Sunday, July 14, 2024

CYCLOPS

CYCLOPS
CYCLOPS 338 points

Real Name: Scott Summers
Occupation: Student, Adventurer
Group Affiliation: The X-Men
First Appearance: X-Men #1 (July, 1963)
6'3"; 175 lb; Brown hair; Glowing Red eyes.

ST: 12 [20] HP: 12 [0] Speed: 6.75 [0]
DX: 13 [60] Will: 12 [0] Move: 6 [0]
IQ: 12 [40] Per: 13 [0] BL: 32 lb
HT: 14 [40] FP: 14 [0] SM: +0
Dodge: 9 Parry: 9 DR: 0

  • Karate Kick (11): 1d+1 cr. Reach C,1.
  • Karate Punch (13): 1d cr. Reach C.
  • Eye Beams (19): 9d cr dkb. Acc 5, Range 100/200, RoF 1.
  • Eye Beams, Wide-Field (19): 7d cr. Acc 3, Range 50/100, 10-yard wide cone, selective targets, RoF 1.
  • Eye Beams, tight beam (19): 9d(2) cr. Acc 5, Range 10/20, RoF 1.
  • With the help of the lenses in his ruby visor, Cyclops can vary the power of his eye beams.

    Advantages
        3D Spatial Sense [10]; Appearance (Attractive) [4]; Intuition [15]; Very Fit [15].

    Disadvantages
        Pacifism: Cannot Kill [-15]; Secret Identity (Utter Rejection) [-10]; Sense of Duty (Humanity) [-15].
        Quirks: Secretly in love with Jean Grey; Serious; Stand-offish. [-3]

    Known Powers
    Optic Blast (Always On, with Mitigator - ruby quartz glasses (Dangerous), -16%; Mutant, -10%)
  • Optic Blast Talent 3 [15]
  • Crushing Attack 7 (5x Increased 1/2 D Range, +10%; Cone, 10 yards, +150%; Selective Area, +20%; Variable, +5%) [91]
  • Crushing Attack 9 (2x Increased Range, +10%; 10x Increased 1/2 D Range, +15%; Accurate 2, +10%; Double Knockback, +20%; Ricochet, +10%; Variable, +5%) [13]*
  • Crushing Attack 9 (5x Increased 1/2 D Range, +10%; Accurate 2, +10%; Armor Divisor (2), +50%; Reduced Range (5 Range Divisor), -20%; Variable, +5%) [12]*

  • *bought as Alternate Attack

    Skills
         Diplomacy (IQ+0)-12 [4]; First Aid/TL6 (IQ+0)-12 [1]; Games (Billards) (IQ+0)-12 [1]; Innate Attack (Gaze) (DX+6)-19 [8]; Judo (DX+0)-13 [4]; Karate (DX+0)-13 [4]; Leadership (IQ+1)-13 [4]; Mind Block (Will+0)-12 [2]; Observation (Per-1)-12 [1]; Piloting/TL6 (Helicopter) (DX-1)-12 [1]; Piloting/TL6 (High-Performance Airplane) (DX-1)-12 [1]; Piloting/TL6 (Light Airplane) (DX-1)-12 [1]; Search (Per-1)-12 [1]; Tactics (IQ+1)-13 [8];

    Notes:

    Sunday, July 7, 2024

    PROFESSOR X

    Professor X

    To me my X-Men!

    Professor X [1275 Points]

    Real Name: Charles Xavier
    Occupation: Geneticist, teacher
    First Appearance: X-Men #1 (Sept, 1963)
    6'; 190 lb; Bald hair; Blue eyes.

    ST: 11 [10] HP: 11 [0] Speed: 6.25 [0]
    DX: 11 [20] Will: 18 [15] Move: 0 [-30]
    IQ: 15 [100] Per: 15 [0] BL: 25 lb
    HT: 14 [40] FP: 14 [0] SM: +0
    Dodge: 9 Parry: 8 DR: 0

    TRAITS
  • Charisma 2 [10]
  • Empathy [15]
  • Filthy Rich [50]
  • Fit [5]
  • Intuition [15]
  • Lame (Paraplegic) [-30]
  • Lecherousness (CR: 15 (Resist almost all the time)) [-7]
  • No Sense of Humor [-10]
  • Secret (Mutant; Utter Rejection) [-10]
  • Sense of Duty (Mutants) [-10]
  • Talent (Academic) 3 [15]
  • Telepathy Talent 4 [20]

  • KNOWN POWERS
    Astral Projection (Psionic, -10%)
  • Clairsentience (Projection, Can use abilities on material world, +140%; Increased Range 12, +120%) [175]

  • Telepathy (Psionic, -10%)
  • Affliction 6 (Area Effect 4, +200%; Paralysis, +150%; Unconsciousness, +200%; Malediction, Uses Long-Distance Modifiers, +200%; Selectivity. +10%; Stunning, +10%; Selective Area, +20%) [528]
  • Mind Control (Conditioning. +50%; No Memory, +10%) [75]
  • Mind Probe (Invasive, +75%) [33]
  • Mind Reading (Multiple Contacts, +50%) [42]
  • Mind Shield 5 (Affects Others, +50%; Area Effect 3, +150%; Force Field, +20%; Selective Area, +20%) [66]
  • Mindlink (X-Men; Broadcast, +50%) [14]
  • Telesend (Broadcast, +50%) [42]

  • SKILLS
  • Administration-14 [1]
  • Biology/TL7 (Biochemistry)-16 [12]
  • Biology/TL7 (Genetics)-18 [20]
  • Current Affairs/TL7 (Headline News)-15 [1]
  • Current Affairs/TL7 (Politics)-15 [1]
  • Current Affairs/TL7 (Science & Technology)-15 [1]
  • Diagnosis/TL7-13 [1]
  • Diplomacy-14 [2]
  • Electronics Operation/TL7 (Psychotronics)-14 [1]
  • Engineer/TL7 (Psychotronics)-13 [1]
  • Expert Skill (Psionics)-17 [12]
  • First Aid/TL7-15 [1]
  • Hypnotism-17 [12]
  • Leadership-16 [1]
  • Mathematics/TL7 (Applied)-13 [1]
  • Physician/TL7-13 [1]
  • Physiology/TL7 (human)-13 [1]
  • Psychology-17 [2]
  • Public Speaking-19 [1]
  • Research/TL7-18 [2]
  • Soldier/TL7-14 [1]
  • Tactics-15 [4]
  • Teaching-18 [2]

  • Notes:

    Sunday, June 30, 2024

    SUPER-SKRULL

    SUPER-SKRULL
    SUPER-SKRULL [1788 Points]

    Real Name: Unknown
    Occupation: Skrull Warrior
    First Appearance: Fantastic Four #18 (Sept, 1963)
    6'; 625 lb; No hair; Green eyes.

    ST: 23*! [70] HP: 23*! [0] Speed: 7 [0]
    DX: 12 [40] Will: 11 [5] Move: 7 [0]
    IQ: 10 [0] Per: 10 [0] BL: 400 lb*
    HT: 16 [60] FP: 16 [0] SM: +0
    Dodge: 10 Parry: 10 DR: 5*

    *When the Super-Skrull activates his Super-Strength power, his ST and HP increase to 41, his Basic Lift becomes 12.5 tons, his DR increases to 20, and damage from his punches and kicks increases by 4d+10.

    ! Includes +6 ST from his Bio-Engineered Physiology.


    ATTACKS
  • Kick (12): 4d+7 cr. Reach C,1.
  • Punch (14): 4d+6 cr. Reach C.
  • Flame Sheath (16): 7d burn to anyone touching or grabbing the Super-Skrull.
  • Flame Blast (16): 10d burn. Acc 3, Range 50/100, RoF 1.

