Monday, April 17, 2023

DOCTOR DOOM

Doctor Doom

Doctor Doom

1276 points

Real Name: Victor Von Doom
Occupation: Monarch of Latveria
Group Affiliation: None.
First Appearance: Fantastic Four #5 (July 1962).
6'7"; 415 lb; No hair; Brown eyes. Doom is 6'2" and 225 lbs when not wearing his armor.

ST: 23 [20] HP: 23 [0] Speed: 6.25 [0]
DX: 12 [40] Will: 15 [0] Move: 6 [0]
IQ: 15 [100] Per: 15 [0] BL: 400 lb
HT: 13 [30] FP: 13 [0] SM: +0
Dodge: 9 Parry: 10 DR: 50

  • Punch (14): 4d+6 cr. Reach C.
  • (14): 6d cr. Acc 3, Range 20, RoF 1, Shots , Bulk .
  • (0): 10d burn. Acc 0, Range , RoF , Shots , Bulk .
  • Social Background

    TL: 7 [0].
    CF: Eastern Europe [1]; Romani (Native) [0]; Western [1].
    Languages: English (Native) [6]; German (Native) [6]; Hungarian (Native) [6]; Romani (Native) [0]; Serbian (Native) [6].

    Advantages

    Ally (Doombots) (Group of 50; Appears 12-; Built on 50%; Minion, +50%) [60]; Artificer 3 [30]; Diplomatic Immunity [20]; Gadgeteer [25]; High Status 6 [30]; Magery 0 [5]; Mathematical Ability 3 [30]; Multimillionaire 1 [75].
        Perks: Accessory (Radio); Striking Surface; . [2]

    Battlesuit (Can be Damaged, DR 20, -10%; Can be Forcibly Removed, Will Not Work For Thief, -5%; Superscience, -10%).

  • Full Life Support System: Doesn't Breathe (Oxygen Storage, -10%) [13] + Pressure Support 3 [12] + Sealed [12] + Temperature Tolerance (Cold) 10 [8] + Temperature Tolerance (Heat) 100 [75] + Vacuum Support [4].
  • Concussion Beam: Crushing Attack 6 (10x Increased 1/2 D Range, +15%; Reduced Range, x1/5, -20%) [21].
  • Armor: Damage Resistance 20 [75] + Injury Tolerance (Damage Reduction) 2 [38].
  • Force Field: Damage Resistance 30 (Affects Others, +50%; Area Effect, 2-yard radius, +50%; Force Field, +20%; Requires Ready, -10%; Semi-Ablative, -20%) [248]
  • Electrified Aura: Burning Attack 10 (Aura, +80%; Melee Attack, Reach C, -30%; Side Effect: Stun, +0%; Surge, +20%) [73]
  • Amplifier Motors: Increased Strength +11 [83]

  • Jet Pack (Can be Damaged, DR 8, SM -4, -20%; Can Be Forcibly Removed, Will Not Work For Thief, -5%; Superscience, -10%)

  • Rocket Jets: Flight [26] + Enhanced Air Move 2 (Air Move 48) [26].
  • Disadvantages

    Appearance (Hideous) [-16]; Callous [-5]; Gentleman's Code of Honor [-10]; Jealousy [-10]; Megalomania [-10]; No Sense of Humor [-10]; Selfish (6) [-10].
        Quirks: Likes naming things after himself; Refers to himself in the third person. [-2]

    Skills

    Astronomy/TL7-19 [8]; Beam Weapons/TL7 (Pistol)-14 [4]; Chemistry/TL7-19 [20]; Connoisseur (Visual Arts)-14 [1]; Connoisseur (Wine)-14 [1]; Diplomacy-16 [8]; Engineer/TL7 (Electronics)-19 [1]; Engineer/TL7 (Robotics)-19 [1]; Engineer/TL7 (Small Arms)-19 [1]; Engineer/TL7 (Temporal)-19 [1]; Fast-Talk-15 [2]; Innate Attack (Beam)-14 [4]; Karate-14 [12]; Mathematics/TL7 (Applied)-19 [8]; Mechanic/TL7 (Robotics)-19 [4]; Occultism-15 [2]; Physics/TL7-19 [12]; Psychology-16 [20]; Weird Science-19 [24]; Wrestling-14 [8].

    Notes:

    Doombots: If Doom is ever defeated in combat make a frequency of appearance check for his Doombots. If the roll is a 12 or less, it wasn't really Doom but a Doombot! Though later appearances will portray Doom as a full-blown master of sorcery, this early on he's still just a dabbler, using science in place of actual magic. His Magery represents his natural talent, which he will develop further in time.

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