Monday, April 10, 2023

THE MIRACLE MAN

Miracle Man
MIRACLE MAN [988 Points]

Real Name: Unrevealed
Occupation: Former stage magician, criminal
First Appearance: Fantastic Four #3 (March 1962)
5'8"; 140 lb; Black hair; Brown eyes.

ST: 10 [0] HP: 10 [0] Speed: 5.5 [0]
DX: 12 [40] Will: 16 [15] Move: 5 [0]
IQ: 13 [60] Per: 13 [0] BL: 20 lb
HT: 10 [0] FP: 10 [0] SM: +0
Dodge: 8 Parry: 9 DR: 0

ATTACKS:
  • Punch (12): 1d-3 cr. Reach C.
  • "Tommy Gun" (13): 2d+1 pi+. Acc 4; Range 160/1700; ROF 13; Shots 20+1 (3); Bulk -5.

  • TRAITS:
  • Charisma 1 [5]
  • Greed (CR: 6) [-30]
  • Hypnotic Talent 3 [15]
  • Megalomania [-10]
  • Struggling [-10]

  • POWERS:
    HYPNOTIC CONTROL (Psionic, -10%, Vision based, -20%)
  • Duplication 3 (Construct, +60%) [137]
  • Illusion (Area Effect 15, +750%; Independence, +50%; Mental, +100%; Stigmata, +100%; Cosmic: No Rule of 16, +50%) [280]
  • Invisibility (Switchable, +10%; Glamour resisted by Will-4, -5%) [30]
  • Mind Control (Area Effect 15, +750%; Independent, +70%) [445]

  • SKILLS:
  • Current Affairs/TL7 (Popular Culture)-13 [1]
  • Driving/TL7 (Automobile)-11 [1]
  • Filch-11 [1]
  • Guns/TL7 (Pistol)-13 [2]
  • Guns/TL7 (Submachine Gun)-13 [2]
  • Hypnotism-11 [1]
  • Performance-12 [1]
  • Propaganda/TL7-12 [1]
  • Sleight of Hand-10 [1]

  • NOTES:

    The Miracle Man is one of the few villians to eschew superscience weaponry in favor of a good ol', off-the-rack gun. His gun doesn't cost him character points (beyond what he needs for the skill), but is subject to all the usual inconveniences a 'real-world' gun will have (bulk, weight, reloading, etc.). He can use his illusion powers to make the gun look like anything else.

    No comments:

    Post a Comment