  • TRAITS
  • Callous [-5]
  • Duty (Skrull Empire; 12-; Extremely Hazardous) [-15]
  • Elongation Talent 2 [10]
  • Fanaticism (Skrull Empire) [-15]
  • Flame Generation Talent 2 [10]
  • High TL 3 [15]
  • Invisibility Talent 2 [10]
  • Natural Attacks [0]
  • Overconfidence (9-) [-7]
  • Supersuit [1]
  • Talent (Born Soldier) 2 [10]
  • Talent (Super-Spy) 2 [30]
  • Very Fit [15]

  • KNOWN POWERS
    Bio-Engineered Physiology
  • Compartmentalized Mind 2 [100]
  • Damage Reduction 2 [50]
  • Damage Resistance 5 (Tough Skin, -40%) [15]
  • Extra Attack 1 [25]
  • Increased Strength 6 [60]

  • Elongation (Super, -10%; Requires Concentrate, -15%)
  • Constriction Attack [12]
  • Double-Jointed [12]
  • Stretching 15 [68]

  • Flame Generation and Control (Super. -10%; Elemental, Countermeasure Water, Vacuum, -10%; Requires Concentrate, -15%)
  • Control Fire 10 (Collective, +100%; Common) [330]
  • Enhanced Move (Air) 3 [39]
  • Flame Blast 10 (Burning Attack, 5x Increased 1/2 D Range, +10%) [38]
  • Flame Sheath 7 (Burning Attack; Aura, +80%; Melee Attack, Reach C, -30%; Destructive Parry, +10%) [44]
  • Flight (Cannot Hover, -15%) [20]

  • Force Field Generation (Requires Concentrate, -15%; Super, -10%)
  • Damage Resistance 24 (Force Field, 20%; Hardened 1, +20%; Semi-Ablative, -20%; No Signature, +20%) [138]

  • Invisibility (Super, -10%; Requires Concentrate, -15%)
  • Invisibility (Affects Machines, +50%; Can Carry Up to Light Encumbrance, +20%; Switchable, +10%) [62]

  • Shape-Shifting: Like all members of his race, the Super-Skrull can alter his appearance into any humanoid shape.
  • Morph 1 (Mass Conservation, -20%; Active Change, +20%; Improvised Forms, +100%; No Memorization Required, +50%) [253]

  • Super-Strength (Super, -10%; Requires Concentrate, -15%): When the Super-Skrull activates this power, he takes on the appearance of the Thing's rocky, orange texture.
  • Damage Resistance 15 (Hardened 1, +20%) [72]
  • Increased Strength 18 [135]
  • Striking Surface [1]


  • SKILLS
  • Acting-13 [4]
  • Aerobatics-13 [8]
  • Area Knowledge (Skrull Empire; Lived there)-10 [1]
  • Beam Weapons/TL10 (Pistol)-13 [2]
  • Flight-15 [1]
  • Forced Entry-14 [4]
  • Innate Attack (Beam)-16 [12]
  • Interrogation-12 [2]
  • Intimidation-12 [4]
  • Karate-14 [12]
  • Navigation/TL10 (Hyperspace)-10 [2]
  • Navigation/TL10 (Space)-10 [2]
  • Observation-13 [4]
  • Piloting/TL10 (High-Performance Spacecraft)-11 [1]
  • Savoir-Faire (Military)-12 [1]
  • Shadowing-12 [2]
  • Soldier/TL10-11 [1]
  • Spacer/TL10-10 [1]
  • Stealth-15 [4]
  • Wrestling-15 [12]

  • Notes: The Super-Skrull was engineered to be able to manifest all of the powers of the Fantastic Four. He is, however, unable to use all of his powers simultaneously.

    His superpowers depend on a beam of cosmic energy directed at him from his homeworld in the Andromeda galaxy. He loses all his powers if he is cut off from this beam.

    Sunday, June 23, 2024

    ENTER SANDMAN

    Sandman
    SANDMAN [800 Points]

    Real Name: Flint Marko
    Occupation: Professional criminal
    First Appearance: Amazing Spider-Man #4 (June, 1963)
    6'1"; 450 lb; Brown hair; Brown eyes.

    ST: 35 [30] HP: 35 [0] Speed: 7.5 [0]
    DX: 14 [80] Will: 12 [10] Move: 7 [0]
    IQ: 10 [0] Per: 10 [0] BL: 6,300 lb
    HT: 16 [60] FP: 16 [0] SM: +0
    Dodge: 10 Parry: 11 DR: 0

    ATTACKS
  • Hammer Fists (16): 7d+12 cr. Reach C.
  • Punch (16): 7d+5 cr. Reach C.

  • TRAITS
  • Bully (9-) [-15]
  • Greed (9-) [-22]
  • Social Stigma (Criminal Record) [-5]
  • Supersuit [1]
  • Very Fit [15]

  • KNOWN POWERS
    Mineral Body (Super, -10%)
  • Doesn't Eat or Drink [9]
  • Doesn't Sleep [18]
  • Increased Strength 22 [198]
  • Regrowth (Reattachment, +50%) [56]
  • Regeneration (1 HP/hour) [23]
  • Unkillable 2 [90]

  • Body of Sand (Super, -10%; Elemental, Countermeasure: Strong Wind, Extreme Heat, Water. -10%)
  • Constriction Attack (Engulfing, +60%) [21]
  • Flexibility (Double-Jointed) [12]
  • Growth 3 [24]
  • Injury Tolerance: Diffuse (Infiltration, +40%) [120]
  • Stretching 3 [15]

  • Body of Rock (Super, -10%)
  • Alternate Form, Body of Stone (Active Change [+20%]; Reduced Time 4 [+80%]) [29]
  • Hammer Fists (Switchable, +10%; Temporary Disadvantage, No Fine Manipulators, -30%) [3]


  • SKILLS
  • Area Knowledge (New York City)-10 [1]
  • Brawling-16 [4]
  • Filch-14 [2]
  • Forced Entry-16 [4]
  • Intimidation-13 [4]
  • Knife-14 [1]
  • Scrounging-11 [2]
  • Streetwise-11 [4]
  • Urban Survival-10 [2]
  • Stealth-15 [4]

  • Notes: When Marko hardens into his Body of Stone, he loses his 'Body of Sand' abilities (and weaknesses!), and gains DR 21, Injury Tolerance: Homogenous, Striking Surface, and Fragile (Brittle).

    Sunday, June 16, 2024

    DOC OCK

    DOCTOR OCTOPUS
    DOCTOR OCTOPUS [657 Points]

    Real Name: Otto Octavius
    Occupation: Ex-atomic research scientist and criminal mastermind
    First Appearance: The Amazing Spider-Man #3 (April, 1963)
    5'9"; 245 lb; Brown hair; Brown eyes.

    ST: 11/35* [10] HP: 13 [-44] Speed: 6.25 [0]
    DX: 13 [20] Will: 13 [0] Move: 6 [0]
    IQ: 13 [60] Per: 10 [0] BL: 6,300 lb
    HT: 12 [20] FP: 12 [0] SM: +0
    Dodge: 9 Parry: 12 DR: 24

    *His tentacle harness gives him a strength of 35, but it does not affect his hit points.


    ATTACKS
  • Tentacle Strike (13): 7d-2 cr. Reach C,1-3.

