Monday, April 17, 2023

DOCTOR DOOM

Doctor Doom
DOCTOR DOOM [1252 Points]

Real Name: Victor Von Doom
Occupation: Monarch of Latveria
First Appearance: Fantastic Four #5 (July 1962)
6'7"; 415 lb; None hair; Brown eyes.

ST: 23* [20] HP: 23 [0] Speed: 6.25 [0]
DX: 12 [40] Will: 15 [0] Move: 6 [0]
IQ: 15 [100] Per: 15 [0] BL: 400 lb
HT: 13 [30] FP: 13 [0] SM: +0
Dodge: 9 Parry: 10 DR: 20

*includes +11 from Increased ST.

ATTACKS:
  • Punch (14): 4d+6 cr. Reach C.
  • Concussion Beam (14): 6d crushing attack. Acc 3, Range 20.
  • Electrified Aura (0): 10d burn to anyone who dares to touch DOOM.

  • TRAITS:
  • Ally (Doombots) (Appears quite often (12-); Group of 21-50; Minion, +50%; 50% of your starting points) [60]
  • Appearance (Hideous) [-16]
  • Artificer 3 [30]
  • Callous [-5]
  • Code of Honor (Gentleman's) [-10]
  • Diplomatic Immunity [20]
  • Gadgeteer [25]
  • High Status 6 (Monarch of Latveria) [30]
  • Jealousy [-10]
  • Magery 0 [5]
  • Mathematical Ability 3 [30]
  • Megalomania [-10]
  • Multimillionaire 1 [75]
  • No Sense of Humor [-10]
  • Selfish (CR: 6) [-10]

  • POWERS:
    BATTLESUIT (Superscience, -10%; Can be Damaged (DR 20, HP 24), -10%; Can Be Forcibly Removed, Will not work for thief, -5%)
  • Concussion Beam: Crushing Attack 6 (10x Increased 1/2 D Range, 15%; Reduced Range (x 1/5), -20%) [21]
  • Damage Resistance 20 [75]
  • Force Field: Damage Resistance 30 (Force Field, +20%; Area Effect 2-yards, +50%; Affects Others, +50%; Requires Ready -10%; Semi-Ablative, -20%) [248]
  • Electrified Aura: Burning Attack 10 (Aura, +80%; Melee Attack (Reach C), -30%; Side Effect (Stun), +0%; Surge, +20%) [73]
  • Increased Strength +11 [83]
  • Injury Tolerance (Damage Reduction) 2 [38]
  • Total Life Support System: Doesn't Breathe (Oxygen Storage (300x),-10%) + Pressure Support 3 + Sealed + Temperature Tolerance (Cold) 10 + Temperature Tolerance (Heat) 10 + Vacuum Support. [124]
  • Accessory (Radio) [1]
  • Striking Surface [1]

  • JET PACK (Superscience, -10%; Can be Damaged (DR 8, HP 8), Size -4 to hit, -20%; Can Be Forcibly Removed, Will not work for thief, -5%)
  • Enhanced Move (Air) 2 [26]
  • Flight [26]

  • SKILLS:
  • Astronomy/TL7-19 [8]
  • Beam Weapons/TL7 (Pistol)-14 [4]
  • Chemistry/TL7-19 [20]
  • Connoisseur (Visual Arts)-14 [1]
  • Connoisseur (Wine)-14 [1]
  • Diplomacy-16 [8]
  • Engineer/TL7 (Electronics)-19 [1]
  • Engineer/TL7 (Robotics)-19 [1]
  • Engineer/TL7 (Small Arms)-19 [1]
  • Engineer/TL7 (Temporal)-19 [1]
  • Fast-Talk-15 [2]
  • Innate Attack (Beam)-14 [4]
  • Karate-14 [12]
  • Mathematics/TL7 (Applied)-19 [8]
  • Mechanic/TL7 (Robotics)-19 [4]
  • Occultism-15 [2]
  • Physics/TL7-19 [12]
  • Psychology-16 [20]
  • Weird Science-19 [24]
  • Wrestling-14 [8]

  • NOTES:

    Doombots: If Doom is ever defeated in combat make a frequency of appearance check for his Doombots. If the roll is a 12 or less, it wasn't really Doom but a Doombot!

    Though later appearances will portray Doom as a full-blown master of sorcery, this early on he's still just a dabbler, using science in place of actual magic. His Magery represents his natural talent, which he will develop further in time.

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