Sunday, June 30, 2024

SUPER-SKRULL

SUPER-SKRULL
SUPER-SKRULL [1788 Points]

Real Name: Unknown
Occupation: Skrull Warrior
First Appearance: Fantastic Four #18 (Sept, 1963)
6'; 625 lb; No hair; Green eyes.

ST: 23*! [70] HP: 23*! [0] Speed: 7 [0]
DX: 12 [40] Will: 11 [5] Move: 7 [0]
IQ: 10 [0] Per: 10 [0] BL: 400 lb*
HT: 16 [60] FP: 16 [0] SM: +0
Dodge: 10 Parry: 10 DR: 5*

*When the Super-Skrull activates his Super-Strength power, his ST and HP increase to 41, his Basic Lift becomes 12.5 tons, his DR increases to 20, and damage from his punches and kicks increases by 4d+10.

! Includes +6 ST from his Bio-Engineered Physiology.


ATTACKS
  • Kick (12): 4d+7 cr. Reach C,1.
  • Punch (14): 4d+6 cr. Reach C.
  • Flame Sheath (16): 7d burn to anyone touching or grabbing the Super-Skrull.
  • Flame Blast (16): 10d burn. Acc 3, Range 50/100, RoF 1.

  • TRAITS
  • Callous [-5]
  • Duty (Skrull Empire; 12-; Extremely Hazardous) [-15]
  • Elongation Talent 2 [10]
  • Fanaticism (Skrull Empire) [-15]
  • Flame Generation Talent 2 [10]
  • High TL 3 [15]
  • Invisibility Talent 2 [10]
  • Natural Attacks [0]
  • Overconfidence (9-) [-7]
  • Supersuit [1]
  • Talent (Born Soldier) 2 [10]
  • Talent (Super-Spy) 2 [30]
  • Very Fit [15]

  • KNOWN POWERS
    Bio-Engineered Physiology
  • Compartmentalized Mind 2 [100]
  • Damage Reduction 2 [50]
  • Damage Resistance 5 (Tough Skin, -40%) [15]
  • Extra Attack 1 [25]
  • Increased Strength 6 [60]

  • Elongation (Super, -10%; Requires Concentrate, -15%)
  • Constriction Attack [12]
  • Double-Jointed [12]
  • Stretching 15 [68]

  • Flame Generation and Control (Super. -10%; Elemental, Countermeasure Water, Vacuum, -10%; Requires Concentrate, -15%)
  • Control Fire 10 (Collective, +100%; Common) [330]
  • Enhanced Move (Air) 3 [39]
  • Flame Blast 10 (Burning Attack, 5x Increased 1/2 D Range, +10%) [38]
  • Flame Sheath 7 (Burning Attack; Aura, +80%; Melee Attack, Reach C, -30%; Destructive Parry, +10%) [44]
  • Flight (Cannot Hover, -15%) [20]

  • Force Field Generation (Requires Concentrate, -15%; Super, -10%)
  • Damage Resistance 24 (Force Field, 20%; Hardened 1, +20%; Semi-Ablative, -20%; No Signature, +20%) [138]

  • Invisibility (Super, -10%; Requires Concentrate, -15%)
  • Invisibility (Affects Machines, +50%; Can Carry Up to Light Encumbrance, +20%; Switchable, +10%) [62]

  • Shape-Shifting: Like all members of his race, the Super-Skrull can alter his appearance into any humanoid shape.
  • Morph 1 (Mass Conservation, -20%; Active Change, +20%; Improvised Forms, +100%; No Memorization Required, +50%) [253]

  • Super-Strength (Super, -10%; Requires Concentrate, -15%): When the Super-Skrull activates this power, he takes on the appearance of the Thing's rocky, orange texture.
  • Damage Resistance 15 (Hardened 1, +20%) [72]
  • Increased Strength 18 [135]
  • Striking Surface [1]