  • TRAITS
  • Ally Group (Criminal Gang) (Appears 15-; Group of 6-10; 25% of starting points) [18]
  • Appearance (Unattractive) [-4]
  • Bad Sight (Nearsighted; Mitigator, Glasses, -60%) [-10]
  • Bad Temper (9-) [-15]
  • Callous [-5]
  • Charisma 1 [5]
  • Gadgeteer [25]
  • Megalomania [-10]
  • Overweight [-1]
  • Social Stigma (Criminal Record) [-5]
  • Talent (Artificer) 3 [30]

  • SUPER EQUIPMENT
    Tentacle Harness: (Can be Forcibly Removed, -10%; Breakable, DR 24, Complex machine, -10%; Superscience, -10%)
  • Clinging [14]
  • Constriction Attack [11]
  • Damage Resistance 24 (Partial, Torso, -10%) [72]
  • Enhanced Move (Ground) 2 [28]
  • Enhanced Parry 3 [21]
  • Extra Arms 4 (Extra-Flexible, +50%; Long, +100%) [88]
  • Extra Attack 2 [35]
  • Increased Dexterity 2 [28]
  • Increased Strength 24 [168]
  • Stretching 4 (Arms Only, -20%) [12]


  • SKILLS
  • Area Knowledge (New York City)-13 [1]
  • Engineer/TL7 (Electrical)-17 [8]
  • Engineer/TL7 (Electronics)-17 [8]
  • Engineer/TL7 (Robotics)-18 [12]
  • Fast-Talk-12 [1]
  • Hazardous Materials/TL7 (Nuclear)-15 [8]
  • Leadership-13 [1]
  • Mathematics/TL7 (Applied)-12 [1]
  • Mechanic/TL7 (Mecha)-17 [4]
  • Mechanic/TL7 (Robotics)-18 [8]
  • Physics/TL7-13 [8]
  • Physics/TL7 (Nuclear)-16 [16]
  • Sex Appeal-11 [1]
  • Streetwise-14 [4]
  • Tactics-14 [8]
  • Wrestling-16 [12]

  • Sunday, June 9, 2024

    THE WINSOME WASP

    The Wasp
    THE WASP [586 Points]

    Real Name: Janet Van Dyne
    Occupation: Adventurer, socialite
    First Appearance: Tales to Astonish #44 (June, 1963)
    5'4"; 110 lb; Auburn hair; Blue eyes.

    ST: 13 [30] HP: 13 [0] Speed: 6.5 [0]
    DX: 13 [60] Will: 12 [0] Move: 6 [0]
    IQ: 12 [40] Per: 13 [0] BL: 40 lb
    HT: 13 [30] FP: 13 [0] SM: +0
    Dodge: 11* Parry: 9 DR: 0

    *Includes +2 from Enhanced Dodge, only when she's activated at least 3 levels of shrinking.


    ATTACKS
  • Punch (13): 1d+1 cr. Reach C.
  • Bio-Electric Sting (15): 4d(5) burn. Acc 3, Range 10/20, RoF 1.

  • TRAITS
  • Attractive Appearance [4]
  • Fashion Sense [5]
  • Fit [5]
  • Luck [15]
  • Impulsiveness (9-) [-15]
  • Independent Income 20 [20]
  • Pacifism: Cannot Kill [-15]
  • Secret Identity (Serious Embarrassment) [-5]
  • Wealthy [20]

  • KNOWN POWERS
    Wasp Powers (Super, -10%)
  • Enhanced Dodge 2 (Only at Shrinking Level 3 or greater, -5%) [26]
  • Flight (Winged, -25%; Only at Shrinking Level 3 or greater, -5%) [24]
  • Shrinking 13 (Can Carry Up to Light Encumbrance, +20%; Full Damage, +100%; Full HP, +30%; Reduced Time 5, +100%) [221]
  • Speak With Animals (Insects only, -50%; Only at Shrinking Level 3 or greater, -5%) [9]

  • Bio-Electric Sting (Super, -10%)
  • Burning Attack 4 (5x Increased 1/2 D Range, +10%; Reduced Range 5, -20%; Armor Divisor 5, +150%; Side Effect, Stun, +50%) [56]

  • SKILLS
  • Accounting-12 [4]
  • Aerobatics-14 [8]
  • Artist (Fashion Design)-13 [8]
  • Current Affairs/TL7 (Business)-12 [1]
  • Current Affairs/TL7 (High Culture)-12 [1]
  • Diplomacy-11 [2]
  • Economics-11 [2]
  • Electronics Operation/TL7 (Communications)-12 [2]
  • Finance-11 [2]
  • Innate Attack (Beam)-15 [4]
  • Karate-13 [4]
  • Observation-12 [1]
  • Savoir-Faire (High Society)-13 [2]
  • Search-12 [1]
  • Sewing/TL7-15 [4]
  • Stealth-14 [4]
  • Swimming-13 [1]

  • Notes:

    Wednesday, June 5, 2024

    The Mighty Mite!

    The Atom

    It's the Golden-Age Atom! Al Pratt was a college student who was continually mocked due to his short stature. When he gave assistance to a homeless man who turned out to be a former boxing champion, Al was given intensive training and soon became a top boxer and world-class athelete! He put his new-found skills to use as the costumed adventurer called The Atom!

    THE ATOM 371 points

    Real Name: Al Pratt
    Occupation: Physics student
    Group Affiliation: Justice Society of America
    First Appearance: All-American Comics #19 (Oct, 1940)
    5'1"; 150 lb; Red hair; Blue eyes.

    ST: 15 [50] HP: 13 [0] Speed: 7 [0]
    DX: 14 [80] Will: 13 [0] Move: 7 [0]
    IQ: 13 [60] Per: 13 [0] BL: 63 lb
    HT: 14 [40] FP: 14 [0] SM: +0
    Dodge: 11 Parry: 13 DR: 0

  • Kick (12): 2d+1 cr. Reach C,1.
  • Punch (18): 2d+4 cr. Reach C.
  • Advantages
        Ambidexterity [5]; Combat Reflexes [15]; Daredevil [15]; High Pain Threshold [10]; Serendipity 1 [15]; Striking ST 2 (Know Your Own Strength Pricing Variant) [2]; Trained by a Master (Unarmed only, -40%) [18]; Very Fit [15]; Wealth (Comfortable) [10].
    Perks: Style Familiarity (Boxing). [1]

    Disadvantages
        Charitable (9) [-22]; Overconfidence (12) [-5]; Secret Identity (Serious Embarrassment) [-5]; Sense of Duty (American Citizens) [-10].
        Quirks: Sensitive to 'Short' jokes [-1].

    Skills
        Acrobatics-14 [4]; Boxing-18 [16]; Boxing Sport-15 [1]; Climbing-15 [4]; First Aid/TL6-14 [2]; Forced Entry-15 [2]; Games (Boxing)-13 [1]; Interrogation-12 [1]; Intimidation-12 [1]; Jumping-16 [4]; Lifting-14 [2]; Mathematics/TL6 (Applied)-12 [2]; Physics/TL6-12 [4]; Power Blow-14 [8]; Research/TL6-14 [4]; Running-14 [2]; Shadowing-13 [2]; Stealth-14 [2]; Wresling-15 [4].
        Techniques: Feint-19 [2]; Roll with Blow-18 [3]; Targeted Attack (Boxing Punch/Face)-16 [6]; Uppercut-18 [1]

    Notes: A real 'Super-Normal.' He doesn't have any powers, fantastic wealth, or amazing gadgets. He just has a lot of gumption, incredible athletic skills, and a powerful right hook.

    Sunday, June 2, 2024

    THE THINKER, WHOM MEN CALL MAD!

    THE MAD THINKER
    THE MAD THINKER [229 Points]

    Real Name: Unrevealed
    Occupation: Supercriminal
    First Appearance: FANTASTIC FOUR #15 (June, 1963)
    5'11"; 215 lb; Brown hair; Blue eyes.

    ST: 9 [-10] HP: 12 [6] Speed: 4.75 [0]
    DX: 10 [0] Will: 16 [0] Move: 4 [0]
    IQ: 16 [120] Per: 16 [0] BL: 16 lb
    HT: 9 [-10] FP: 9 [0] SM: +0
    Dodge: 7 Parry: 8 DR: 0

    ATTACKS
  • Punch (10): 1d-4 cr. Reach C.

