Scanning Sense (Radar [+20]; Extended Arc (360°) [+125%]; Targeting [+20%]; No Intercept [+50%]) [59]
  • Sensitive Touch [10]

  • POWERS:
    STAFF (Can be Stolen With Quick Contest of ST, -30%; Breakable (DR 8/HP8), -10%; Superscience, -10%) [27]
  • Electrical Discharge: Burning Attack 6 (Surge, +20%; 5x Increased 1/2 D Range, +10%; Accurate 1,+5%) [26]
  • Staff Attack: Crushing Attack 0.6 (Melee Attack (Reach 1,2), -20%; ST Based, +100%; Alternative Attack, ×0.2) [1]

  • SKILLS:
  • Area Knowledge (Subterranea)-15 [2]
  • Beam Weapons/TL7 (Projector)-13 [12]
  • Climbing-10 [4]
  • Geology/TL7 (Earthlike)-15 [8]
  • Hazardous Materials/TL7 (Nuclear)-14 [2]
  • Hidden Lore (Deviant Technology)-15 [4]
  • Hiking-13 [2]
  • Karate-13 [20]
  • Leadership-13 [1]
  • Mathematics/TL7 (Applied)-12 [1]
  • Physics/TL7 (Nuclear)-14 [4]
  • Prospecting/TL7-15 [4]
  • Staff-14 [20]

  • NOTES: The Moleman has several different staffs that contain a variety of weapons. The one listed above is typical. Others can produce jets of flame or high-frequency sonic attacks.

    Moloid
    Moloid

    Moloids are a race of yellow skinned humanoids that lived deep beneath the surface of the planet Earth in an underground region known as Subterranea. Moloids have no body hair, stand 5' tall on average and weigh 135 lbs. Their large eyes, which are adapted to seeing in the dark, are white.

    ST: 11 HP: 11 Speed: 5.75
    DX: 12 Will: 9 Move: 5
    IQ: 9 Per: 9 BL: 25
    HT: 11 FP: 11 SM: +0
    Dodge: 8 Parry: 9 DR: 0

    Light Club (13): 1d+2 cr. Reach 1.
    Light Club (13): 1d cr. Reach 1.
    Punch (12): 1d-2 cr. Reach C.

    Traits: Dark Vision; Blindness (only in bright light, mitigated by goggles);.

    Skills: Broadsword-13; Climbing-12; Stealth-12;.

    Notes: The Mole Man will frequently equip his Moloid hordes with high-tech weaponry derived from Deviant science and train them in its use. These Moloids will have the Beam Weapons and Gunner skills at DX+1 level.

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