  • SKILLS
  • Acting-13 [4]
  • Aerobatics-13 [8]
  • Area Knowledge (Skrull Empire; Lived there)-10 [1]
  • Beam Weapons/TL10 (Pistol)-13 [2]
  • Flight-15 [1]
  • Forced Entry-14 [4]
  • Innate Attack (Beam)-16 [12]
  • Interrogation-12 [2]
  • Intimidation-12 [4]
  • Karate-14 [12]
  • Navigation/TL10 (Hyperspace)-10 [2]
  • Navigation/TL10 (Space)-10 [2]
  • Observation-13 [4]
  • Piloting/TL10 (High-Performance Spacecraft)-11 [1]
  • Savoir-Faire (Military)-12 [1]
  • Shadowing-12 [2]
  • Soldier/TL10-11 [1]
  • Spacer/TL10-10 [1]
  • Stealth-15 [4]
  • Wrestling-15 [12]

  • Notes: The Super-Skrull was engineered to be able to manifest all of the powers of the Fantastic Four. He is, however, unable to use all of his powers simultaneously.

    His superpowers depend on a beam of cosmic energy directed at him from his homeworld in the Andromeda galaxy. He loses all his powers if he is cut off from this beam.

    Sunday, June 23, 2024

    ENTER SANDMAN

    Sandman
    SANDMAN [800 Points]

    Real Name: Flint Marko
    Occupation: Professional criminal
    First Appearance: Amazing Spider-Man #4 (June, 1963)
    6'1"; 450 lb; Brown hair; Brown eyes.

    ST: 35 [30] HP: 35 [0] Speed: 7.5 [0]
    DX: 14 [80] Will: 12 [10] Move: 7 [0]
    IQ: 10 [0] Per: 10 [0] BL: 6,300 lb
    HT: 16 [60] FP: 16 [0] SM: +0
    Dodge: 10 Parry: 11 DR: 0

    ATTACKS
  • Hammer Fists (16): 7d+12 cr. Reach C.
  • Punch (16): 7d+5 cr. Reach C.

  • TRAITS
  • Bully (9-) [-15]
  • Greed (9-) [-22]
  • Social Stigma (Criminal Record) [-5]
  • Supersuit [1]
  • Very Fit [15]

  • KNOWN POWERS
    Mineral Body (Super, -10%)
  • Doesn't Eat or Drink [9]
  • Doesn't Sleep [18]
  • Increased Strength 22 [198]
  • Regrowth (Reattachment, +50%) [56]
  • Regeneration (1 HP/hour) [23]
  • Unkillable 2 [90]

  • Body of Sand (Super, -10%; Elemental, Countermeasure: Strong Wind, Extreme Heat, Water. -10%)
  • Constriction Attack (Engulfing, +60%) [21]
  • Flexibility (Double-Jointed) [12]
  • Growth 3 [24]
  • Injury Tolerance: Diffuse (Infiltration, +40%) [120]
  • Stretching 3 [15]

  • Body of Rock (Super, -10%)
  • Alternate Form, Body of Stone (Active Change [+20%]; Reduced Time 4 [+80%]) [29]
  • Hammer Fists (Switchable, +10%; Temporary Disadvantage, No Fine Manipulators, -30%) [3]


  • SKILLS
  • Area Knowledge (New York City)-10 [1]
  • Brawling-16 [4]
  • Filch-14 [2]
  • Forced Entry-16 [4]
  • Intimidation-13 [4]
  • Knife-14 [1]
  • Scrounging-11 [2]
  • Streetwise-11 [4]
  • Urban Survival-10 [2]
  • Stealth-15 [4]

  • Notes: When Marko hardens into his Body of Stone, he loses his 'Body of Sand' abilities (and weaknesses!), and gains DR 21, Injury Tolerance: Homogenous, Striking Surface, and Fragile (Brittle).

    Sunday, June 16, 2024

    DOC OCK

    DOCTOR OCTOPUS
    DOCTOR OCTOPUS [657 Points]

    Real Name: Otto Octavius
    Occupation: Ex-atomic research scientist and criminal mastermind
    First Appearance: The Amazing Spider-Man #3 (April, 1963)
    5'9"; 245 lb; Brown hair; Brown eyes.