  • TRAITS
  • Absolute Timing [2]
  • Ally (Awesome Android) (Appears quite often (12-) [×2]; Minion (IQ 0 or Slave Mentality) [+0%]; 150% of your starting points [+10]; Special Abilities [+50%]) [30]
  • Artificer 2 [20]
  • Circuit Sense 2 [10]
  • Eidetic Memory (Photographic [+5]) [10]
  • Gadgeteer [25]
  • Greed (CR: 9 (Resist fairly often)) [-22]
  • Hates being referred to as 'Mad.' [-1]
  • Lightning Calculator (Intuitive Mathematician [+3]) [5]
  • Mathematical Ability 2 [20]
  • Megalomania [-10]
  • Natural Attacks [0]
  • Overweight [-1]
  • Unfit [-5]


  • SKILLS
  • Area Knowledge (New York City)-16 [1]
  • Computer Operation/TL7-18 [4]
  • Computer Programming/TL7-17 [8]
  • Engineer/TL7 (Electrical)-20 [4]
  • Engineer/TL7 (Electronics)-20 [4]
  • Engineer/TL7 (Robotics)-20 [4]
  • Leadership-15 [1]
  • Mathematics/TL7 (Applied)-16 [1]
  • Psychology-17 [8]
  • Streetwise-15 [1]
  • Tactics-16 [4]

  • AWESOME ANDROID

    15' Tall; 1421 lbs; Hairless, eyeless, rubbery grey skin. When the android copies another being's physical powers, its skin takes on the coloration and texture of the target.

    ST: 35 HP: 35 Speed: 6.5
    DX: 12 Will: 6 Move: 4
    IQ: 6 Per: 6 BL: 3.15 tn
    HT: 14 FP: 14 SM: +2
    Dodge: 9 Parry: 10 DR: 5*

    *This can be increased up to 20 if the Android touches a creature with Damage Resistance.

    Crushing Striker (Hands) (14): 7d+13 cr. Reach C.
    Punch (14): 7d+5 cr. Reach C.
    Hyper-Breath: 3d cr. Acc 3, Range 10 (jet), RoF 1.

    Traits: Cannot Speak (Mute); Hidebound; Low Empathy; No Sense of Humor; Slave Mentality; Social Stigma (Valuable Property).

    Malleable Form: Damage Resistance 15 (Switchable, +10%); Crushing Striker (Hands) (Alternate Ability to Damage Resistance; Switchable, +10%; Temporary Disadvantage: No Fine Manipulators, -30%); Hyper-Breath: Crushing Attack 3 (Double Knockback, +20%; Jet, +0%; No Wounding, -50%; Alternate Ability to Damage Resistance).

    Android Body: Damage Resistance 5; High Pain Threshold; Immune to Metabolic Hazards; Damage Reduction 4; Injury Tolerance (No Eyes).

    Skills: Brawling-14.

    Notes: The Awesome Android can alter its physical form to a minor degree, allowing it to mimic certain characteristics of its enemies (such as Ben Grimm's rocky hide, Iceman's icy sheath, or Iron Man's metal exterior), transform its hands into large crushing blocks, or generate powerful winds. Its one surefire weakness is an 'off-switch' located in its right armpit. Pressing on that spot will shut the android down.

    Wednesday, May 29, 2024

    The Fastest Man Alive

    THE FLASH
    THE FLASH 1476 points

    Real Name: Jay Garrick
    Occupation: Research Scientist
    Group Affiliation: Justice Society of America
    First Appearance: Flash Comics #1 (Jan, 1940)
    5'11"; 178 lb; Brown hair; Blue eyes.

    ST: 14 [40] HP: 14 [0] Speed: 10 [0]
    DX: 13 [60] Will: 12 [0] Move: 11 [5]
    IQ: 12 [40] Per: 12 [0] BL: 50 lb
    HT: 14 [40] FP: 14 [0] SM: +0
    Dodge: 14 Parry: 10 DR: 10

  • Kick (11): 1d+2 cr. Reach C,1.
  • Punch (13): 1d+1 cr. Reach C.
  • Advantages
        Perks: Masked ; Supersuit. [2]

    Disadvantages
        Charitable (9) [-22]; Dependent (Joan Williams; Appears 12-; 25% of starting points; Loved one) [-40]; Secret Identity (Serious Embarrassment) [-5]; Sense of Duty (Citizens of Keystone City) [-10].
        Quirks: Layabout. [-1]

    Known Powers
    High-Speed Durability (Super, -10%)
  • Damage Reduction 2 [45]
  • Damage Resistance 10 (Force Field, +20%; Only While Running, -20%) [45]
  • Immunity to Acceleration [1]

  • Super-Speed (Super, -10%); Super-Speed Talent 4 [20]
  • Altered Time Rate 7 (Super-Speed, +20%) [770]
  • Clinging (Only while Running, -20%) [14]
  • Enhanced Move (Ground) 5 (Ground Speed 352; Second Nature, +150%) [240]
  • Enhanced Time Sense [41]
  • Increased Basic Speed +3.25 [59]
  • Invisibility (Can Carry Up to Heavy Encumbrance, +100%; Only while Running, -20%; Switchable, +10%) [72]
  • Walk On Liquid (Only while Running, -20%) [11]
  • Skills
         Administration (A) IQ-1 [1]-11; Carousing (E) HT+0 [1]-14; Chemistry/TL6 (H) IQ+0 [4]-12; Hazardous Materials/TL6 (Chemical) (A) IQ+0 [2]-12; Parry Missile-Weapons (H) DX+5 [24]-18; Research/TL6 (A) IQ+0 [2]-12; Running (A) HT+1 [4]-15; Sports (Football) (A) DX-1 [1]-12; Swimming (E) HT+0 [1]-14; Writing (A) IQ-1 [1]-11.
    Techniques: Bullet Parry (H) [8]-18;

    Notes: I think I'm being generous giving him 'Layabout' as opposed to full-blown 'Laziness.' The guy was berated by his girlfriend for not applying himself and he got his super-powers by stopping an experiment for a cigarette break!

    Sunday, May 26, 2024

    THE VULTURE

    THE VULTURE
    THE VULTURE [316 Points]

    Real Name: Adrian Toomes
    Occupation: Former electronic engineer, now professional criminal
    First Appearance: AMAZING SPIDER-MAN #2 (May, 1963)
    5'11"; 175 lb; Bald; Hazel eyes.

    ST: 17 [-30] HP: 17 [0] Speed: 6.75 [0]
    DX: 13 [20] Will: 13 [0] Move: 6 [0]
    IQ: 13 [60] Per: 13 [0] BL: 100 lb
    HT: 14 [20] FP: 14 [0] SM: +0
    Dodge: 9 Parry: 9 DR: 0

    ATTACKS
  • Kick (11): 2d+1 cr. Reach C,1.
  • Punch (13): 2d cr. Reach C.

  • TRAITS
  • Artificer 3 [30]
  • Gadgeteer [25]
  • Greed (9-) [-22]
  • Overconfidence (12-) [-5]
  • Skinny [-5]
  • Social Stigma (Criminal Record) [-5]

  • SUPER EQUIPMENT
    Vulture Harness (Can be stolen, forcibly removed, -10%; Superscience, -10%)
  • Enhanced Air Move 2 [32]
  • Flight (Winged, -25%) [22]
  • Increased Dexterity +2 [32]
  • Increased Health +2 [16]
  • Increased Strength +10 [80]
  • Silence 5 (Only while flying, -30%) [13]


  • SKILLS
  • Aerobatics-13 [4]
  • Area Knowledge (New York City)-13 [1]
  • Engineer/TL7 (Electrical)-16 [4]
  • Engineer/TL7 (Electronics)-16 [4]
  • Flight-14 [2]
  • Mathematics/TL7 (Applied)-12 [2]
  • Piloting/TL7 (Wings)-15 [8]
  • Stealth-15 [8]

  • Wednesday, May 22, 2024

    That Glamourous Amazon

    WONDER WOMAN

    Golden-age Wonder Woman (circa Sensation Comics #7, July 1942). Using the rules from "Knowing Your Own ST" from Pyramid 3/83. Sources include Mayfair's "World at War" sourcebook for DC Heroes RPG, the crew from Writeups.org, and a pleasant weekend reading old Wonder Woman comics.

    WONDER WOMAN [1025 Points]

    Real Name: Diana Prince
    Occupation: Former nurse, military aide.
    First Appearance: ALL-STAR COMICS #8 (Winter, 1941)
    5'8"; 122 lb; Black hair; Blue eyes.

    ST: 29* [20] HP: 29* [0] Speed: 8 [0]
    DX: 16 [40] Will: 14 [0] Move: 8 [0]
    IQ: 14 [80] Per: 16 [0] BL: 1,590 lb
    HT: 16 [60] FP: 16 [0] SM: +0
    Dodge: 12 Parry: 16 DR: 0

    *Includes +17 from being As Strong as Hercules.


    ATTACKS
  • Lasso of Truth (20): ST 41 Binding. Reach 1-4.
  • Kick (16): 5d+11 cr. Reach C,1.
  • Punch (18): 5d+10 cr. Reach C.

  • TRAITS
  • Ally (Etta Candy; Appears 12-; 25% of starting points) [2]
  • Ally Group (Holliday Girls; Appears 9-; Group of 12; 25% of starting points) [8]
  • Charisma 1 [5]
  • Charitable (9-) [-22]
  • Cultural Familiarity (Paradise Island, Native) [0]
  • Cultural Familiarity (Western) [1]
  • Masked [1]
  • Natural Attacks [0]
  • Pacifism: Cannot Harm Innocents [-10]
  • Secret Identity (Serious Embarrassment) [-5]
  • Sense of Duty to Women [-10]
  • Signature Gear: Braclets of Submission [1]
  • Signature Gear: Invisible Plane [14]
  • Social Stigma (Second-Class Citizen) [-5]
  • Talent (Animal Friend) 2 [10]
  • Talent (Healer) 2 [20]
  • Talent (Natural Athlete) 3 [30]
  • Talent (Smooth Operator) 3 [45]
  • Trained by a Master [30]
  • US Army Rank 3 (Courtesy) [3]

  • KNOWN POWERS
    As Wise as Athena
  • Photographic Memory [10]
  • Intuition [15]

  • As Beautiful as Aphrodite
  • Transcendent Appearance [20]

  • As Fast as Mercury (Super, -10%)
  • Enhanced Parry (All parries) 3 [27]
  • Enhanced Time Sense [41]
  • Increased Dexterity 4 [72]

  • As Strong as Hercules (Super, -10%)
  • Enhanced Move (Ground) 2 [36]
  • Increased Strength 17 [153]
  • Damage Reduction 3 [68]

  • SUPER EQUIPMENT
    Lasso of Truth (Can be Stolen with QC of ST, -30%; Magical, -10%)
  • Binding 41 (Blockable or Parryable, -10%; Melee Attack (Reach 1-4), -15%; One Shot, -10%; Unbreakable, +40%) [54]
  • Mind Control (Conditioning, +50%; Only against targets ensnared in lasso, -20%; Sense-Based, Hearing, -20%) [35]

  • Tiara (Breakable, DR 6, Size -5, -20%; Can be Easily Snatched, -40%; Superscience, -10%)
  • Telesend (Long-Range 1, +50%; Send Only, Requires recipient to have special equipment, -60%) [6]


  • SKILLS
  • Acrobatics-18 [12]
  • Acting-17 [2]
  • Area Knowledge (Paradise Island)-14 [1]
  • Area Knowledge (Washington DC)-14 [1]
  • Bow-15 [1]
  • Breath Control-19 [4]
  • Broadsword-15 [1]
  • Bullet Parry-24 [8]
  • Current Affairs/TL6 (Headline News)-14 [1]
  • Current Affairs/TL6 (Politics)-14 [1]
  • Diagnosis/TL6-14 [1]
  • Diplomacy-17 [4]
  • Driving/TL6 (Automobile)-15 [1]
  • Escape-16 [4]
  • First Aid/TL6-18 [4]
  • Jumping-19 [1]
  • Karate-18 [12]
  • Lasso-20 [16]
  • Leadership-19 [4]
  • Lifting-20 [4]
  • Navigation/TL6 (Air)-13 [1]
  • Observation-17 [4]
  • Parry Missile-Weapons-24 [36]
  • Physician/TL6-14 [1]
  • Piloting/TL6 (High-Performance Airplane)-15 [1]
  • Politics-16 [1]
  • Professional Skill (Dictation)-13 [1]
  • Riding (Equines)-19 [4]
  • Riding (Kangas)-19 [4]
  • Running-18 [1]
  • Savoir-Faire (Military)-17 [1]
  • Search-17 [4]
  • Shadowing-15 [4]
  • Soldier/TL6-13 [1]
  • Swimming-21 [4]
  • Typing-16 [1]
  • Wrestling-18 [8]

  • Notes:

    Sunday, May 19, 2024

    THE RED GHOST'S SUPER-APES

    THE RED GHOST'S SUPER-APES

    And where would any self-respecting evil scientist be without his trio of cosmically-powered simians?

    IGOR
    Baboon

    ST: 14 HP: 14 Speed: 6.5
    DX: 12 Will: 10 Move: 6
    IQ: 8 Per: 12 BL: 50 lb
    HT: 14 FP: 14 SM: +0
    Dodge: 9 Parry: 9 DR: 1*

    *Tough Skin

    Bite (13): 1d+1 cut. Reach C.
    Punch (13): 1d+1 cr. Reach C.

    Traits: Bad Temper (9-); Brachiator; Damage Resistance 1 (Tough Skin, -40%); Fur; Ham-Fisted 1; Semi-Upright; Sharp Teeth; Social Stigma (Valuable Property); Wild Animal.

    Super Abilities: Increased Intelligence +3 (Super, -10%); Morph 1 (Unlimited, +50%; Mass Conservation, -20%; Improvised Forms w/ Cosmic, +150%; No Memorization Required, +50%; Super, -10%); Stretching 2 (Super, -10%).

    Skills: Brawling-13; Climbing-14; Guns/TL7 (Submachine Gun)-12; Stealth-12; Wrestling-11;.


    MIKLHO
    Gorilla

    ST: 40 HP: 40 Speed: 6.5
    DX: 12 Will: 10 Move: 6
    IQ: 9 Per: 12 BL: 10 tn
    HT: 14 FP: 14 SM: +1
    Dodge: 9 Parry: 10 DR: 24

    Bite (14): 8d+7 cut. Reach C.
    Punch (14): 8d+7 cr. Reach C.

    Traits: Brachiator; Fur; Ham-Fisted 1; Semi-Upright; Sharp Teeth; Social Stigma (Valuable Property); Wild Animal.

    Super Abilities: Damage Resistance 24 (Tough Skin, -40%; Super. -10%);Increased Intelligence +3 (Super, -10%); Increased Strength +25 (Size, -10%; Super, -10%); Injury Tolerance: Damage Reduction 3 (Super, -10%).

    Skills: Brawling-14; Climbing-14; Forced Entry-12; Intimidation-14; Piloting/TL7 (High-Performance Spacecraft)-11; Piloting/TL7 (Low-Performance Spacecraft)-11; Wrestling-14.


    PEOTOR
    Orangutan

    ST: 15 HP: 15 Speed: 6.75
    DX: 13 Will: 9 Move: 6
    IQ: 9 Per: 9 BL: 63 lb
    HT: 14 FP: 14 SM: +0
    Dodge: 9 Parry: 9 DR: 1

    Bite (13): 2d-2 cut. Reach C.
    Punch (13): 2d-2 cr. Reach C.

    Traits: Brachiator; Damage Resistance 1 (Tough Skin, -40%); Fur; Ham-Fisted 1; Semi-Upright; Sharp Teeth; Social Stigma (Valuable Property); Wild Animal.

    Super Abilities: Increased Intelligence +3 (Super, -10%); Telekinesis 40 (Attraction/Repulsion, -30%; Super, -10%).