    ST: 11/35* [10] HP: 13 [-44] Speed: 6.25 [0]
    DX: 13 [20] Will: 13 [0] Move: 6 [0]
    IQ: 13 [60] Per: 10 [0] BL: 6,300 lb
    HT: 12 [20] FP: 12 [0] SM: +0
    Dodge: 9 Parry: 12 DR: 24

    *His tentacle harness gives him a strength of 35, but it does not affect his hit points.


    ATTACKS
  • Tentacle Strike (13): 7d-2 cr. Reach C,1-3.

  • TRAITS
  • Ally Group (Criminal Gang) (Appears 15-; Group of 6-10; 25% of starting points) [18]
  • Appearance (Unattractive) [-4]
  • Bad Sight (Nearsighted; Mitigator, Glasses, -60%) [-10]
  • Bad Temper (9-) [-15]
  • Callous [-5]
  • Charisma 1 [5]
  • Gadgeteer [25]
  • Megalomania [-10]
  • Overweight [-1]
  • Social Stigma (Criminal Record) [-5]
  • Talent (Artificer) 3 [30]

  • SUPER EQUIPMENT
    Tentacle Harness: (Can be Forcibly Removed, -10%; Breakable, DR 24, Complex machine, -10%; Superscience, -10%)
  • Clinging [14]
  • Constriction Attack [11]
  • Damage Resistance 24 (Partial, Torso, -10%) [72]
  • Enhanced Move (Ground) 2 [28]
  • Enhanced Parry 3 [21]
  • Extra Arms 4 (Extra-Flexible, +50%; Long, +100%) [88]
  • Extra Attack 2 [35]
  • Increased Dexterity 2 [28]
  • Increased Strength 24 [168]
  • Stretching 4 (Arms Only, -20%) [12]


  • SKILLS
  • Area Knowledge (New York City)-13 [1]
  • Engineer/TL7 (Electrical)-17 [8]
  • Engineer/TL7 (Electronics)-17 [8]
  • Engineer/TL7 (Robotics)-18 [12]
  • Fast-Talk-12 [1]
  • Hazardous Materials/TL7 (Nuclear)-15 [8]
  • Leadership-13 [1]
  • Mathematics/TL7 (Applied)-12 [1]
  • Mechanic/TL7 (Mecha)-17 [4]
  • Mechanic/TL7 (Robotics)-18 [8]
  • Physics/TL7-13 [8]
  • Physics/TL7 (Nuclear)-16 [16]
  • Sex Appeal-11 [1]
  • Streetwise-14 [4]
  • Tactics-14 [8]
  • Wrestling-16 [12]

  • Sunday, June 9, 2024

    THE WINSOME WASP

    The Wasp
    THE WASP [586 Points]

    Real Name: Janet Van Dyne
    Occupation: Adventurer, socialite
    First Appearance: Tales to Astonish #44 (June, 1963)
    5'4"; 110 lb; Auburn hair; Blue eyes.

    ST: 13 [30] HP: 13 [0] Speed: 6.5 [0]
    DX: 13 [60] Will: 12 [0] Move: 6 [0]
    IQ: 12 [40] Per: 13 [0] BL: 40 lb
    HT: 13 [30] FP: 13 [0] SM: +0
    Dodge: 11* Parry: 9 DR: 0

    *Includes +2 from Enhanced Dodge, only when she's activated at least 3 levels of shrinking.


    ATTACKS
  • Punch (13): 1d+1 cr. Reach C.
  • Bio-Electric Sting (15): 4d(5) burn. Acc 3, Range 10/20, RoF 1.