    Skills: Acrobatics-12; Climbing-15; Stealth-13; Mechanic/TL7 (Rockets)-8; Mechanic/TL7 (High-Performance Spacecraft)-7.

    Peotor's ability is magnetic in nature, but his ability to repulse or attract objects seems to work just fine on decidely non-ferrous super-heroes.

    Wednesday, May 15, 2024

    This Weird Figure of the Dark...

    BATMAN

    A take on the Golden-Age Batman, as seen circa Detective Comics #36 (Feb, 1940). This is a 'year one' Batman. He's still distrusted by the police -- even Commissioner Gordon wants him captured. There's no Batcave yet, no Robin, no Alfred. The Batmobile is just a normal looking red sedan, though it's heavily modified to be bullet-proof, faster, and more powerful.

    BATMAN [752 Points]

    Real Name: Bruce Wayne
    Occupation: Socialite Playboy
    First Appearance: DETECTIVE COMICS #27 (May, 1939)
    6'2"; 210 lb; Black hair; Blue eyes.

    ST: 16 [60] HP: 16 [0] Speed: 8 [0]
    DX: 16 [120] Will: 15 [0] Move: 8 [0]
    IQ: 15 [100] Per: 17 [0] BL: 100 lb
    HT: 16 [60] FP: 16 [0] SM: +0
    Dodge: 12 Parry: 13 DR: 0

    ATTACKS
  • Boxing Punch (19): 2d+3 cr. Reach C.
  • Batarang (18): 2d+2 cr. Acc 3, Range 102/204, RoF 1, Shots T, Bulk -2.

  • TRAITS
  • Appearance (Attractive) [4]
  • Bad Reputation: Dangerous vigilante -3 (People Affected, Police; Recognized all the time) [-4]
  • Cloaked [1]
  • Combat Reflexes [15]
  • Dependent (Julie Madison, fiancee) (Point total 25% of starting points; Appears 6-; Loved one) [-10]
  • Extraordinary Luck [30]
  • Filthy Rich [50]]
  • Gizmo 3 [15]
  • High Pain Threshold [10]
  • High Status 1 [5]
  • Obsession (Combat crime and evil-doers; CR: 9-; Long term) [-15]
  • Pacifism: Cannot Harm Innocents [-10]
  • Secret Identity (Utter Rejection) [-10]
  • Signature Gear: Bat-gyro 20 [23]
  • Signature Gear: batarang 1 [1]
  • Signature Gear: Batmobile 2 [5]
  • Signature Gear: Gas Pellets x3 (consumable) 1 [1]
  • Signature Gear: Silk rope, 30 yards 1 [1]
  • Swinging [1]
  • Talent (Artificer) 2 [20]
  • Talent (Craftiness) 3 [15]
  • Talent (Forensics Whiz Kid) 3 [15]
  • Talent (Natural Athlete) 3 [30]
  • Talent (Natural Copper) 3 [30]
  • Trained by a Master [30]
  • Very Fit [15]


  • SKILLS
  • Acrobatics-16 [4]
  • Acting-17 [1]
  • Area Knowledge (Gotham City)-15 [1]
  • Armoury/TL6 (Missile Weapons)-16 [1]
  • Body Language-19 [1]
  • Boxing-19 [12]
  • Chemistry/TL6-16 [1]
  • Criminology/TL6-20 [1]
  • Cryptography/TL6-15 [4]
  • Current Affairs/TL6 (Business)-15 [1]
  • Current Affairs/TL6 (Headline News)-15 [1]
  • Current Affairs/TL6 (People)-15 [1]
  • Detect Lies-19 [2]
  • Disguise/TL6-17 [1]
  • Driving/TL6 (Automobile)-17 [4]
  • Engineer/TL6 (Automobile)-15 [1]
  • Escape-16 [4]
  • Explosives/TL6 (Demolition)-16 [4]
  • Fast-Draw (Batarang)-17 [1]
  • Finance-13 [1]
  • First Aid/TL6-17 [4]
  • Forensics/TL6-19 [8]
  • Gunner/TL6 (Machine Gun)-16 [1]
  • Guns/TL6 (Pistol)-16 [1]
  • Intelligence Analysis/TL6-16 [1]
  • Interrogation-17 [1]
  • Intimidation-16 [4]
  • Judo-18 [12]
  • Lasso-17 [4]
  • Lifting-18 [1]
  • Lockpicking/TL6-16 [4]
  • Market Analysis-13 [1]
  • Mathematics/TL6 (Applied)-13 [1]
  • Mechanic/TL6 (Autogyro)-16 [1]
  • Mechanic/TL6 (Automobile)-16 [1]
  • Observation-19 [1]
  • Piloting/TL6 (Autogyro)-17 [4]
  • Poisons/TL6-15 [4]
  • Research/TL6-17 [1]
  • Search-20 [2]
  • Shadowing-21 [1]
  • Sleight of Hand-16 [4]
  • Stealth-21 [8]
  • Streetwise-17 [1]
  • Swimming-19 [1]
  • Thrown Weapon (Stick)-18 [4]
  • Traps/TL6-14 [1]

  • TECHNIQUES
  • Arm Lock-19 [1]
  • Disarming (Judo)-19 [2]
  • Judo Throw-18 [2]
  • Targeted Attack (Boxing Punch/Face)-16 [4]
  • Uppercut-18 [1]

  • Quote: "Criminals are a superstitious cowardly lot. So my disguise must be able to strike terror into their hearts. I must be a creature of the night, black, terrible... A... a... a bat! That's it! It's an omen. I shall become a bat!" (Detective Comics #33, November 1939)

    Sunday, May 12, 2024

    THE RED GHOST

    THE RED GHOST
    THE RED GHOST [601 Points]

    Real Name: Ivan Kragoff
    Occupation: Scientist, criminal mastermind
    First Appearance: FANTASTIC FOUR #13 (April, 1963)
    5'11"; 215 lb; White hair, bald on top; Brown eyes.

    ST: 14 [40] HP: 14 [0] Speed: 6.75 [0]
    DX: 13 [60] Will: 14 [0] Move: 6 [0]
    IQ: 14 [80] Per: 14 [0] BL: 50 lb
    HT: 14 [40] FP: 14 [0] SM: +0
    Dodge: 9 Parry: 10 DR: 0

    ATTACKS
  • Punch (15): 1d+2 cr. Reach C.

    TRAITS
  • Ally: Igor the Baboon (15-; 75% of starting points; Special Abilities, +50%) [14]
  • Ally: Miklho the Gorilla (15-; 75% of starting points; Special Abilities, +50%) [14]
  • Ally: Peotor the Orangutan (15-; 50% of starting points; Special Abilities, +50%) [9]
  • Duty to Soviet Government (12-) [-10]
  • Fanaticism (Communism) [-15]
  • Gadgeteer [25]
  • Jealousy [-10]
  • Language: English (Accented) [4]
  • Language: Russian (Native) [0]
  • Megalomania [-10]
  • Oblivious [-5]
  • Patron: The USSR (9-; Provides Equipment, +100%) [60]
  • Talent (Animal Friend) 2 [10]
  • Talent (Artificer) 3 [30]
  • Talent (Mathematical Ability) 3 [30]
  • Very Wealthy [30]

  • KNOWN POWERS
  • Insubstantiality (Can Carry Up to Light Encumbrance, +20%; No Vertical Move, -10%; Partial Change, +100%; Super, -10%) [160]
  • Telesend (Only to Super-Apes, -50%; Super -10%) [12]

  • SKILLS
  • Animal Handling (Apes)-16 [2]
  • Astronomy/TL7-15 [1]
  • Bioengineering/TL7 (Genetic Engineering)-15 [8]
  • Biology/TL7 (Biochemistry)-14 [8]
  • Biology/TL7 (Zoology)-13 [4]
  • Brawling-15 [4]
  • Hazardous Materials/TL7 (Nuclear)-13 [1]
  • Mathematics/TL7 (Applied)-15 [1]
  • Mechanic/TL7 (Rockets)-16 [1]
  • Physics/TL7-14 [1]
  • Veterinary/TL7-15 [2]

  • Wednesday, May 8, 2024

    It's a Bird, It's a Plane...