  • TRAITS
  • Attractive Appearance [4]
  • Fashion Sense [5]
  • Fit [5]
  • Luck [15]
  • Impulsiveness (9-) [-15]
  • Independent Income 20 [20]
  • Pacifism: Cannot Kill [-15]
  • Secret Identity (Serious Embarrassment) [-5]
  • Wealthy [20]

  • KNOWN POWERS
    Wasp Powers (Super, -10%)
  • Enhanced Dodge 2 (Only at Shrinking Level 3 or greater, -5%) [26]
  • Flight (Winged, -25%; Only at Shrinking Level 3 or greater, -5%) [24]
  • Shrinking 13 (Can Carry Up to Light Encumbrance, +20%; Full Damage, +100%; Full HP, +30%; Reduced Time 5, +100%) [221]
  • Speak With Animals (Insects only, -50%; Only at Shrinking Level 3 or greater, -5%) [9]

  • Bio-Electric Sting (Super, -10%)
  • Burning Attack 4 (5x Increased 1/2 D Range, +10%; Reduced Range 5, -20%; Armor Divisor 5, +150%; Side Effect, Stun, +50%) [56]

  • SKILLS
  • Accounting-12 [4]
  • Aerobatics-14 [8]
  • Artist (Fashion Design)-13 [8]
  • Current Affairs/TL7 (Business)-12 [1]
  • Current Affairs/TL7 (High Culture)-12 [1]
  • Diplomacy-11 [2]
  • Economics-11 [2]
  • Electronics Operation/TL7 (Communications)-12 [2]
  • Finance-11 [2]
  • Innate Attack (Beam)-15 [4]
  • Karate-13 [4]
  • Observation-12 [1]
  • Savoir-Faire (High Society)-13 [2]
  • Search-12 [1]
  • Sewing/TL7-15 [4]
  • Stealth-14 [4]
  • Swimming-13 [1]

  • Notes:

    Wednesday, June 5, 2024

    The Mighty Mite!

    The Atom

    It's the Golden-Age Atom! Al Pratt was a college student who was continually mocked due to his short stature. When he gave assistance to a homeless man who turned out to be a former boxing champion, Al was given intensive training and soon became a top boxer and world-class athelete! He put his new-found skills to use as the costumed adventurer called The Atom!

    THE ATOM 371 points

    Real Name: Al Pratt
    Occupation: Physics student
    Group Affiliation: Justice Society of America
    First Appearance: All-American Comics #19 (Oct, 1940)
    5'1"; 150 lb; Red hair; Blue eyes.

    ST: 15 [50] HP: 13 [0] Speed: 7 [0]
    DX: 14 [80] Will: 13 [0] Move: 7 [0]
    IQ: 13 [60] Per: 13 [0] BL: 63 lb
    HT: 14 [40] FP: 14 [0] SM: +0
    Dodge: 11 Parry: 13 DR: 0

  • Kick (12): 2d+1 cr. Reach C,1.
  • Punch (18): 2d+4 cr. Reach C.
  • Advantages
        Ambidexterity [5]; Combat Reflexes [15]; Daredevil [15]; High Pain Threshold [10]; Serendipity 1 [15]; Striking ST 2 (Know Your Own Strength Pricing Variant) [2]; Trained by a Master (Unarmed only, -40%) [18]; Very Fit [15]; Wealth (Comfortable) [10].
    Perks: Style Familiarity (Boxing). [1]

    Disadvantages
        Charitable (9) [-22]; Overconfidence (12) [-5]; Secret Identity (Serious Embarrassment) [-5]; Sense of Duty (American Citizens) [-10].
        Quirks: Sensitive to 'Short' jokes [-1].

    Skills
        Acrobatics-14 [4]; Boxing-18 [16]; Boxing Sport-15 [1]; Climbing-15 [4]; First Aid/TL6-14 [2]; Forced Entry-15 [2]; Games (Boxing)-13 [1]; Interrogation-12 [1]; Intimidation-12 [1]; Jumping-16 [4]; Lifting-14 [2]; Mathematics/TL6 (Applied)-12 [2]; Physics/TL6-12 [4]; Power Blow-14 [8]; Research/TL6-14 [4]; Running-14 [2]; Shadowing-13 [2]; Stealth-14 [2]; Wresling-15 [4].
        Techniques: Feint-19 [2]; Roll with Blow-18 [3]; Targeted Attack (Boxing Punch/Face)-16 [6]; Uppercut-18 [1]

    Notes: A real 'Super-Normal.' He doesn't have any powers, fantastic wealth, or amazing gadgets. He just has a lot of gumption, incredible athletic skills, and a powerful right hook.

    Sunday, June 2, 2024

    THE THINKER, WHOM MEN CALL MAD!

    THE MAD THINKER
    THE MAD THINKER [229 Points]

    Real Name: Unrevealed
    Occupation: Supercriminal
    First Appearance: FANTASTIC FOUR #15 (June, 1963)
    5'11"; 215 lb; Brown hair; Blue eyes.

    ST: 9 [-10] HP: 12 [6] Speed: 4.75 [0]
    DX: 10 [0] Will: 16 [0] Move: 4 [0]
    IQ: 16 [120] Per: 16 [0] BL: 16 lb
    HT: 9 [-10] FP: 9 [0] SM: +0
    Dodge: 7 Parry: 8 DR: 0

    ATTACKS
  • Punch (10): 1d-4 cr. Reach C.

  • TRAITS
  • Absolute Timing [2]
  • Ally (Awesome Android) (Appears quite often (12-) [×2]; Minion (IQ 0 or Slave Mentality) [+0%]; 150% of your starting points [+10]; Special Abilities [+50%]) [30]
  • Artificer 2 [20]
  • Circuit Sense 2 [10]
  • Eidetic Memory (Photographic [+5]) [10]
  • Gadgeteer [25]
  • Greed (CR: 9 (Resist fairly often)) [-22]
  • Hates being referred to as 'Mad.' [-1]
  • Lightning Calculator (Intuitive Mathematician [+3]) [5]
  • Mathematical Ability 2 [20]
  • Megalomania [-10]
  • Natural Attacks [0]
  • Overweight [-1]
  • Unfit [-5]


  • SKILLS
  • Area Knowledge (New York City)-16 [1]
  • Computer Operation/TL7-18 [4]
  • Computer Programming/TL7-17 [8]
  • Engineer/TL7 (Electrical)-20 [4]
  • Engineer/TL7 (Electronics)-20 [4]
  • Engineer/TL7 (Robotics)-20 [4]
  • Leadership-15 [1]
  • Mathematics/TL7 (Applied)-16 [1]
  • Psychology-17 [8]
  • Streetwise-15 [1]
  • Tactics-16 [4]

  • AWESOME ANDROID

    15' Tall; 1421 lbs; Hairless, eyeless, rubbery grey skin. When the android copies another being's physical powers, its skin takes on the coloration and texture of the target.

    ST: 35 HP: 35 Speed: 6.5
    DX: 12 Will: 6 Move: 4
    IQ: 6 Per: 6 BL: 3.15 tn
    HT: 14 FP: 14 SM: +2
    Dodge: 9 Parry: 10 DR: 5*

    *This can be increased up to 20 if the Android touches a creature with Damage Resistance.

    Crushing Striker (Hands) (14): 7d+13 cr. Reach C.
    Punch (14): 7d+5 cr. Reach C.
    Hyper-Breath: 3d cr. Acc 3, Range 10 (jet), RoF 1.

    Traits: Cannot Speak (Mute); Hidebound; Low Empathy; No Sense of Humor; Slave Mentality; Social Stigma (Valuable Property).

    Malleable Form: Damage Resistance 15 (Switchable, +10%); Crushing Striker (Hands) (Alternate Ability to Damage Resistance; Switchable, +10%; Temporary Disadvantage: No Fine Manipulators, -30%); Hyper-Breath: Crushing Attack 3 (Double Knockback, +20%; Jet, +0%; No Wounding, -50%; Alternate Ability to Damage Resistance).

    Android Body: Damage Resistance 5; High Pain Threshold; Immune to Metabolic Hazards; Damage Reduction 4; Injury Tolerance (No Eyes).

    Skills: Brawling-14.

    Notes: The Awesome Android can alter its physical form to a minor degree, allowing it to mimic certain characteristics of its enemies (such as Ben Grimm's rocky hide, Iceman's icy sheath, or Iron Man's metal exterior), transform its hands into large crushing blocks, or generate powerful winds. Its one surefire weakness is an 'off-switch' located in its right armpit. Pressing on that spot will shut the android down.