    SUPERMAN

    It's the Golden Age Superman! As seen in his appearances in pre-war Action Comics and the Max Fleischer cartoons.

    SUPERMAN
    1368 points

    Real Name: Clark Kent/Kal-L
    Occupation: Newspaper Reporter
    Group Affiliation: Justice Society of America (Honorary)
    First Appearance: ACTION COMICS #1 (June, 1938)
    6'1"; 210lbs; Black hair; Blue eyes.

    ST: 44 [40]* HP: 44 [0] Speed: 9 [0]!
    DX: 13 [60] Will: 18 [20] Move: 9 [0]
    IQ: 14 [80] Per: 14 [0] BL: 25 tons
    HT: 16 [60] FP: 16 [0] SM: +0
    Dodge: 13 Parry: 11 DR: 24

  • Kick (13): 9d+9 cr. Reach C,1.
  • Punch (15): 9d+8 cr. Reach C.
  • Advantages
        Charisma 3 [15]; Eidetic Memory (Photographic) [10]; High Pain Threshold [10]; Talent (Craftiness) 2 [10]; Talent (Jack of All Trades) 3 [30]; Talent (Tough Guy) 2 [10]; Very Fit [15]; Wealth (Comfortable) [10].
        Perks: Masked ; Skintight ; Sartorial Integrity. [3]

    Disdadvantages
        Charitable (9) [-22]; Code of Honor [-5]; Dependent (Lois Lane; Appears 9-; Point total 25%; Loved one) [-20]; Impulsiveness (12) [-10]; Pacifism: Cannot Harm Innocents [-10]; Secret Identity (Serious Embarrassment) [-5]; Sense of Duty (Citizens of Metropolis) [-10].
        Quirks: Intolerant of Bullies. [-1]


    Known Powers
    Super-Senses (Super, -10%)
  • Parabolic Hearing 8 [29]
  • Penetrating Vision 12 (Blockable, Lead, -10%; Linked with Telescopic Vision, +20%) [120]
  • Telescopic Vision 10 (Linked with Penetrating Vision, +20%) [55]

  • Super-Speed (Super, -10%)
  • Enhanced Move (Ground) 3 (Ground Speed 72; Second Nature, +150%) [144]
  • Enhanced Time Sense [41]
  • Increased Basic Speed +1.75 [32]

  • Super-Strength (Super, -10%)
  • Breath-Holding 6 [11]
  • Damage Reduction 3 [68]
  • Damage Resistance 24 (Hardened 1, +20%) [132]
  • Hard to Kill 3 [6]
  • Immune to Metabolic Hazards [27]
  • Increased Strength +30 [270]
  • Super Jump 6 (Maneuverable, +50%) [84]

  • Skills
         Acting (A) IQ+1 [1]-15; Area Knowledge (Metropolis) (E) IQ+2 [4]-16; Brawling (E) DX+2 [4]-15; Current Affairs/TL6 (Headline News) (E) IQ+0 [1]-14; Current Affairs/TL6 (Politics) (E) IQ+0 [1]-14; Current Affairs/TL6 (Sports) (E) IQ+0 [1]-14; Disguise/TL6 (A) IQ+1 [1]-15; Driving/TL6 (Automobile) (A) DX-1 [1]-12; Forced Entry (E) DX+5 [8]-18; Interrogation (A) IQ+2 [2]-16; Intimidation (Will/A) Will+3 [4]-21; Lifting (HT/A) HT+1 [4]-17; Observation (Per/A) Per+1 [4]-15; Professional Skill (Journalist) (A) IQ-1 [1]-13; Research/TL6 (A) IQ+0 [2]-14; Search (Per/A) Per+1 [4]-15; Shadowing (A) IQ+3 [1]-17; Stealth (A) DX+1 [1]-14; Swimming (HT/E) HT+0 [1]-16; Typing (E) DX+0 [1]-13; Writing (A) IQ+1 [4]-15; Wrestling (A) DX+2 [8]-15.

    *Includes +30 from Super-Strength.
    !Includes +1.75 from Super-Speed.

    Notes: Stats derived mostly from DC Heroes's WORLD AT WAR Sourcebook combined with my (admittedly poor) recollection of Superman's earliest adventures.

    Sunday, May 5, 2024

    "JOLLY" JONAH JAMESON

    J. JONAH JAMESON
    J. JONAH JAMESON [111 Points]

    Occupation: Publisher of The Daily Bugle
    First Appearance: The Amazing Spider-Man #1 (March, 1963)
    5'11"; 210 lb; Black hair, greying at the temples; Blue eyes.

    ST: 9 [-10] HP: 9 [0] Speed: 5 [0]
    DX: 10 [0] Will: 11 [0] Move: 5 [0]
    IQ: 11 [20] Per: 11 [0] BL: 16 lb
    HT: 10 [0] FP: 10 [0] SM: +0
    Dodge: 8 Parry: 8 DR: 0

    ATTACKS
  • Punch (10): 1d-3 cr. Reach C.

  • TRAITS
  • Code of Honor (Journalist) [-5]
  • High Status 3* [10]
  • Legalistic [-1]
  • Miserliness (12-) [-10]
  • Obsession: Bring Spider-Man to justice (9-) [-7]
  • Proud [-1]
  • Talent (Business Acumen) 1 [10]
  • Talent (Intuitive Statesman) 1 [10]
  • Wealthy [20]

  • *+1 level free from Wealth.

    SKILLS
  • Administration-15 [8]
  • Area Knowledge (New York City)-13 [4]
  • Current Affairs/TL7 (Business)-13 [4]
  • Current Affairs/TL7 (Headline News)-15 [8]
  • Current Affairs/TL7 (Politics)-14 [4]
  • Current Affairs/TL7 (Regional)-13 [4]
  • Economics-14 [8]
  • Finance-13 [8]
  • Interrogation-11 [2]
  • Propaganda/TL7-16 [12]
  • Public Speaking-13 [4]
  • Research/TL7-12 [4]
  • Shadowing-10 [1]
  • Writing-12 [4]

  • Sunday, April 28, 2024

    OL' SHELL HEAD

    IRON MAN
    IRON MAN [764 Points]

    Real Name: Tony Stark
    Occupation: Inventor, Industrialist
    First Appearance: Tales of Suspense #39 (March 1963)
    6'1"; 225 lbs.; Black hair; Blue eyes.

    ST: 31* [10] HP: 31 [0] Speed: 6.25 [0]
    DX: 13** [20] Will: 14 [0] Move: 6 [0]
    IQ: 14 [80] Per: 14 [0] BL: 1.25 t
    HT: 12 [20] FP: 12 [0] SM: +0
    Dodge: 9 Parry: 9 DR: 28

    *includes +20 from Increased ST.
    **includes +2 from Increased DX.

    ATTACKS
  • Punch (13): 6d-2 cr. Reach C.
  • Repulsor Beam (15): 8d cr. Acc 3, Range 10/100, RoF 1, Shots , Bulk .

  • TRAITS
  • Appearance (Handsome) [12]
  • Dependency (Iron Man Chest Plate; Constantly) [-50]
  • Gadgeteer (Quick) [50]
  • Pacifism: Cannot Kill [-15]
  • Secret Identity (Serious Embarrassment) [-5]
  • Sense of Duty to Humanity [-15]
  • Talent (Artificer) 3 [30]
  • Talent (Business Acumen) 2 [20]
  • Very Wealthy [30]

  • IRON MAN MK II "Golden Avenger" ARMOR (Electronic, -30%; Superscience, -10%; Periodic Recharge, 24 hours, -5%)
  • Boot Turbines: Flight [22] + Enhanced Air Move 4 (Costs 1 Fatigue, -5%) [40]
  • Damage Resistance 12 [33]
  • ECM: Invisibility (Switchable, +10%; Machines Only, -50%) [8]
  • Energy Reserve (Superscience) 20 (Special Recharge: Requires electrical connection, -70%) [12]
  • Fire Extinguisher [1]
  • Gizmo 2 [6]
  • Increased Dexterity +2 [22]
  • Increased Strength +20 [110]
  • Injury Tolerance (Damage Reduction) 3 [42]
  • Life Support Systems: Breath-Holding 10 [11] + Sealed [9]
  • Magnetic Beam: Telekinesis 30 (Magnetic, -50%; Costs 1 Fatigue, -5%) [30]
  • Magnetic Force Field: Damage Resistance 16 (Costs 1 Fatigue, -5%, Force Field +20%) [56]
  • Repulsor Beam: Crushing Attack 8 (Double Knockback, +20%; Costs 1 Fatigue, -5%) [28]
  • Roller Skates: Enhance Land Move 2 [22]
  • Scanning Sense (Imaging Radar; Sonar) [22]
  • Spotlight [1]
  • Two-way Radio [1]


  • SKILLS
  • Accounting-14 [1]
  • Administration-16 [2]
  • Battlesuit/TL7-15 [8]
  • Carousing-12 [1]
  • Computer Operation/TL7-14 [1]
  • Diplomacy-13 [2]
  • Economics-16 [4]
  • Engineer/TL7 (Artillery)-17 [4]
  • Engineer/TL7 (Electrical)-21 [20]
  • Engineer/TL7 (Microtechnology)-19 [12]
  • Engineer/TL7 (Robotics)-20 [16]
  • Engineer/TL7 (Small Arms)-17 [4]
  • Finance-17 [8]
  • Flight-12 [2]
  • Innate Attack (Beam)-15 [4]
  • Law (Business)-12 [1]
  • Market Analysis-15 [2]
  • Mathematics/TL7 (Applied)-14 [4]
  • Merchant-17 [4]
  • Savoir-Faire (High Society)-14 [1]

  • Notes:

    Sunday, April 21, 2024

    THE TRAPSTER

    THE TRAPSTER
    THE TRAPSTER [464 Points]

    Real Name: Peter Petruski
    Occupation: Professional Criminal
    First Appearance: Strange Tales #104 (Jan, 1962)
    5'10"; 160 lb; Brown hair; Brown eyes.

    ST: 11 [10] HP: 11 [0] Speed: 5.25 [0]
    DX: 11 [20] Will: 12 [0] Move: 5 [0]
    IQ: 12 [40] Per: 12 [0] BL: 25 lb
    HT: 10 [0] FP: 10 [0] SM: +0
    Dodge: 8 Parry: 8 DR: 0

    ATTACKS
  • Punch (11): 1d-2 cr. Reach C.

  • TRAITS
  • Accessory (Swingline) [1]
  • Comfortable Wealth [10]
  • Gadgeteer [25]
  • Greed (9-) [-22]
  • Low Self-Image [-10]
  • Social Stigma (Criminal Record) [-5]
  • Talent (Artificer) 1 [10]

  • SUPER EQUIPMENT
  • Paste Shooter: Binding 50 (Engulfing, +60%; Unbreakable, +40%; Area Effect 3, +150%; Selectivity, +10%; Can be Stolen with QC of ST, -30%; Breakable, DR 6, Complex Machine -15%; Requires Skill Roll (Liquid Projector), -5%; Costs 1 Fatigue 1, -5%) [305]
  • Paste Tank: Energy Reserve 50 (Special Recharge, -70%) [45]


  • SKILLS
  • Armoury/TL7 (Small Arms)-14 [4]
  • Chemistry/TL7-15 [16]
  • Driving/TL7 (Automobile)-10 [1]
  • Driving/TL7 (Motorcycle)-10 [1]
  • Liquid Projector/TL7 (Sprayer)-15 [12]
  • Research/TL7-11 [1]

  • Notes: In his earliest appearance, The Trapster (then calling himself 'Paste-Pot Pete') had the 'Overconfidence' disadvantage in place of 'Low Self Image.' Given his power set, chosen villian name, and costume choices, his belief that he could take on the Human Torch bordered on the delusional.

    The Trapster's Energy Reserve represents the tanks that fuel his paste gun. He has a large reserve of compressed paste, but it's not infinite. If the tanks run low, he has to return to his factory to manufacture more before he can use his paste-shooters again.

    Sunday, April 14, 2024

    THE (WINGLESS) WIZARD

    THE WIZARD
    THE WIZARD [517 Points]

    Real Name: Unrevealed
    Occupation: Professional criminal, former stage magician, inventor, escape aritist, and chess champion
    First Appearance: Strange Tales #102 (Nov, 1962)
    5'8"; 150 lb; Dark Brown hair; Hazel eyes.

    ST: 10 [0] HP: 10 [0] Speed: 5.75 [0]
    DX: 11 [20] Will: 13 [0] Move: 5 [0]
    IQ: 13 [60] Per: 13 [0] BL: 20 lb
    HT: 12 [20] FP: 12 [0] SM: +0
    Dodge: 8 Parry: 8 DR: 12

    ATTACKS
  • Punch (11): 3d-1 cr. Reach C.
  • Energy Blast (11): 4d burn. Acc 3, Range 10/100, RoF 1.

  • TRAITS
  • Callous [-5]
  • Charisma 1 [5]
  • Gadgeteer [25]
  • Jealousy [-10]
  • Overconfidence (CR: 9) [-7]
  • Reputation 1 (Genius, entertainer) (Almost everyone; Recognized 10-) [2]
  • Signature Gear (Mansion HQ) [20]
  • Talent (Artificer) 3 [30]
  • Talent (Mathematical Ability) 3 [30]
  • Versatile [5]
  • Very Wealthy [30]

  • SUPER EQUIPMENT
  • Miniature Anti-grav Discs: The Wizard can attach these small discs to his target, causing it to float upward.
    Affliction 5 (Flight, +40%; Melee Attack (Reach C), -30%; Superscience, -10%) [50]
  • Armor: Damage Resistance 12 (Can be Stolen, Forcible Removal, -10%) [54]
  • Anti-Grav Devices: These devices built into the Wizard's armor allow him to fly.
    Flight (Can be Stolen, Forcible Removal, -10%; Planetary, -5%; Superscience, -10%) [30] + Enhanced Air Move 3 (Can be Stolen, Forcible Removal, -10%; Superscience, -10%) [48]
  • Gauntlet Blasters: Burning Attack 4 (Can be Stolen, Forcefully Removed, -10%, Superscience, -10%) [16]
  • Power Gloves: Striking ST +10 (Can be Stolen, Forcefully Removed, -10%; Superscience, -10%; ) [8]

  • SKILLS
  • Acting-12 [1]
  • Aerobatics-11 [4]
  • Architecture/TL7-14 [4]
  • Chemistry/TL7-14 [8]
  • Engineer/TL7 (Electronics)-21* [12]
  • Engineer/TL7 (Microtechnology)-21* [12]
  • Engineer/TL7 (Small Arms)-19* [4]
  • Escape-9 [1]
  • Games (Chess)-15 [4]
  • Holdout-12 [1]
  • Innate Attack (Beam)-13 [4]
  • Leadership-15 [4]
  • Lockpicking/TL7-12 [1]
  • Mathematics/TL7 (Applied)-17* [8]
  • Performance-12 [1]
  • Physics/TL7-16* [8]
  • Piloting/TL7 (Anti-Grav Disc)-12 [4]
  • Sleight of Hand-9 [1]
  • Tactics-13 [4]

  • *+6 from Artificer and Mathematical Ability Talent
    **+3 from Mathematical Ability Talent

    Notes: